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Post your Doom textures!


Jimmy

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So many awesome textures!  :O

Love the retro carpets and the vending machine, among so many others!

I've only played with creating textures the once so far, so I only have one set of them, which were used in my megawad.   But I plan on creating lots, since textures were a lot easier to play with than sprites.

Here are mine, anyhow!  :D

 

Spoiler

1.png2.png7.png6.png5.png4.png3.png8.png9.png10.png11.png12.png13.png14.png15.png16.png17.png18.png19.png20.png21.png22.png23.png24.png25.png26.png27.png28.png29.png30.png31.png32.png


 

Edited by Makros_the_Black

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16 minutes ago, Nootrac4571 said:

Not massively exciting, but the key-door textures are all a bit techbasey, even the skull ones, so I made versions for marble, metal and brick:

 

doorlights.png.ecb476ec5a22ca378eac418053defcec.png

 

 



Oh, marble and brick themed key borders are a great idea!!!!!!

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7 hours ago, Makros_the_Black said:

So many awesome textures!  :O

Love the retro carpets and the vending machine, among so many others!

I've only played with creating textures the once so far, so I only have one set of them, which were used in my megawad.   But I plan on creating lots, since textures were a lot easier to play with than sprites.

Here are mine, anyhow!  :D
 

-snip!

 

Holy (rabbit?) cow that's nightmare fuel but I can't stop staring at them all o_o amazing work!

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31 minutes ago, Wo0p said:

 

Holy (rabbit?) cow that's nightmare fuel but I can't stop staring at them all o_o amazing work!



Total nightmare fuel!  :D  Thank you!   These (and indeed, my megawad and it's name) came about because I wanted to teach myself Doom mapping and I had just one phrase that wouldn't stop popping into my head... "Sometime following Daisy's Demise..."   hahahaha.

I've been trying to figure out how to find the Player 2 sprite in the Doom 2 WAD, and then edit it so it has a rabbits head... so in two player, Doomguy's back is being watched by the spirit of Daisy!  

EDIT:  If I were able, I'd have them all turned into sprites as palette swaps for the enemies in game... my recent experimenting with turning the Pinkie into a Sprite has proven to me that that may be far more work than I am capable as a newbie level maker!  hahahaha   If you'd like to see the larger versions from before I added text, so you can actually make out the detail, they can be found in this blog post on my ModDB page:  https://www.moddb.com/members/makroskizhar/blogs/do-demons-dream-artwork

Edited by Makros_the_Black

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On 10/21/2023 at 10:26 PM, Amaruψ said:

Not a texture that's completed yet, but sketched out on paper and ready to be digitized.

Spoiler


 

image.png.1e779ca69040cda108ed02b9f94a5e6f.pngimage.png.db0c5335f1f68ab479bbcbd48ec64be2.png

 

But here's some Franken-textures that I've created.

 

TORT1.png.6bcb2e37128a8ec66634c4969ab1b0a8.png

FLAG1.png.9595c3df4f334af1cbdfd15f07369c00.pngFLAG2.png.536380cc7a10c9a60ea04d6fe97a9698.pngFLAGW.png.d13a928b1acd8b6ab6b3a777f63b7579.png

DOORHB.png.8ed545fbfe1154dad048f33bd596a198.png

GARG1.png.302336975846caba9db4be1718de04ad.pngGARG2.png.62377b3358ce856d184ce0504b0c1aaf.pngGARG3.png.e59b7d57f689a859496fb995fdf4586f.png

 

Edit: Got it done.

 

image.png.cbe59edb543b8434a7f4a1e29788f2fb.png

 

Alternate variants.

 

SKIN3.png.d5be4144f26409dd0ae92d133bdda6d5.pngSKIN2.png.d9b64cbf12f9669be53f201d6876ab9b.png

 

Another WIP texture/Intermission screen. This time it's a stapled wound. (God I need a better picture, lol)

 

image.png.86db38a65063ce4abf4840c7eca1e074.png

 

And here it's been turned into an Intermission screen.

 

image.png.853a6dcf8e6830823d446cb45457d38a.png

 

And now here's the title screen.

 

image.png.1b3e181ebd679259496aaaf1e8134e78.png

 

And here's some more.

