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Post your Doom textures!


Jimmy

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30 minutes ago, plums said:

Wow that looks great, nice work!

Thanks, plums. I'll make some more based on the original textures and pack them up when I finish. Love the snow even though it doesn't exist here.

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Edit: Deleted textures, because i posted newer ones.

 

Hello again :)

 

Here are the brown higher BIGDOORS in 160, 192, 224 and 256 height.

 

Gray and green will follow.

 

 

Edited by Meerschweinmann
All textures updated

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28 minutes ago, Meerschweinmann said:

Hello again :)

 

The three higher BIGDOORS in 192, 224 and 256 pixels were updated.

 

BD1921ZL.png.321bbdf964c27e477df7b08ba5ef8bc3.pngBD1921ZC.png.72a748558e6900a54f1c3115c8c0d5f9.pngBD1921ZR.png.c452f21a8d0b2f5fa6329b1bf3080e91.png

BD2241ZL.png.9ce1f46fc3606781a91d0d58de5b13d9.pngBD2241ZC.png.7fe44ec62103c7a5f934202cf29701cb.pngBD2241ZR.png.01434a9c62e3ac8bc897799d623fdf96.png

BD2561ZL.png.c72cca59ff6be89d0232478f007f028d.pngBD2561ZC.png.0d006b7af6d8226ffc94e00e3a894ee0.pngBD2561ZR.png.7b169474f1faccfb0c4d2439963c8997.png

 

And here a screenshot of a Spider Mastermind before a 1024 wide and 256 pixel high BIGDOOR.

 

  Hide contents

etrn11.png.c6aa29af6e963046f49760a4360f3d44.png

 

I think when you release the final pack you should make a thread so other people outside of this thread can see the magnificence of the big door.  That looks absolutely amazing.

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6 minutes ago, DoomGappy said:

I think when you release the final pack you should make a thread so other people outside of this thread can see the magnificence of the big door.  That looks absolutely amazing.

 

Thank you. Nice to read.

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Edit: Deleted textures, because i posted newer ones.

 

And here are the 512/768 pixel wide gray BIGDOORs in 160, 192, 224 and 256 pixels height.

 

The green doors are in progress.

 

 

 

 

 

 

 

A screenshot of a gray 512 pixel wide and 160 pixel high door. Seems a nice height for this width.

 

Spoiler

etrn13.png.b973087073932431fdb92b98d26d241b.png

 

 

 

 

Edited by Meerschweinmann
Updated textures and added 224 and 256 pixel variant

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Snowy bronze. I pondered adding snow to all the ridges but that would be too troublesome, and wouldn't look as good. 

 

BRZSN12.png.3b549bbace24ddcbfcdf4ec8fab1c793.pngBRZSN11.png.72ad386dab21cfc64219f8101b084e5b.pngBRZSN10.png.aa5a67330e806636aa90e2f6362c2691.pngBRZSN09.png.902131886fcf6d69bba29ab82eeab1d8.pngBRZSN08.png.50120c768a9f4cdfdeb64bc28ec00441.pngBRZSN07.png.760964cab77d386bfa0dd452b5d1fa92.png

BRZSN06.png.443dc3a748a1f905db50a7ecf69e6cae.pngBRZSN05.png.613b23b684a978037f3057fdb023c27b.pngBRZSN04.png.a6860ecdd995442a0b78e5fa137c5876.pngBRZSN03.png.d5503def7e0b7b16a905330c219e68a8.pngBRZSN02.png.31402585811bcf8258956f9c9274dcbe.pngBRZSN01.png.a76fe7dd52018505afbf06517217d304.png

Plus a snowy window.

 

BRWWSN01.png.45f91541947922a881c9a675a95ffed7.pngBRWWSN02.png.c842aab589f37c4bb936133b969d63e3.pngBRWWSN03.png.98cb3f79cd52c6c8e1ba57514bc65902.png

 

Edited by DoomGappy

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4 hours ago, Meerschweinmann said:
  Hide contents

etrn13.png.b973087073932431fdb92b98d26d241b.png

 

What rock texture is that ? Where can I find it ?
(💕 the BIGDOORs btw)

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16 minutes ago, pbuyle said:

What rock texture is that ? Where can I find it ?
(💕 the BIGDOORs btw)

 

The textures name is OROCKS01 from the OTEX texture pack. And the texture is a big one with 512x256 pixels in size.

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Aligning marble textures always drives me mad, so here are more uniform marble walls with big and small bricks. Updated versions with correct offsets for both versions.

MarbBg.png.2bc4a0ca163fcaf8d64fba3da05eb61e.pngMarbBgBl.png.4666d7f9d64cf8ccf22834548a0c5f5e.png

MarbSm.png.43730b232d1309ab31fb54a42a5bd0aa.pngMarbSmBl.png.88cdaa73359cb6a9b5b79c70f90a41d1.png


Plus some skullies.

MarbSksm.png.d3415c8b6b2038f9b60e963c8e8da9f3.pngMarbSkbg.png.74d690d5b69c30f69ae8bcc63538492a.pngMarbSk08.png.2b78672448b4bbf7bd4d45866e8ce0c0.pngMarbSk07.png.726ad310b2d0f8c8adc7517f4d6aec5d.pngMarbSk01.png.f436377c15cd54a63a005cf0405ed7ad.png

MarbSk06.png.e8bee0399b8c80d6bbe5379fac83d129.pngMarbSk03.png.1a656e9b4a96abd79a2b754374b15334.pngMarbSk05.png.bc86c2c2e6e7445ec194774435755d6b.pngMarbSk04.png.cb9f2a5562f2ea5da3ceaabfb769fb81.pngMarbSk02.png.9375ba13f3d7bf6d978c222cec73b688.png

 

 

Screenies:

 

mXmFbbp.png

 

qa8R5v1.png

 

fsDWGbO.png

 

 

Edited by DoomGappy

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51 minutes ago, ViolentBeetle said:

I noticed the bricks and bloody bricks don't seem to be identical, which is weird. Offsets are off?

Yeah, I haven't tested these in-game yet. I'll have to redo the offset later. Thanks. I honestlly also don't like how I repeated the same row of bricks three times in the thin marble bricks texture, looks stale. 

Edited by DoomGappy

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23 hours ago, DoomGappy said:

Aligning marble textures always drives me mad, so here are more uniform marble walls with big and small bricks. I might improve the big brick with blood later.

My current project theme is marble, so...I might use some of these beauties :) 

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3 minutes ago, Treehouseminis said:

My current project theme is marble, so...I might use some of these beauties :) 

Waaaait, let me fix it then!!!

 

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5 minutes ago, Treehouseminis said:

Do the ones with skulls need fixing? 

No, those don't. But I'll update the bricks in the original post.

Edit: Just did. Thanks, @ViolentBeetle!

Edited by DoomGappy

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On 11/24/2023 at 12:25 PM, muumi said:

smol set of pretty red marble textures

These are weird and glitchy and I love it.  

 

I found your pink recolor textures from this thread too. 

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On 10/27/2022 at 1:43 AM, horselessheadsman said:

Closest I know of are these two textures by Jimmy;

CACOFLAT.png.a0ad76a7f422c96d832772821bf6c6f9.png  CACOBRIK.png.7163c782311db75016e0a6607be8c8b1.png

Old post but I just want to say how uncomfortable that Cacodemon brick texture made me feel at first.

 

...perfect for a level idea I had though.

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Edit: Deleted textures, because i posted newer ones.

 

The green higher BIGDOORs are coming... Here is the 256 pixel high version first.

Hope i have not overseen something.

 

 

 

 

 

Spoiler

 

 

Edited by Meerschweinmann

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