Fraston Posted April 30, 2022 3 minutes ago, ViolentBeetle said: I would also look into making light that runs left to right. Another thing is that you should be careful with a single pixel width, because at a distance, it would get eaten. That was sort of what I was going to do with the track, like a 4 pixel track that snakes down and up, maybe a variant that splits into 2 2 pixel streams before rejoining again. 0 Quote Share this post Link to post
Faceman2000 Posted April 30, 2022 1 hour ago, nue said: I cant adequately describe to you how much I love this texture It was actually inspired by a texture by ravage from his RFHELLTX.wad. I manually remade it and added the switch aspects. :) 2 Quote Share this post Link to post
thelamp Posted April 30, 2022 On 4/6/2022 at 2:40 PM, Scypek2 said: The skull switch seems like a good candidate for an animated switch texture. -> Here's the component parts if you ever wanted to make your own variation, or to use as a midtexture switch. (The second one with additive blending) animated this just a bit different 13 Quote Share this post Link to post
kwc Posted April 30, 2022 (edited) Shootable eye switch.. (Animated ?) Anim Demo: Spoiler It's alright, might be better off having the switch inset in order to make sure gunfire hits the eye, or doing some vertex trickery. Regarding anims, I'm not positive if it would be viable for Boom (can you make an ANIMATED texture animation self-terminate?), but zdoom folks might find it easy. Also, could just use a single frame like I did for the following demo... In-Game Demo: Spoiler Edited April 30, 2022 by kwc minor fixes 21 Quote Share this post Link to post
whatup876 Posted April 30, 2022 On 4/28/2022 at 9:36 PM, horselessheadsman said: "Now THAT is a big switch." -Kevin Flynn(maybe) For those who wanted a switch that Doomguy would actually need to fisto to use... non-doom-palette in-doom-palette Free to use if appropriate credit is given. I like to think this could work in a GZDoom project revolved around Doomguy changing sizes. Or the equivalent of Super Mario Bros world 4 where things suddenly get bigger, such as enemies and objects. 26 minutes ago, kwc said: Shootable eye switch.. (Animated ?) Anim Demo: Reveal hidden contents It's alright, might be better off having the switch inset in order to make sure gunfire hits the eye, or doing some vertex trickery. Regarding anims, I'm not positive if it would be viable for Boom (can you make an ANIMATED texture animation self-terminate?), but zdoom folks might find it easy. Also, could just use a single frame like I did for the following demo... In-Game Demo: Reveal hidden contents That's awesome and i'm surprised it's the first time i see something like this. 3 Quote Share this post Link to post
nrofl Posted April 30, 2022 6 minutes ago, whatup876 said: I like to think this could work in a GZDoom project revolved around Doomguy changing sizes. Or the equivalent of Super Mario Bros world 4 where things suddenly get bigger, such as enemies and objects. That's awesome and i'm surprised it's the first time i see something like this. I think Unhinged had the eye switch 2 Quote Share this post Link to post
kwc Posted April 30, 2022 Yeah, I wouldn’t be surprised if it’s been done before numerous times :p 0 Quote Share this post Link to post
ItsNatureToDie Posted May 1, 2022 Some more switches to end the month of April on. 21 Quote Share this post Link to post
kwc Posted May 1, 2022 (edited) Right on @ItsNatureToDie! Just in time :D And now that it is May... The theme/prompt this month is COMP style textures, Computer Screens, Panels, Gadgets, Gizmos. As with last month, participating is entirely optional and only serves as a bit of fun communal direction for this now-100+ page thread. Let's have some fun and jam away :D Edited May 1, 2022 by kwc 6 Quote Share this post Link to post
kwc Posted May 1, 2022 (edited) These are inspired by a few Duke comp panels: Spoiler These respectively are loosely inspired by some designs from Anachronox: Spoiler These are a bunch of tangents and various doodlings themed around comp panels and metal textures: Spoiler Animated Screens! Spoiler A subtly animated one based on the intermission screen from Ultimate Doom, I think I'll do some more of the different buildings later: In motion: Spoiler These are a bunch of scraps, screens and panels used for bases and stuff: Spoiler (Apologies for the double-post, folks.) Edited May 1, 2022 by kwc 19 Quote Share this post Link to post
EffinghamHuffnagel Posted May 1, 2022 (edited) "Well, the deputy walks on hard nails and the preacher rides a mount But nothing really matters much, it's DOOM alone that counts..." I haven't really posted anything in awhile. I've been trying to work through some major depression. But better late to the party than never. With all the Plutonia-themed wads lately, I thought Plutonia should have some switches of its own like TNTR had. Spoiler Notes: The valve wheel is from Hexen. I put it on a different base and played until I got a little depth on it, because I couldn't get the Hexen drop shadow to look good. The original Doom WARNx0 switch is 17x23. I never understood that size choice so I made one at 16x24, which I used here. I couldn't decide which concrete switch I liked better, so here's both. The blood brick is Xaser's. I made an 8-high version of it. Which I just realized I should also post here separately. As well as full sets of the re-colored switches I made. Those I'll have to organize. I also peeled the moss off the two Plutonia textures and played with them on other Plutonia bricks. These turned out the best. I'm sure they could all be used as visual hints to secrets. Oh, and converted them to red like TV did for his TVBLOOD to see how it would look. Plus some more playing. Spoiler Edit: I added one more brick, the plain black one. I realized I had used it as a base for a switch, moss and blood, but it's not an original Plutonia texture. It's an 8-high version I made from a 6-high I found in one of my folders. Don't know where I ripped the original from. Edited May 1, 2022 by EffinghamHuffnagel 11 Quote Share this post Link to post
