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3 minutes ago, ViolentBeetle said:

I would also look into making light that runs left to right. Another thing is that you should be careful with a single pixel width, because at a distance, it would get eaten.

That was sort of what I was going to do with the track, like a 4 pixel track that snakes down and up, maybe a variant that splits into 2 2 pixel streams before rejoining again.

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1 hour ago, nue said:

I cant adequately describe to you how much I love this texture

It was actually inspired by a texture by ravage from his RFHELLTX.wad. I manually remade it and added the switch aspects. :)

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On 4/6/2022 at 2:40 PM, Scypek2 said:

The skull switch seems like a good candidate for an animated switch texture.

SW2SKUL1.png.e5534e0fc9e51f06679ae192a5c83bcc.pngSW2SKUL2.png.14c6c0cc0b9ac913db7844addd496c98.pngSW2SKUL3.png.3dee0e1f3a83a03c6bd623e967d94e46.pngSW2SKUL4.png.a1dfb5742e93d72f6974901a0f2f91f5.pngSW2SKUL5.png.ad213a33abea8c87f25b2b42687b6dfc.pngSW2SKUL6.png.3b5ed093e42f7dfcffe67fed0aff946b.png -> SW2SKUL_f.gif.aec2b36f271463782195502524443aff.gif

 

Here's the component parts if you ever wanted to make your own variation, or to use as a midtexture switch.

SW2SKULback.png.57e47dbe8baa62819d7334492464c681.pngSW2SKULfront.png.0b84634c46fac01cadcf52ff2b6a11f2.png

(The second one with additive blending)

animated this just a bit different

SW1SKULC.png.c4d3c15941d3d4ff8ec8c407c76442a0.pngSW1SKULA.png.022833e376019b622fc6c08236337947.pngSW1SKULB.png.a5bd98c91cf333d42b3d934620c56266.pngSW1SKULD.png.0ac89c604692b676c8d1e289d3d0111c.pngSW1SKULE.png.bcc772a97393a3edbfeb411fca610eed.pngSW1SKULF.png.a0842405005212d71e8474363e8fd341.pngSW1SKULG.png.95aa1a8a50c18142bee90e01ccd61af8.pngSW1SKULH.png.5b45db270781e31cb25812c9822e367c.pngSW1SKULI.png.9ef60945616e415aa48a75afb820de56.pngSW1SKULJ.png.1ce0701d5401d3b29b4a78f2c54f6d29.pngSW1SKULK.png.70d8e9920267557de8a57f24f80aa4a5.pngSW1SKULL.png.bf2d456f2f740490a6b6eec5a415d5cf.pngSW1SKULM.png.65947a5dab54002f594126358fbc7786.pngSW1SKULN.png.4e703add0cef89819cf7130667d8e7cd.png

628705606_skullgif.gif.667ccf614bca1d7bbfec38eaafcc26a3.gif

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On 4/28/2022 at 9:36 PM, horselessheadsman said:

"Now THAT is a big switch."
-Kevin Flynn(maybe)

bigswitch.png

 

For those who wanted a switch that Doomguy would actually need to fisto to use...

 

non-doom-palette
gaint-switch1.png
gaint-switch2.png

 

in-doom-palette
gaint-switch1-doom-palette.png
gaint-switch2-doom-palette.png

 

Free to use if appropriate credit is given.

I like to think this could work in a GZDoom project revolved around Doomguy changing sizes.

Or the equivalent of Super Mario Bros world 4 where things suddenly get bigger, such as enemies and objects.

26 minutes ago, kwc said:

Shootable eye switch.. (Animated ?)

SW2_6_S1.png.956fa6a717b77b69526023675644516a.pngSW2_6_S2.png.9cd4f2e435d3a6d69d6af32e671888d8.pngSW2_6_S3.png.a049d3bdee5b2ce251f0f12d0d54d7e3.pngSW2_6_S4.png.888e052dcd3e0158f4f8bb53b615ae18.png

Anim Demo:

  Reveal hidden contents

SW2_6_S.gif.0c3705d928532781a0c7f991a7cb9d7e.gif

 

It's alright, might be better off having the switch inset in order to make sure gunfire hits the eye, or doing some vertex trickery.
Regarding anims, I'm not positive if it would be viable for Boom (can you make an ANIMATED texture animation self-terminate?), but zdoom folks might find it easy. Also, could just use a single frame like I did for the following demo...

 

In-Game Demo:

  Reveal hidden contents

IRDpDwD.gif

 

That's awesome and i'm surprised it's the first time i see something like this.

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6 minutes ago, whatup876 said:

I like to think this could work in a GZDoom project revolved around Doomguy changing sizes.

