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Post your Doom textures!


Jimmy

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Come the end of the year I will most likely have a texture pack out for everyone to use, heres some stuff ive been working on

MARBF1.png.fb76b304351402fdd1422a003cc229b1.pngMFLAT1.png.b1c7d6b6690250a24b1b521b58a44645.pngGORROCK1.png.9cb2b842d4bb0c22c71a59ddfafea1c4.pngROCFACE1.png.2d22faae4d6b790cfc93ebeb1e855213.png

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1 hour ago, nue said:

Come the end of the year I will most likely have a texture pack out for everyone to use, heres some stuff ive been working on

*snip*

Look interesting. I'm very curious how the top rock texture looks in game. Kinda looks like a cross between the one you find in Doom and some of the Hexen varieties. 

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some textures for a game I'm working on, not naming the game's title or what the original source is... You're just gonna have to guess...

Amongst the textures is an animated computer screen texture full of greasy furry crap and youtuber profile pictures... That of which I'm withholding until I make a demo ;3

 

BLNKLNWL.png.19845a7c2b826a249ac00d3c51a56b73.pngBLNKLWL2.png.63f6aff75e528f9717427f0a1ff5d441.pngLNCOUCH1.png.87f59168f16b224b88fe9dd76597440b.pngLNELVTR.png.6b83c4605f7d3f7ee4887e4c56a7c444.pngLNFLT01.png.47203e5b3b8524644d979459d72e7d90.pngLNLTWL01.png.17256ee14945d49296d9a22d47c81f38.pngLNLTWL02.png.add03e644297183b608461cb13ed711d.pngLNLTWL03.png.947addc0c582fa50ecb393d23398915e.pngLNLTWL04.png.613aafd299aab5fee7ec68294fe1bd12.pngLNLTWL05.png.3253ee4dbc09f3528f914ec9a0909fdb.pngLNLTWL06.png.891f30e8d592a01aa6d861ff9410f93d.pngLNLTWL07.png.0b088af6c86a1a3c167a0ed7850a16a6.pngLNLTWL08.png.d180382ef41f984cac6783e2c07548e8.pngLNMTFLT1.png.771f36cd4a47434ed709dc6f033518c7.pngLNMTFLT2.png.1519c7846e36bc96772dbb10a299fb07.pngLNSTEP1.png.07738100f5ceaee305c9444e0bf4be27.pngLNSTPLT1.png.e45a6f8e74510ef9bc96fd8f1e02962b.pngLNSTPLT2.png.f0d228c866a702a981b16e0be3375345.pngLNSTPLT3.png.9ddabc667249d286a353a23318c78136.pngLNSTPLT4.png.10c3dd2e892ee7906302b7137302c4e9.pngLNSTPLT5.png.04958b72cd9e90d862cb7526106d604e.pngLNSTPLT6.png.1fa207bcbe3ccd888d365306799031b8.pngLNSTPLT7.png.6da1ad3a827ffefec2a7bb9b8d0e4171.pngLNSTPLT8.png.16f34c44d7166da11aab47a609285e17.pngLONEVNT1.png.5307e6326fb54fc4d241c9574b00850d.pngLONEVNT2.png.13aa8d646504c20ac30902e2d8ba5e8c.png

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4 hours ago, nue said:

BRIKWAL1.png.4186a48e15a08ce1cdd5d22d921ac2e4.pngBRIKWAL3.png.fad5695665f3aeb18415a656f1b39573.pngBRIKWAL4.png.6328fbc2f63fa44247dd7c3ed689a289.pngBRIKWAL5.png.87a4336f68d315654c1bd97bd838ad90.pngBRIKWAL6.png.77ef1c148e3176c189491eb0a0e1b2e2.png

Bricky Bricks

Sweet, but where's brickwall 2?

 

Update: Also continuing my pursuit of windows, here's a window edit.

BRIKWAL2.png

Update 2. I edited the edges of the bricks to end at the wondow, but otherwise those are the same textures. Window is from Duke3D btw

BRIKWAL7.png.67d7733af515e53b5551256a2c3e6d9d.png

Edited by ViolentBeetle

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9 hours ago, ViolentBeetle said:

Sweet, but where's brickwall 2?