  Reveal hidden contents

 

GARG4.png.1fdba1eb9c60457f533bf41af3647cd3.pngGARG5.png.ab6e283f1f2af5c89bee857b6ad53392.png

BARS1.png.2b93684188169258f77305f4d6058342.png

BOOK1.png.5b538d284e96f98d7aa652f2bc69c890.pngBOOK2.png.db323032497127bc99ee6728a76d9d39.pngBOOK3.png.babc8250770945c21a0b4669a6488d88.pngBOOK4.png.b342a5118786f5b080454aad77588172.pngBOOK5.png.1a7a315d8c84a3b84afd8fb794094041.png

FLEWALL3.png.726d01b7238d99d25bc17b81ed252086.pngFLEWALL2.png.36bcfc87fed841d8cd545240187d0cf0.pngFLEWALL1.png.b79bece38a936031197a8299b249bfa9.png

TAB2.png.7c491cc9daa80977948a97a5a33afb07.pngTAB1.png.1f88faef2e5d64cc0f9e442902f57bb1.png

CREWAL1.png.b5ffbd03147e00a8761b128257b92d4e.pngCREWAL2.png.0e5076839e30d82381d06ec0e65268e6.pngCREWAL3.png.1b10d74e4ae1717aefb431688c263f35.png

 


 

 

BRuh...... this is some fucking talent. Someone will hire you with this kind of portfolio under your belt

Edited by NightRiding Doom

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1 hour ago, NightRiding Doom said:

Someone will hire you with this kind of portfolio under your belt


It’s just AI generated slop.  

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58 minutes ago, ShallowB said:


It’s just AI generated slop.  

if thats AI generated then you live in  the matrix :D

As said previously, I talked about Amarus stuff, and the fact that he handdraws them

 

Edit: Name checks out

Edited by NightRiding Doom

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54 minutes ago, ShallowB said:


It’s just AI generated slop.  

 

Next time, please at least attempt to check the quoted post first.

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My mistake, thought they were talking about the post made just hours ago, not one from four months back.

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2 hours ago, ShallowB said:

My mistake, thought they were talking about the post made just hours ago, not one from four months back.



Yeah, the post he made wasn't about the AI generated stuff.   XD

And yes, mine is absolutely created with the help of A.I. but it's not just 'generated slop'... which I completely understand that sentiment... I'm not trying to impress with my elite art skills with this gallery... simply trying to put together something that looks good and sets the tone for the theme of my megawad.

It's a pretty fascinating process to experiment with.   

For example:  I had to craft very specific imagery, and creatures that very much matched the ideas I had in mind with prompts that fed mostly off the phrase "Do Demons Dream of Beheaded Bunnies?" and built from there.... Doom only every really came into it when I was trying to come up with the covers....  a number of them, like the Cacodemon for example, were actually extremely hard to get from the image I had in my head, to the image I had on screen. 

Additionally, I am actually an artist in a more traditional sense, exploring new tools, just to see what it can do.    I played with ChatGPT and the manuscript for a six book series I've been writing for a while now.     That was... surprising in how well it understood the context of what I had written....

Again, I completely understand the sentiment, because a lot of people do just generate and call themselves artists without any actual thought or true influence on the process... but these images... they were all very specifically crafted and took a fair amount of effort to get right.

 

Edited by Makros_the_Black

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Everyone’s got broken hands, half the limbs are fused into background objects, the guns are all nonsense geometry.  It’s slop.  

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Whelp. Didn't notice it was made by an AI. Erm... I rescind my previous statement. Sorry. Teaches me to take things at face value.

 

But good luck finding the theme for your WAD. And if these images give inspiration, godspeed I say.

Edited by Wo0p

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I think we can all at least agree that @Amaruψ's texture work is fucking fantastic. Good enough that I initially assumed it was franken-texed from another commercial game, but nope! Just pure original work!

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7 hours ago, Makros_the_Black said:

--snipparooni--
 

I experimented with AI images last year, I found it fascinating to see what it would come up with, I even considered the idea of hosting a community project where mappers would build maps based on what the resulting images looked like following promts such as "twisted demonic landscape of flesh" or whatever. So please understand what I'm going to say isn't just coming from nowhere!

The novelty and interest I had for it quickly wore off after I started to see how AI was being used to steal from artists, or to lazily generate images out of the blue with zero actual artistic effort or skill, and yeah, sorry but it IS lazy.

AI images were something fun to mess around with or look at a year or two ago, like "Deus Ex but it's an 80's cyberpunk movie" videos, but now it's getting rather concerning, just at a glance many images images look real, and I think it's reached a point where half of the images i come across are not real, but generated.

The singular good thing, at least for now, is that once you look for more than 5 seconds you notice all the flaws, weird half-symmetrical details that no human would ever draw like bolts or protrusions that don't match up with anything else, the fuckin hands, stuff in the background melting into everything else...

It doesn't matter how hard it was for you to get the AI to spit out what you wanted, nor how skilled you are at real art, because at the end of the day you haven't actually worked on anything, despite what you said, you haven't "crafted" a single thing, at least with those images.