Or the equivalent of Super Mario Bros world 4 where things suddenly get bigger, such as enemies and objects.

That's awesome and i'm surprised it's the first time i see something like this.

I think Unhinged had the eye switch

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Yeah, I wouldn’t be surprised if it’s been done before numerous times :p

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Right on @ItsNatureToDie! Just in time :D

And now that it is May...

 

May.png.2e78fdd88653db3097da351e6b363670.png


The theme/prompt this month is COMP style textures,
Computer Screens, Panels, Gadgets, Gizmos.

As with last month, participating is entirely optional and only serves as a bit of fun communal direction for this now-100+ page thread.

Let's have some fun and jam away :D
 

Edited by kwc

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"Well, the deputy walks on hard nails and the preacher rides a mount
But nothing really matters much, it's DOOM alone that counts..."

 

I haven't really posted anything in awhile. I've been trying to work through some major depression. But better late to the party than never.

 

With all the Plutonia-themed wads lately, I thought Plutonia should have some switches of its own like TNTR had.

 

Spoiler

SW1PBRK1.png.174de960a25c5d002af7776b4f93adb5.pngSW2PBRK1.png.204310642f921645fcc92c6e2ede217a.pngSW1PBRK2.png.eaf2a2b67161446e2a2807270330f9b2.pngSW2PBRK2.png.2ab200d07af3d47b6349b33b8a251098.pngSW1PBRK3.png.a4d6ad2357d8004a783525738dd38714.pngSW2PBRK3.png.04bb9de91444b1579517258f1ee0e092.pngSW1PBRK4.png.5bb3b34bdb5ab856a764a157ebf81047.pngSW2PBRK4.png.976c06c7dcf9bee1eeeb7c567b782c54.png

SW1PBRK5.png.f4e2ccfb148ab3413f663b149be19e64.pngSW2PBRK5.png.ae700f5e3e82f03d9fdfe2aea9a9783d.pngSW1PBRK6.png.6d9d40c71550d4a3ed889366e76e8178.pngSW2PBRK6.png.813bfbec5009b01f1c19abb554beaa2b.pngSW1PBRK7.png.4c1f57d2e129c1254431c91b44ee1310.pngSW2PBRK7.png.ce34cfa336149f1596990e192b535588.pngSW1PBRK8.png.6fa6ad1e1546cbdee121e9efabe50e64.pngSW2PBRK8.png.7002e8cc89e2fa7befe9282c3b36608d.png

SW1PBRK9.png.b80a1f930e02b3b8163a34a11e4c2d3b.pngSW2PBRK9.png.c58b4ba156f0575842fa9b93ebdc21a0.pngSW1PBR10.png.a780c8d0e4a508bb5310c4b0312325a0.pngSW2PBR10.png.c55aebba3c246c504c13c06dfb4a198f.pngSW1PBR11.png.73911ec27a4c5fda34128a7bd4c4a8aa.pngSW2PBR11.png.d673ac30f5f53e33259565da73b13c31.pngSW1PBR12.png.2229100b49fe2147c721084b126e3b31.pngSW2PBR12.png.5f843f879452b3b62a982fe51cd0bc6c.png

SW1PBR14.png.742146c03fe81fde0bdb43c39a68ff8a.pngSW2PBR14.png.130a40dce6fc4657ac830605afa03018.pngSW1PWOOD.png.15a10ceca6018433cf0a7ef42c7e5732.pngSW2PWOOD.png.3c5cfff1308b624591d2d9f9d5f20ef8.pngSW1PCONC.png.557518ef1a661491f9867c31500081dd.pngSW2PCONC.png.4afbb9d6d0f4e05ec375667cdab2edf0.pngSW1PCONC-v2.png.129b0838aa8c4337992363db28f4300e.pngSW2PCONC-v2.png.5a6da761ae92c98d0357f566233b93ca.png

SW1PBR13.png.f5c1b32dfcf4f493d287c3b883a745bd.pngSW2PBR13.png.09e4933a52530de514f2609111412a16.pngSW1PVINE.png.80b016e3813194f65c07a2362f5e56ca.pngSW2PVINE.png.2a3ce5f3aa107d352d3350e3ce9f316a.pngSW1PVIN2.png.354f7fe04654423a3475a871aea89169.pngSW2PVIN2.png.62731be028b1ba40fac5321fe43d2e1b.pngSW1PTILE.png.df11cd8c2205e9a4302a09f25488f57a.pngSW2PTILE.png.797dec4e349c0257e66addaaeb981b96.png

Notes:

The valve wheel is from Hexen. I put it on a different base and played until I got a little depth on it, because I couldn't get the Hexen drop shadow to look good.

