Treehouseminis Posted February 27 49 minutes ago, AshtralFiend said: Retro Carpets: Those are so good wtf!! 12 Quote Share this post Link to post
Nootrac4571 Posted February 27 Not massively exciting, but the key-door textures are all a bit techbasey, even the skull ones, so I made versions for marble, metal and brick: 49 Quote Share this post Link to post
Gifty Posted February 27 Those look great! Something I never knew I needed 3 Quote Share this post Link to post
Makros_the_Black Posted February 27 (edited) So many awesome textures! :O Love the retro carpets and the vending machine, among so many others! I've only played with creating textures the once so far, so I only have one set of them, which were used in my megawad. But I plan on creating lots, since textures were a lot easier to play with than sprites. Here are mine, anyhow! :D Spoiler Edited February 27 by Makros_the_Black 5 Quote Share this post Link to post
Makros_the_Black Posted February 27 16 minutes ago, Nootrac4571 said: Not massively exciting, but the key-door textures are all a bit techbasey, even the skull ones, so I made versions for marble, metal and brick: Oh, marble and brick themed key borders are a great idea!!!!!! 1 Quote Share this post Link to post
Wo0p Posted February 28 7 hours ago, Makros_the_Black said: So many awesome textures! :O Love the retro carpets and the vending machine, among so many others! I've only played with creating textures the once so far, so I only have one set of them, which were used in my megawad. But I plan on creating lots, since textures were a lot easier to play with than sprites. Here are mine, anyhow! :D -snip! Holy (rabbit?) cow that's nightmare fuel but I can't stop staring at them all o_o amazing work! 0 Quote Share this post Link to post
Makros_the_Black Posted February 28 (edited) 31 minutes ago, Wo0p said: Holy (rabbit?) cow that's nightmare fuel but I can't stop staring at them all o_o amazing work! Total nightmare fuel! :D Thank you! These (and indeed, my megawad and it's name) came about because I wanted to teach myself Doom mapping and I had just one phrase that wouldn't stop popping into my head... "Sometime following Daisy's Demise..." hahahaha. I've been trying to figure out how to find the Player 2 sprite in the Doom 2 WAD, and then edit it so it has a rabbits head... so in two player, Doomguy's back is being watched by the spirit of Daisy! EDIT: If I were able, I'd have them all turned into sprites as palette swaps for the enemies in game... my recent experimenting with turning the Pinkie into a Sprite has proven to me that that may be far more work than I am capable as a newbie level maker! hahahaha If you'd like to see the larger versions from before I added text, so you can actually make out the detail, they can be found in this blog post on my ModDB page: https://www.moddb.com/members/makroskizhar/blogs/do-demons-dream-artwork Edited February 28 by Makros_the_Black 0 Quote Share this post Link to post
NightRiding Doom Posted February 28 (edited) On 10/21/2023 at 10:26 PM, Amaruψ said: Not a texture that's completed yet, but sketched out on paper and ready to be digitized. Spoiler But here's some Franken-textures that I've created. Edit: Got it done. Alternate variants. Another WIP texture/Intermission screen. This time it's a stapled wound. (God I need a better picture, lol) And here it's been turned into an Intermission screen. And now here's the title screen. And here's some more. Reveal hidden contents BRuh...... this is some fucking talent. Someone will hire you with this kind of portfolio under your belt Edited February 28 by NightRiding Doom 5 Quote Share this post Link to post
ShallowB Posted February 28 1 hour ago, NightRiding Doom said: Someone will hire you with this kind of portfolio under your belt It’s just AI generated slop. 0 Quote Share this post Link to post
plums Posted February 28 15 minutes ago, ShallowB said: It’s just AI generated slop. @NightRiding Doom was talking about @Amaruψ's stuff here (or inside the spoiler of their post) that is definitely not AI-generated. 6 Quote Share this post Link to post
NightRiding Doom Posted February 28 (edited) 58 minutes ago, ShallowB said: It’s just AI generated slop. if thats AI generated then you live in the matrix :D As said previously, I talked about Amarus stuff, and the fact that he handdraws them Edit: Name checks out Edited February 28 by NightRiding Doom 0 Quote Share this post Link to post
Amaruψ Posted February 28 54 minutes ago, ShallowB said: It’s just AI generated slop. Next time, please at least attempt to check the quoted post first. 1 Quote Share this post Link to post
ShallowB Posted February 28 My mistake, thought they were talking about the post made just hours ago, not one from four months back. 2 Quote Share this post Link to post