I'm really not trying to be mean here, or to say people shouldn't use AI ever, far from it, I'm just saying that at the very least, AI users should be honest with themselves regarding the fact that once images have been churned out by a program in less than a minute, absolutely nothing has actually been "crafted" and no real creative skill or effort has been used.

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7 hours ago, ShallowB said:

Everyone’s got broken hands, half the limbs are fused into background objects, the guns are all nonsense geometry.  It’s slop.  

 

To be fair, as much as I dislike usage of AI in creative work, that sort of slop somehow "works" for otherworldly hellspawn.

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4 hours ago, Gifty said:

I think we can all at least agree that @Amaruψ's texture work is fucking fantastic. Good enough that I initially assumed it was franken-texed from another commercial game, but nope! Just pure original work!

 

How to make a guy blush:

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Spoiler

another big problem is that with the way ai image gens work (especially with text2img) it's nigh impossible to make more than one image of an original design while keeping enough consistency to pass at a glance

however, it's much easier to have it do pre-existing characters and (more worryingly) people, especially if said character/person is well known

so that essentially means that ai is geared more towards pop culture and people than it is to original ideas, which handicaps the whole idea of it being another artform on par with human-made art

one additional thing about ai (spoilered because i don't want to go too far off topic)

 

but anyways, i think that the weird hands do work in the favor of the demons' designs, and the other imperfections of ai are masked by the downscaling and sin city color filter

Edited by Donowa

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As soon as you can cite the people whose art went into your AI creation as influences/credits, AI is okay.  Until then it's just the most unethical form of reference possible.

 

Someone else drew that, maybe a few people whose work is smushed together, without their permission.  Posting it as your own - no matter how much time and "effort" you put into it, is disingenuous at best.  The problem.is people treat AI products like public domain, which they are most definitely not.

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1 minute ago, Burgish said:

As soon as you can cite the people whose art went into your AI creation as influences/credits, AI is okay.  Until then it's just the most unethical form of reference possible.

ai references way too much to credit in a text file, it's like trying to see a skyscraper in a nasa photo of the earth, and as a result isn't an argument that holds up that well

 

a bigger issue to focus on would be the jobs that can be (and have been) replaced by ai, and the ease of use leading to a pace of output that law enforcement can't keep up with (for things like propaganda or illegal stuff)

 

but anyways, this is the texture thread, lets talk about textures

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7 minutes ago, Donowa said:

ai references way too much to credit in a text file, it's like trying to see a skyscraper in a nasa photo of the earth, and as a result isn't an argument that holds up that well 

 

I'd say that actually makes the critique unassailable, rather than incoherent.  The barrier between the two is complacency.

 

 

7 minutes ago, Donowa said:

 

but anyways, this is the texture thread, lets talk about textures

 

Fair enough - just making sure such things don't go unchallenged.

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1 hour ago, Donowa said:

ai references way too much to credit in a text file, it's like trying to see a skyscraper in a nasa photo of the earth, and as a result isn't an argument that holds up that well

 

but anyways, this is the texture thread, lets talk about textures


I totally agree with some of your concerns listed, the topic of A.I. created art is a very nuanced one. 
 

I only turned these into textures to see if I actually could make workable textures, so I didn't waste my time creating more conventional ones, only to realise I couldn't get them to work at all.    I had been under the impression that if you wanted to add new textures to a WAD they either had to replace existing ones, or had to be in some seperate extra WAD to be called up.   Now that I've learned differently, I plan on doing some recolors to start with, to help expand my basic options and then go on to some more complicated things.

My initial plan when creating the images was to turn them into sprite pallete swaps.   But that's both more work and a tad more complicated than I'm capable of atm.


 

9 hours ago, ShallowB said:

Everyone’s got broken hands, half the limbs are fused into background objects, the guns are all nonsense geometry.  It’s slop.  



By design... it's meant to be the nightmare realm of Daisy's spirit... that was my intent... 

Edited by Makros_the_Black

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4 hours ago, Burgish said:

As soon as you can cite the people whose art went into your AI creation as influences/credits, AI is okay.  Until then it's just the most unethical form of reference possible.

 

Someone else drew that, maybe a few people whose work is smushed together, without their permission.  Posting it as your own - no matter how much time and "effort" you put into it, is disingenuous at best.  The problem.is people treat AI products like public domain, which they are most definitely not.

Yeah, this is pretty much the open-shut nature of it. By nature it requires a pool of uncredited, unpaid human work to collage or "learn" from, and unless that were to suddenly and radically change it will always be bound by that dynamic of exploitation and plagiarism. Even if compensation/citation of its source artists were to suddenly happen, the ultimate goal of the technology is still to displace and marginalize some other artist further down the line. It's a misanthropic zero-sum.

 

Anyway, enough of this thread-jack. Check out the foot texture above me

Edited by Gifty

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