Brickwall 2 was a frankly bad edit, similar to the brickwall 3 but using one of doom2's brick textures. It was a pretty low effort texture that I didnt feel was worth continuing to edit. Consider brickwall 3 as a much more complete version of the missing brickwall 2 :)

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5 hours ago, kwc said:

Over this week, my school was running a game jam of sorts.
We made a game in UE5 but the art style was 128px textures and I was responsible for environmental stuff, walls and floors and the like, among other things.

 

house_outdoor_wall_fence1_128.png.5ddb840aad844594eb8f0445a90517ce.pngtreebark128.png.7c6439d0fffe59f2ad19c0cefcc260c0.pngnature_outdoor_prop_bush.png.7b4d436dd1d218273cf38642a8e8d7f0.pngnature_outdoor_ground_grass_128.png.421404b96c73e464b8f22ce0c329858e.pngnature_outdoor_ground_dirt_128.png.a96ec74aada31149c17d11eedde89069.pngnature_outdoor_ground_concretepath_128.png.13ec070a8061b0688f3010f4b4e62e5f.pngMaterial_Wood_House.png.180e13ea5e5056dff7adc6ff190cb16c.pnghouse_kitchen_floor_tile2_128.png.f73e2649f2f4241474731acfefc2d845.pnghouse_kitchen_floor_tile1_128.png.33e166699b11a5cc0e6f63b2e94d902c.pngHouse_Indoor_Floor_Paquet_128.png.aaed753e334a52292f12afeebf54cdbb.pnghouse_indoor_carpet_bedroom2_128.png.3e3a5a34b190b3559da00b50bc8d451c.pnghouse_indoor_carpet_bedroom1_128.png.f283581b020e41f304d774592ea72c3e.pnghouse_familyroom_walls_base2_128.png.67cc1166cde6e790401c08d0a3f96f0d.pnghouse_familyroom_walls_base1_128.png.b07637b015b22babe5dd26e52412b66d.pnghouse_bathroom_wall_tile1_128.png.72067c132d94a841989255f3d6157e8c.pnghouse_bathroom_floor_tile2_128.png.b3cc59e9add2a5f997ebbc55be21aea0.pnghouse_bathroom_floor_tile1_128.png.011420b23f42c68eecda9dbc40cf92f9.pnghouse_bathroom_ceilingl_tile1_128.png.3f7761e4e488c5555c390176ca4e7013.pnghouse_outdoor_stucko_wall1_128.png.c6260885bbc66cfd69b10d0bc9756157.png


These likely won't palette very well without some tweaking. Hopefully, they end up being useful to somebody :)

 

I reckon with a bit of flattening and less detail, They would like textures I could make in 5 minutes in gimp. Still a good job regardless.

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10 hours ago, kwc said:

128px textures

 

The tile ones remind me a lot of Duke 3D for some reason, and the colors overall remind me of that sushi bar level.

 

That bark texture looks useful for making doomcute trees!

Edited by ShallowB

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On 3/11/2023 at 4:55 PM, kwc said:

Over this week, my school was running a game jam of sorts.
We made a game in UE5 but the art style was 128px textures and I was responsible for environmental stuff, walls and floors and the like, among other things.

 

house_outdoor_wall_fence1_128.png.5ddb840aad844594eb8f0445a90517ce.pngtreebark128.png.7c6439d0fffe59f2ad19c0cefcc260c0.pngnature_outdoor_prop_bush.png.7b4d436dd1d218273cf38642a8e8d7f0.pngnature_outdoor_ground_grass_128.png.421404b96c73e464b8f22ce0c329858e.pngnature_outdoor_ground_dirt_128.png.a96ec74aada31149c17d11eedde89069.pngnature_outdoor_ground_concretepath_128.png.13ec070a8061b0688f3010f4b4e62e5f.pngMaterial_Wood_House.png.180e13ea5e5056dff7adc6ff190cb16c.pnghouse_kitchen_floor_tile2_128.png.f73e2649f2f4241474731acfefc2d845.pnghouse_kitchen_floor_tile1_128.png.33e166699b11a5cc0e6f63b2e94d902c.pngHouse_Indoor_Floor_Paquet_128.png.aaed753e334a52292f12afeebf54cdbb.pnghouse_indoor_carpet_bedroom2_128.png.3e3a5a34b190b3559da00b50bc8d451c.pnghouse_indoor_carpet_bedroom1_128.png.f283581b020e41f304d774592ea72c3e.pnghouse_familyroom_walls_base2_128.png.67cc1166cde6e790401c08d0a3f96f0d.pnghouse_familyroom_walls_base1_128.png.b07637b015b22babe5dd26e52412b66d.pnghouse_bathroom_wall_tile1_128.png.72067c132d94a841989255f3d6157e8c.pnghouse_bathroom_floor_tile2_128.png.b3cc59e9add2a5f997ebbc55be21aea0.pnghouse_bathroom_floor_tile1_128.png.011420b23f42c68eecda9dbc40cf92f9.pnghouse_bathroom_ceilingl_tile1_128.png.3f7761e4e488c5555c390176ca4e7013.pnghouse_outdoor_stucko_wall1_128.png.c6260885bbc66cfd69b10d0bc9756157.png