Makros_the_Black Posted February 28 (edited) 2 hours ago, ShallowB said: My mistake, thought they were talking about the post made just hours ago, not one from four months back. Yeah, the post he made wasn't about the AI generated stuff. XD And yes, mine is absolutely created with the help of A.I. but it's not just 'generated slop'... which I completely understand that sentiment... I'm not trying to impress with my elite art skills with this gallery... simply trying to put together something that looks good and sets the tone for the theme of my megawad. It's a pretty fascinating process to experiment with. For example: I had to craft very specific imagery, and creatures that very much matched the ideas I had in mind with prompts that fed mostly off the phrase "Do Demons Dream of Beheaded Bunnies?" and built from there.... Doom only every really came into it when I was trying to come up with the covers.... a number of them, like the Cacodemon for example, were actually extremely hard to get from the image I had in my head, to the image I had on screen. Additionally, I am actually an artist in a more traditional sense, exploring new tools, just to see what it can do. I played with ChatGPT and the manuscript for a six book series I've been writing for a while now. That was... surprising in how well it understood the context of what I had written....Again, I completely understand the sentiment, because a lot of people do just generate and call themselves artists without any actual thought or true influence on the process... but these images... they were all very specifically crafted and took a fair amount of effort to get right. Edited February 28 by Makros_the_Black 0 Quote Share this post Link to post
ShallowB Posted February 28 Everyone’s got broken hands, half the limbs are fused into background objects, the guns are all nonsense geometry. It’s slop. 9 Quote Share this post Link to post
Wo0p Posted February 28 (edited) Whelp. Didn't notice it was made by an AI. Erm... I rescind my previous statement. Sorry. Teaches me to take things at face value. But good luck finding the theme for your WAD. And if these images give inspiration, godspeed I say. Edited February 28 by Wo0p 0 Quote Share this post Link to post
Gifty Posted February 28 I think we can all at least agree that @Amaruψ's texture work is fucking fantastic. Good enough that I initially assumed it was franken-texed from another commercial game, but nope! Just pure original work! 8 Quote Share this post Link to post
knifeworld Posted February 28 7 hours ago, Makros_the_Black said: --snipparooni-- I experimented with AI images last year, I found it fascinating to see what it would come up with, I even considered the idea of hosting a community project where mappers would build maps based on what the resulting images looked like following promts such as "twisted demonic landscape of flesh" or whatever. So please understand what I'm going to say isn't just coming from nowhere! The novelty and interest I had for it quickly wore off after I started to see how AI was being used to steal from artists, or to lazily generate images out of the blue with zero actual artistic effort or skill, and yeah, sorry but it IS lazy. AI images were something fun to mess around with or look at a year or two ago, like "Deus Ex but it's an 80's cyberpunk movie" videos, but now it's getting rather concerning, just at a glance many images images look real, and I think it's reached a point where half of the images i come across are not real, but generated. The singular good thing, at least for now, is that once you look for more than 5 seconds you notice all the flaws, weird half-symmetrical details that no human would ever draw like bolts or protrusions that don't match up with anything else, the fuckin hands, stuff in the background melting into everything else... It doesn't matter how hard it was for you to get the AI to spit out what you wanted, nor how skilled you are at real art, because at the end of the day you haven't actually worked on anything, despite what you said, you haven't "crafted" a single thing, at least with those images. I'm really not trying to be mean here, or to say people shouldn't use AI ever, far from it, I'm just saying that at the very least, AI users should be honest with themselves regarding the fact that once images have been churned out by a program in less than a minute, absolutely nothing has actually been "crafted" and no real creative skill or effort has been used. 6 Quote Share this post Link to post
Amaruψ Posted February 28 7 hours ago, ShallowB said: Everyone’s got broken hands, half the limbs are fused into background objects, the guns are all nonsense geometry. It’s slop. To be fair, as much as I dislike usage of AI in creative work, that sort of slop somehow "works" for otherworldly hellspawn. 2 Quote Share this post Link to post
Amaruψ Posted February 28 4 hours ago, Gifty said: I think we can all at least agree that @Amaruψ's texture work is fucking fantastic. Good enough that I initially assumed it was franken-texed from another commercial game, but nope! Just pure original work! How to make a guy blush: 3 Quote Share this post Link to post
Donowa Posted February 28 (edited) Spoiler another big problem is that with the way ai image gens work (especially with text2img) it's nigh impossible to make more than one image of an original design while keeping enough consistency to pass at a glance however, it's much easier to have it do pre-existing characters and (more worryingly) people, especially if said character/person is well known so that essentially means that ai is geared more towards pop culture and people than it is to original ideas, which handicaps the whole idea of it being another artform on par with human-made art one additional thing about ai (spoilered because i don't want to go too far off topic) but anyways, i think that the weird hands do work in the favor of the demons' designs, and the other imperfections of ai are masked by the downscaling and sin city color filter Edited February 28 by Donowa 2 Quote Share this post Link to post