Naarok0fkor Posted May 1, 2022 A texture jam is a great idea!!! Here's an animdef patch for starters... 14 Quote Share this post Link to post
ViolentBeetle Posted May 2, 2022 Since this is the computer month here, you know what I think Doom needs? Computer screens embedded into flesh or flesh growing over screens, depending on your perspective. I tried it but couldn't make good organic lines. 4 Quote Share this post Link to post
Fraston Posted May 2, 2022 This thingy, with more scrolling light tracks. 8 Quote Share this post Link to post
Fraston Posted May 2, 2022 Slightly… twitchy SKIN2 switch. It’s tapped into the guy’s nervous system, okay? 4 Quote Share this post Link to post
Naarok0fkor Posted May 2, 2022 On 5/1/2022 at 12:48 AM, kwc said: These are inspired by a few Duke comp panels: Reveal hidden contents These respectively are loosely inspired by some designs from Anachronox: Reveal hidden contents These are a bunch of tangents and various doodlings themed around comp panels and metal textures: Reveal hidden contents Animated Screens! Hide contents A subtly animated one based on the intermission screen from Ultimate Doom, I think I'll do some more of the different buildings later: In motion: Reveal hidden contents These are a bunch of scraps, screens and panels used for bases and stuff: Reveal hidden contents (Apologies for the double-post, folks.) Look what I did to your planet animation... 6 Quote Share this post Link to post
nrofl Posted May 2, 2022 On 4/30/2022 at 11:22 PM, kwc said: Make These Separate Threads NOW!!!! 0 Quote Share this post Link to post
kwc Posted May 2, 2022 (edited) Here are a few that I neglected to add to the post yesterday: @nue I considered it when coming up with the notion of proposing an active monthly jam, but I decided against it on the account that doing so would only serve to bury people's work when the month is done. Posting textures is on-topic for the thread, after all. Edited May 2, 2022 by kwc 13 Quote Share this post Link to post
gwain Posted May 2, 2022 (edited) On 4/28/2022 at 3:44 AM, kwc said: Thought it might be fun to take some of those Blake Stone wall patterns and try and make 'em more Doom-y. slad variant: looped: Spoiler The real relation The underlying theme: and for shits and giggles here is a hd version Spoiler Edited May 3, 2022 by gwain 8 Quote Share this post Link to post
thelamp Posted May 2, 2022 (edited) these COMPTALL variants I made for use on walls taller than 128, one row of the computers tiles vertically a little differently just to try to break up how square it all is some COMPTILE variants some big skull, now with computers reels from TNT now with magnetic tape. would probably make more sense if there was a reader on the tape, not sure how useful it is going back and forth recoloured tekpipe. you may recognize the brown pipe--I cropped it out of TEKWALL1 aaand this monstrosity (The Icon of Tech?) is one of the first texture edits I did. was biting off more than I could chew at the time, maybe it's time to revisit it Edited May 2, 2022 by thelamp 11 Quote Share this post Link to post
gwain Posted May 2, 2022 (edited) On 4/30/2022 at 5:36 PM, kwc said: Shootable eye switch? and a cursed upscaled version... Edited May 2, 2022 by gwain 1 Quote Share this post Link to post
Hitboi Posted May 2, 2022 13 minutes ago, thelamp said: aaand this monstrosity (The Icon of Tech?) is one of the first texture edits I did. was biting off more than I could chew at the time, maybe it's time to revisit it The COMPBLUE behind the Icon reminds me of TNT's ending storytext! Nice looking but the TEKWALL4 blending with his chin and left cheeks looks kinda weird to me. Also, there's already an existing gray/green pipe texture in some texture pack(?), I don't know the name but you can find the texture in Map05 of TNT: Revilution, you can see it at the start of the video: 4 Quote Share this post Link to post
thelamp Posted May 3, 2022 52 minutes ago, Hitboi said: Also, there's already an existing gray/green pipe texture in some texture pack(?), I don't know the name but you can find the texture in Map05 of TNT: Revilution Oh, cool! I've played that wad but I guess I just forgot seeing it there. That version of it looks a lot better than mine too, must've done more than just a colour remap 2 Quote Share this post Link to post
Wadmodder Shalton Posted May 3, 2022 On 4/25/2022 at 5:35 PM, Kuro_mahoh said: I've been using AI pictures generated by gaugan2 and turning them into skies, use these for whatever. What these four skies reminds me of are as follows: Sky 1: Emotive - A Perfect Circle Sky 2: Younganasia - Megadeth Sky 3: Point of Entry - Judas Priest Sky 4: Human Clay - Creed 3 Quote Share this post Link to post
Faceman2000 Posted May 3, 2022 (edited) 1 hour ago, Hitboi said: Also, there's already an existing gray/green pipe texture in some texture pack(?) Those are from one of Cage's texture packs. Quote the TEKWALL4 blending with his chin and left cheeks looks kinda weird to me I think darkening it so it has a sense of depth to it would help a lot. Edited May 3, 2022 by Faceman2000 1 Quote Share this post Link to post
gwain Posted May 3, 2022 (edited) On 5/1/2022 at 6:47 AM, Naarok0fkor said: A texture jam is a great idea!!! Here's an animdef patch for starters... here is a small tv screen because why not evil version: comp base: green version: im sorry for this: Spoiler Edited May 3, 2022 by gwain 6 Quote Share this post Link to post
kwc Posted May 3, 2022 (edited) @Smouths has been gracious enough to permit me to make edits and alternations of their very fine work posted previously in this thread. More to come, hopefully I'll be doing justice. Edited May 3, 2022 by kwc 12 Quote Share this post Link to post
Naarok0fkor Posted May 3, 2022 3 hours ago, gwain said: here is a small tv screen because why not evil version: comp base: green version: im sorry for this: Reveal hidden contents This is nice. 0 Quote Share this post Link to post
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