These likely won't palette very well without some tweaking. Hopefully, they end up being useful to somebody :)

 

Thank you for these textures, but I wonder if I could use them commercially?

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10 minutes ago, Uni Musuotankarep said:

Thank you for these textures, but I wonder if I could use them commercially?

I don't have a problem with that, as long as you are using them in a project (game, modeling, whatever) and not reselling the textures as assets.

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On 3/11/2023 at 4:55 PM, kwc said:

Over this week, my school was running a game jam of sorts.
We made a game in UE5 and the art style was 128px textures and I was responsible for environmental stuff, walls and floors and the like, among other things.

 

house_outdoor_wall_fence1_128.png.5ddb840aad844594eb8f0445a90517ce.pngtreebark128.png.7c6439d0fffe59f2ad19c0cefcc260c0.pngnature_outdoor_prop_bush.png.7b4d436dd1d218273cf38642a8e8d7f0.pngnature_outdoor_ground_grass_128.png.421404b96c73e464b8f22ce0c329858e.pngnature_outdoor_ground_dirt_128.png.a96ec74aada31149c17d11eedde89069.pngnature_outdoor_ground_concretepath_128.png.13ec070a8061b0688f3010f4b4e62e5f.pngMaterial_Wood_House.png.180e13ea5e5056dff7adc6ff190cb16c.pnghouse_kitchen_floor_tile2_128.png.f73e2649f2f4241474731acfefc2d845.pnghouse_kitchen_floor_tile1_128.png.33e166699b11a5cc0e6f63b2e94d902c.pngHouse_Indoor_Floor_Paquet_128.png.aaed753e334a52292f12afeebf54cdbb.pnghouse_indoor_carpet_bedroom2_128.png.3e3a5a34b190b3559da00b50bc8d451c.pnghouse_indoor_carpet_bedroom1_128.png.f283581b020e41f304d774592ea72c3e.pnghouse_familyroom_walls_base2_128.png.67cc1166cde6e790401c08d0a3f96f0d.pnghouse_familyroom_walls_base1_128.png.b07637b015b22babe5dd26e52412b66d.pnghouse_bathroom_wall_tile1_128.png.72067c132d94a841989255f3d6157e8c.pnghouse_bathroom_floor_tile2_128.png.b3cc59e9add2a5f997ebbc55be21aea0.pnghouse_bathroom_floor_tile1_128.png.011420b23f42c68eecda9dbc40cf92f9.pnghouse_bathroom_ceilingl_tile1_128.png.3f7761e4e488c5555c390176ca4e7013.pnghouse_outdoor_stucko_wall1_128.png.c6260885bbc66cfd69b10d0bc9756157.png


These likely won't palette very well without some tweaking. Hopefully, they end up being useful to somebody :)

 

The bottom part of those, mostly the white and teal stuff makes me wanna make a liminal space pool room map lol

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4 minutes ago, NoOne said:

Archvile pose, from my last map. None of the usual 128*128 nonsense, proper hires 256*384 for gzdoom use lol

 

There is a lot of artifacting on this image. If you want people to use it, you should probably clean it up a bit.

Edited by Ludi

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3 minutes ago, Ludi said:

 

There is a lot of artifacting on this image. If you want people to use it, you should probably clean it up a bit.

Fixed.

 

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6 hours ago, Rykz said:

Something I did quick at photoshop.
244197402_RED(DoomPaletted).png.0660de155d3036db1414d7828dd45e82.png

image.png.6a477abbb544f3ea1bafb666e59bf20c.png
Seems it's nice for Wolfenstein 3D texture.

Texture is from this:
image.png.1a4d176cc62057ecae170ec11754ed59.png

Here's a tiling version...

Plaster8.png

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