Burgish Posted February 28 As soon as you can cite the people whose art went into your AI creation as influences/credits, AI is okay. Until then it's just the most unethical form of reference possible. Someone else drew that, maybe a few people whose work is smushed together, without their permission. Posting it as your own - no matter how much time and "effort" you put into it, is disingenuous at best. The problem.is people treat AI products like public domain, which they are most definitely not. 3 Quote Share this post Link to post
Donowa Posted February 28 1 minute ago, Burgish said: As soon as you can cite the people whose art went into your AI creation as influences/credits, AI is okay. Until then it's just the most unethical form of reference possible. ai references way too much to credit in a text file, it's like trying to see a skyscraper in a nasa photo of the earth, and as a result isn't an argument that holds up that well a bigger issue to focus on would be the jobs that can be (and have been) replaced by ai, and the ease of use leading to a pace of output that law enforcement can't keep up with (for things like propaganda or illegal stuff) but anyways, this is the texture thread, lets talk about textures 3 Quote Share this post Link to post
Burgish Posted February 28 7 minutes ago, Donowa said: ai references way too much to credit in a text file, it's like trying to see a skyscraper in a nasa photo of the earth, and as a result isn't an argument that holds up that well I'd say that actually makes the critique unassailable, rather than incoherent. The barrier between the two is complacency. 7 minutes ago, Donowa said: but anyways, this is the texture thread, lets talk about textures Fair enough - just making sure such things don't go unchallenged. 1 Quote Share this post Link to post
Makros_the_Black Posted February 29 (edited) 1 hour ago, Donowa said: ai references way too much to credit in a text file, it's like trying to see a skyscraper in a nasa photo of the earth, and as a result isn't an argument that holds up that well but anyways, this is the texture thread, lets talk about textures I totally agree with some of your concerns listed, the topic of A.I. created art is a very nuanced one. I only turned these into textures to see if I actually could make workable textures, so I didn't waste my time creating more conventional ones, only to realise I couldn't get them to work at all. I had been under the impression that if you wanted to add new textures to a WAD they either had to replace existing ones, or had to be in some seperate extra WAD to be called up. Now that I've learned differently, I plan on doing some recolors to start with, to help expand my basic options and then go on to some more complicated things. My initial plan when creating the images was to turn them into sprite pallete swaps. But that's both more work and a tad more complicated than I'm capable of atm. 9 hours ago, ShallowB said: Everyone’s got broken hands, half the limbs are fused into background objects, the guns are all nonsense geometry. It’s slop. By design... it's meant to be the nightmare realm of Daisy's spirit... that was my intent... Edited February 29 by Makros_the_Black 0 Quote Share this post Link to post
Donowa Posted February 29 (edited) made a texture from my foot, kinda looks like sand dunes and could work in hell levels (first texture i've ever done) Edited February 29 by Donowa 16 Quote Share this post Link to post
Gifty Posted February 29 (edited) 4 hours ago, Burgish said: As soon as you can cite the people whose art went into your AI creation as influences/credits, AI is okay. Until then it's just the most unethical form of reference possible. Someone else drew that, maybe a few people whose work is smushed together, without their permission. Posting it as your own - no matter how much time and "effort" you put into it, is disingenuous at best. The problem.is people treat AI products like public domain, which they are most definitely not. Yeah, this is pretty much the open-shut nature of it. By nature it requires a pool of uncredited, unpaid human work to collage or "learn" from, and unless that were to suddenly and radically change it will always be bound by that dynamic of exploitation and plagiarism. Even if compensation/citation of its source artists were to suddenly happen, the ultimate goal of the technology is still to displace and marginalize some other artist further down the line. It's a misanthropic zero-sum. Anyway, enough of this thread-jack. Check out the foot texture above me Edited February 29 by Gifty 5 Quote Share this post Link to post
DevilMyEyes Posted March 3 (edited) I worked on a Intermission Map Screen for ANATHEMA 2 edit: Check out the official release! Edited March 27 by DevilMyEyes 34 Quote Share this post Link to post
Craneo Posted March 3 (edited) A red sky texture with a brown mountain, paletted, based on a photo I took of a nearby mountain while on a visit to the cementery with my family today Orange ver with more lush mountains A blue foreground mountain, truecolor, D64 styled, based on the same photo, can also be used to cut out the foreground from the below pic... the same mountain with a red background and a gray foreground, truecolor, hopefully easy to recolor... Foreground's TRUE colors. ofcourse truecolor also. A gravel texture, truecolor, also from a photo I took of a gravel path in the same cementery Edited March 3 by Craneo 23 Quote Share this post Link to post
Chainie Posted March 9 (edited) Key-door textures Edited March 9 by Chainie 24 Quote Share this post Link to post
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