The original Doom WARNx0 switch is 17x23. I never understood that size choice so I made one at 16x24, which I used here.

I couldn't decide which concrete switch I liked better, so here's both.

The blood brick is Xaser's. I made an 8-high version of it.

 

Which I just realized I should also post here separately. As well as full sets of the re-colored switches I made. Those I'll have to organize.

I also peeled the moss off the two Plutonia textures and played with them on other Plutonia bricks. These turned out the best. I'm sure they could all be used as visual hints to secrets.

Oh, and converted them to red like TV did for his TVBLOOD to see how it would look. Plus some more playing.

Spoiler

BRBRICK3-blood.png.24dd4b912b08fd3bf256858d41bbc563.pngBRICKPL1-moss.png.b42a00d6fbad9104add0898cf75ae034.pngBRICKPLJ-moss.png.8641d77a421bb78bd2ab47beead8d0e9.pngBRICPLJ2.png.b277a3f36830c274835ac7c5e248fcaa.pngBRICKPLP.png.ce3870aa7fe694ad4f3cb5b3541a35da.pngBRICKPLQ-moss.png.fc4fff1f0c6463cbc9efc8a5bd03837a.pngBRICKPLY-moss.png.323f876948ed155178418041d36c4aa7.png

BRICPL92.png.1949129d3174c808e2fd27c1bf39e3b4.pngBRICPLB2.png.7a9a192d945d226f17c67d19d272b638.pngBRICPLD2.png.31eaa1f11ec14f9185e798ae12ff61dc.pngBRICPLD3.png.05d91d0f93f000063c976b93ff679022.pngBRICPLE2.png.4ab984655eee56803f8373879224417c.pngBRICPLT2.png.2954160b751bb1c08cfe89a45cd5d970.pngBRICPLT5.png.540dfa7c484654b882926264cf8a2af8.png

BRICKPLF-mold.png.d2f5cecf7ad17dbc58476115550a87af.pngBRICKPLF-mold2.png.a728893058f7ddb1e03e25d94940c791.pngBRICKPLF-mold3.png.cc807ddc51cb01ab36dad87f8bad08b3.pngBRICKPLR.png.2ef8515a8be1cae8b6487f9d9a5806ea.pngBRICPLR2.png.d15b745607ce75f83b9ccff41b224349.pngBRICPLR3.png.b7a7d7c55348b0201986652c26989316.pngBRICKPLT.png.828e2cc38d69ce089c9329ee9d25ae6d.png

 

Edit: I added one more brick, the plain black one. I realized I had used it as a base for a switch, moss and blood, but it's not an original Plutonia texture. It's an 8-high version I made from a 6-high I found in one of my folders. Don't know where I ripped the original from.

Edited by EffinghamHuffnagel

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Since this is the computer month here, you know what I think Doom needs? Computer screens embedded into flesh or flesh growing over screens, depending on your perspective. I tried it but couldn't make good organic lines.

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Slightly… twitchy SKIN2 switch.

 

090253CF-51E0-45AA-9EB9-7BDF699FF3E6.png.b4dba06dce2e425eb39fb637cf213c32.png

4B5D16E6-478D-48B1-9970-6B11ECE0F76D.png.29021fce427f131fe0f2ccb4bd1271d7.png715986DB-6FE9-4488-86DD-70C13AB5EB9C.png.e9c9bc59ac2a7925c2f9042b3f9ed8d7.png8FEF35A0-B6CA-40AB-8680-2FF6B27486AD.png.5ed6882a6d6f6cd0be1c861b88033d36.png4E2A110E-E527-4980-8D27-87D0006ADB28.png.d87830c96bc1c9ef1a1e5a0f13a03c70.png

 

It’s tapped into the guy’s nervous system, okay?

44E1B732-91C2-4393-9AF0-3976359278A4.gif.ee59dc8b47c42f3bd20cc4c17b1c9dd6.gif

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On 5/1/2022 at 12:48 AM, kwc said:

These are inspired by a few Duke comp panels:

  Reveal hidden contents

DN_style.png.afc39ae9f36da415f96f36847b8fc7f6.png

 

These respectively are loosely inspired by some designs from Anachronox:

  Reveal hidden contents

Anox_Inspired.png.1310dee4b246ad4e0d86b63a2cc07486.png


These are a bunch of tangents and various doodlings themed around comp panels and metal textures:

  Reveal hidden contents

Various.png.115b7bb2e2272b0f4a843f9c4e3a2856.png


Animated Screens!

