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Post your Doom textures!


Jimmy

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  On 2/27/2024 at 10:49 PM, Nootrac4571 said:

Not massively exciting, but the key-door textures are all a bit techbasey, even the skull ones, so I made versions for marble, metal and brick:

 

doorlights.png.ecb476ec5a22ca378eac418053defcec.png

 

 

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This and your exit signs are indeed massively exciting. Amazing work! 

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Looks sick as hell.

 

Speaking of main menu screen, can we really post TITLEPIC/INTERPIC graphics in here?  Or is there a separate thread for that?

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  On 3/30/2024 at 11:42 PM, PanicDan said:

If that is so, here is the TITLEPIC and INTERPIC I made for my WAD I'm workin' on.  It's called Alphabet Soup and it's about rooms shaped like letters.

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These look pretty great, keep going!

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  On 4/17/2024 at 3:02 AM, SatanaInArte said:

 

SKY1P-1.png

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i think you should try making the image black and white, converting it to doom palette, and then using slase's color remap tool to make it look better in the doom palette. often times just converting unedited photos to the doom palette doesn't make for the best looking results

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  On 4/17/2024 at 5:08 PM, Donowa said:

i think you should try making the image black and white, converting it to doom palette, and then using slase's color remap tool to make it look better in the doom palette. often times just converting unedited photos to the doom palette doesn't make for the best looking results

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Yeah, maybe I could try that. Thank you!

 

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  On 4/17/2024 at 5:08 PM, Donowa said:

i think you should try making the image black and white, converting it to doom palette, and then using slase's color remap tool to make it look better in the doom palette. often times just converting unedited photos to the doom palette doesn't make for the best looking results

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But then it would be single-colored, wouldn't it? There's more to making Doom-paletted textures than just throwing a truecolor photo into Slade's converter, and making light blue textures in Doom is especially tricky, but I'd take an imperfect colorful thing over yet another monochromatic orange or brown sky. @SatanaInArte's sky came out surprisingly well, all things considered! Probably thanks to the gray clouds taking up most of the space, and making the blue bits look okay even when they're flat.

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  On 4/18/2024 at 7:56 PM, Scypek2 said:

 

But then it would be single-colored, wouldn't it? There's more to making Doom-paletted textures than just throwing a truecolor photo into Slade's converter, and making light blue textures in Doom is especially tricky, but I'd take an imperfect colorful thing over yet another monochromatic orange or brown sky. @SatanaInArte's sky came out surprisingly well, all things considered! Probably thanks to the gray clouds taking up most of the space, and making the blue bits look okay even when they're flat.

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I agree, the colour in that sky is pretty nice. I tried softening the darker blues a little, I think it's a mild improvement:

nP5FHdC.png

 

Then I made a vertically tiling version which I also think looks a little nicer even in situations where it's not tiling:

V0fErlJ.png

 

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A few more recolors of @AshtralFiend's containers. The blue might be a bit too dark, but that's the best I managed that doesn't look like ass (Blue spectrum is a bit weird)

You can really just take the red one and swap the range yourself as you please, those are just some results that I think look acceptable.

AFCONTF1.png.ca3bab0476d972c1a4dae9b57e3f3b44.pngAFCONTF2.png.92bab80cc75b8c34b1111018bd142ab3.pngAFCONTF3.png.41b4fc59a7867ce32c56e7a35ddbad63.png

AFCONTJ1.png.33c5a9c43f68dec2c243a59a840ed905.pngAFCONTJ2.png.572373a94ee4af3ce86642ffa71fadd1.pngAFCONTJ3.png.aa6d3d24049f4355d70136f830585cc2.png

AFCONTK1.png.557230b0396d0d728f65429256c4d58a.pngAFCONTK2.png.21f5a251b03b550d78c737a564cd364d.pngAFCONTK3.png.c055cc47314518eb10126ea31bd4eb60.png

AFCONTL1.png.b6adc8748b9abc7b7001426b66a2fd20.pngAFCONTL2.png.926705b65b13bfe3964c63ca7d7001aa.pngAFCONTL3.png.ac105a9ce88555cc284bdf3f9d88fc99.png

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