  Hide contents

 

planetscreen.png.74a180962b378eabfaef74b46b441843.png

A subtly animated one based on the intermission screen from Ultimate Doom, I think I'll do some more of the different buildings later:
interm_screen_frames.png.74a3ebc665350f3f88aaa0024b5607ba.png

In motion:

  Reveal hidden contents

planetscreen.gif.17dcd80bbbec94dfa4d284bc017a5de0.gif

Intermscreen.gif.bdb2c6cef54103341f610b26c791bb8a.gif

 

 

 


These are a bunch of scraps, screens and panels used for bases and stuff:

  Reveal hidden contents

scraps.png.9f842b8c2f50acdaec426978a8130dc8.png


(Apologies for the double-post, folks.)

Look what I did to your planet animation...

planetscreenNRK.png

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Here are a few that I neglected to add to the post yesterday:

Miissed.png.6d4e42e63a760628ca5849e8a8eb91f6.png

@nue
I considered it when coming up with the notion of proposing an active monthly jam, but I decided against it on the account that doing so would only serve to bury people's work when the month is done. Posting textures is on-topic for the thread, after all.

 

Edited by kwc

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On 4/28/2022 at 3:44 AM, kwc said:


Thought it might be fun to take some of those Blake Stone wall patterns and try and make 'em more Doom-y.
KBSWAL1B.png.c19525dce3059858011f84148a1b493d.pngKBSWAL1A.png.b573904ac753fd2fb6fee82fdeebbcbf.pngkbswal2b.png.ab829cad49f57771b5c72faf1fbd8017.pngkbswal4b.png.e07372f0d5c51d3608b74aa7030b202d.pngkbswal3b.png.ed7b033989aa39c200336895d613c738.png

kbstrim3.png.01d49f210e4bb29dbb650c464ad8ee8e.pngkbstrim2.png.bf6ada57540491a35ca4481edb02511d.pngkbstrim1.png.5528e71e885f2db00fc8b38c873357ad.pngkbstrim4.png.6f7d3c3dc0ed64dc0b5db010917ab30d.png

 

 

slad variant:

image.png.20a34d344a6f22aa1e45ddc2b6fd968f.png

 

 

looped:

Spoiler

image.png.3934aa1e7b68e13438c58db10fc4d7b0.png

The real relation The underlying theme:

image.png.5c208f3d2546441ead11781427bd5a37.png

 

 

and for shits and giggles here is a hd version

Spoiler

enlarge_7UX8T_untitled.png.5d82698a5937a9477fd0fcedeed2e444.png

 

 

 

Edited by gwain

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these COMPTALL variants I made for use on walls taller than 128, one row of the computers tiles vertically a little differently just to try to break up how square it all is

COMPLIN2.png.59dbb3b1cdc9199261a7d209a3276072.pngCOMPLIN3.png.4ebd5ee35b26a31ccda1fd94d4e713c4.pngCOMPLINE.png.97d6651318475ddfbf2f9e6024f87e67.pngCOMPCOMB.png.bcfc086b4ce31cc96adcc2351ceca239.png

 

some COMPTILE variants

COMPTIL2.png.9325df73d02e38e98f06747c41cea591.pngCOMPTIL1.png.b84a282147d86a432c72276ac6336f76.pngCOMPTIL3.png.2592e4bfc6eef742b14965e747083b98.pngCOMPTIL4.png.18e309e8a75a93bf0777b5fad2727d8a.pngCOMPLIN4.png.c32ca1cd811dc672b647159dcb2b1a66.png

 

some big skull, now with computers

BIGSKUL.png.ce42a84f6c63485312c89b1aad12b0ba.pngSKULL_SW.png.42bb2765a94c8524823dd3f8ba4d6363.pngSKULLGOR.png.012fae2c9a960a4d25ca37231b39bcc7.png

 

reels from TNT now with magnetic tape. would probably make more sense if there was a reader on the tape, not sure how useful it is going back and forth

CASSETT1.png.217e783985a2ef6762965013837c2624.pngCASSETT2.png.564a74a3a1dd4da354f470010b3dd238.pngCASSETT3.png.8259623b69ffd60b2fb62ccf99eb7957.pngCASSETT4.png.ba7e72ea11c5ee94d2c3b245a8f96e88.png

 

recoloured tekpipe. you may recognize the brown pipe--I cropped it out of TEKWALL1

TEKPIPE.png.7d15a7ec0b8187cbae04a837722ca0ab.pngTEKPIPE2.png.ea135684a1196f11e2fcf79fcbdf619b.png

 

aaand this monstrosity (The Icon of Tech?) is one of the first texture edits I did. was biting off more than I could chew at the time, maybe it's time to revisit it

 

RWDMON4.png.3cb3502383a0c12a63db518b14a89122.pngRWDMON3.png.bc882e1c3f707a76261b3a92dcb3ed7f.pngRWDMON5.png.96b1243a50daf949379872fc9d89f6a9.png

RWDMON9.png.f8f4d90ba761844aedce56cd597adc98.pngRWDMON2.png.98842847ff58e400f57bf18338ed407d.pngRWDMON7.png.d66d2db5d9a63db9e9090e8ff887e4a1.png

RWDMON10.png.9a0afb4f0b31216005b24dea2b6c2af3.pngRWDMON1.png.5497188eb7823cc90576fc092559fdd6.pngRWDMON8.png.18b6313702f63544aeb6e308c9904918.png

Edited by thelamp

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On 4/30/2022 at 5:36 PM, kwc said:

Shootable eye switch?

SW2_6_S1.png.956fa6a717b77b69526023675644516a.png

and a cursed upscaled version...

 

untitled.png

Edited by gwain

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13 minutes ago, thelamp said:

aaand this monstrosity (The Icon of Tech?) is one of the first texture edits I did. was biting off more than I could chew at the time, maybe it's time to revisit it

 

RWDMON4.png.3cb3502383a0c12a63db518b14a89122.pngRWDMON3.png.bc882e1c3f707a76261b3a92dcb3ed7f.pngRWDMON5.png.96b1243a50daf949379872fc9d89f6a9.png

RWDMON9.png.f8f4d90ba761844aedce56cd597adc98.pngRWDMON2.png.98842847ff58e400f57bf18338ed407d.pngRWDMON7.png.d66d2db5d9a63db9e9090e8ff887e4a1.png

RWDMON10.png.9a0afb4f0b31216005b24dea2b6c2af3.pngRWDMON1.png.5497188eb7823cc90576fc092559fdd6.pngRWDMON8.png.18b6313702f63544aeb6e308c9904918.png

The COMPBLUE behind the Icon reminds me of TNT's ending storytext! Nice looking but the TEKWALL4 blending with his chin and left cheeks looks kinda weird to me.

Also, there's already an existing gray/green pipe texture in some texture pack(?), I don't know the name but you can find the texture in Map05 of TNT: Revilution, you can see it at the start of the video:

 

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52 minutes ago, Hitboi said:

Also, there's already an existing gray/green pipe texture in some texture pack(?), I don't know the name but you can find the texture in Map05 of TNT: Revilution

Oh, cool! I've played that wad but I guess I just forgot seeing it there. That version of it looks a lot better than mine too, must've done more than just a colour remap

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On 4/25/2022 at 5:35 PM, Kuro_mahoh said:

I've been using AI pictures generated by gaugan2 and turning them into skies, use these for whatever.  

GAUSKY46.png GAUSKY47.png GAUSKY48.png GAUSKY49.png

What these four skies reminds me of are as follows:

Sky 1: Emotive - A Perfect Circle

Sky 2: Younganasia - Megadeth

Sky 3: Point of Entry - Judas Priest

Sky 4: Human Clay - Creed

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1 hour ago, Hitboi said:

Also, there's already an existing gray/green pipe texture in some texture pack(?)

Those are from one of Cage's texture packs.

Quote

the TEKWALL4 blending with his chin and left cheeks looks kinda weird to me

I think darkening it so it has a sense of depth to it would help a lot.

Edited by Faceman2000

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On 5/1/2022 at 6:47 AM, Naarok0fkor said:

A texture jam is a great idea!!!

Here's an animdef patch for starters... 

TEKLITE3A.png

 here is a small tv screen because why not

image.png.08220bf443c9298b65065d1dd479af8a.png

evil version:

image.png.7eefeb1c33c56fa48f81c99cc0dfd5f2.png

comp base:

image.png.aa22c1aa03f6a44063a96e92f0de3339.png

 green version:

image.png.e7a7c8aa3593c472415218e98edbf169.png

 

im sorry for this:

Spoiler

image.png.8986c05dcd9e3c7cda7699e895cc7abe.png

 

Edited by gwain

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3 hours ago, gwain said:

 here is a small tv screen because why not

image.png.08220bf443c9298b65065d1dd479af8a.png

evil version:

image.png.7eefeb1c33c56fa48f81c99cc0dfd5f2.png

comp base:

image.png.aa22c1aa03f6a44063a96e92f0de3339.png

 green version:

image.png.e7a7c8aa3593c472415218e98edbf169.png

 

im sorry for this:

  Reveal hidden contents

image.png.8986c05dcd9e3c7cda7699e895cc7abe.png

 

This is nice.

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