Ludi Posted September 8, 2023 (edited) HUD I made for @HiRon Other assorted textures for Afternoon sequel: Spoiler Edited September 8, 2023 by Ludi 20 Quote Share this post Link to post
Meerschweinmann Posted September 8, 2023 5 hours ago, jo2ukegappy said: why do they look so cute Because they are 96 pixel wide cuties :) 2 Quote Share this post Link to post
Meerschweinmann Posted September 8, 2023 (edited) EDIT: Deleted the textures, because i made newer ones and posted them here: And here are the 96 pixel wide BIGDOORS with 80, 88, 104, 112 and 128 pixels height. The 96x96 pixel variant was posted one page earlier. Edited April 1 by Meerschweinmann 7 Quote Share this post Link to post
Djoga Posted September 8, 2023 (edited) Animated sky. Made with RomeroDoomDump's sky8_1 and Dragonfly's green color set. sky.zip Edited September 8, 2023 by Djoga 44 Quote Share this post Link to post
DoomGappy Posted September 10, 2023 Was looking at jimmytex for inspo and found these two, and I think I need an explanation. 6 Quote Share this post Link to post
Guff dotD Posted September 10, 2023 3 minutes ago, jo2ukegappy said: -snip- Blame Adrian Carmack, who originally drew those "holes" on the back of the Cacodemon 😳 0 Quote Share this post Link to post
Jimmy Posted September 10, 2023 9 hours ago, jo2ukegappy said: Was looking at jimmytex for inspo and found these two, and I think I need an explanation. I can't talk about those holes 22 Quote Share this post Link to post
DoomGappy Posted September 11, 2023 Made these based on other people's work. haven't found a good use for them yet. 9 Quote Share this post Link to post
YouAreTheDemons Posted September 11, 2023 They look like theyd work great as floor grates! The bottom three rows look like sci-fi boarding ramps or something similar! 2 Quote Share this post Link to post
DoomGappy Posted September 11, 2023 16 hours ago, YouAreTheDemons said: They look like theyd work great as floor grates! The bottom three rows look like sci-fi boarding ramps or something similar! I'll probably come back to them later, just doesn't fit with my current project too much. 0 Quote Share this post Link to post
DoomGappy Posted September 12, 2023 (edited) Remixed some of the Striped walls I found in one of the resource packs. I don't kno if this is allowed but I think it's transformative work, so it probably fits into fair use? Anyways, been making some variants and will probably also make a pack after I finish it. A yellow and black version. Some colored variants. Still very rudimentary. And the most important one, the caco warning: Edited September 12, 2023 by jo2ukegappy 11 Quote Share this post Link to post
Ash4ash Posted September 12, 2023 I made this for a RAMP 2024 map for the future 6 Quote Share this post Link to post
ShallowB Posted September 12, 2023 29 minutes ago, jo2ukegappy said: OSHA-approved signage required in all techbases utilizing FIREBLU in their construction 5 Quote Share this post Link to post
Djoga Posted September 12, 2023 13 minutes ago, Ash4ash said: I made this for a RAMP 2024 map for the future Will a mancubus be one of the employees? 0 Quote Share this post Link to post
Ash4ash Posted September 12, 2023 31 minutes ago, Djoga said: Will a mancubus be one of the employees? no just a 5 Quote Share this post Link to post
Meerschweinmann Posted September 12, 2023 (edited) Somewhere long time ago i found a PLAT1 texture in 200 pixels height. I really don't know where i got this. Because i have often the problem that the standard 128 pixel height version does not fit correct, so i made from this 200 pixel variant and the original PLAT1 variants of 112, 144, 160, 176 and 192 pixels height platform textures. Edited September 12, 2023 by Meerschweinmann 11 Quote Share this post Link to post
DoomGappy Posted September 12, 2023 Texturing is crazy because you start to see things that would be cool textures everywhere and it kinda overtakes your mind. I love watches and I'm pretty sure I can make something interesting with pictures of watch bracelets. It's been taking over my mind recently. 3 Quote Share this post Link to post
cracky-bracky Posted September 13, 2023 (edited) Saw the opportunity to put this on WOLF7, lol I present to you, DUKE7 :) Edited September 13, 2023 by cracky-bracky 15 Quote Share this post Link to post
Marcelus Posted September 13, 2023 On 9/4/2023 at 1:06 AM, plums said: There are different algorithms for converting to a palette that produce different results. In SLADE if you click the gear icon when converting a graphic, you can choose several options for colour matching, including CIEDE 2000 which is usually quite good (but also very slow, make sure to change it back to RGB after you're done or SLADE will try to display all images with CIEDE 2000). There are some other programs I use sometimes as well. GIMP is quite bad, it uses CIE76 which often produces bad results especially with the Doom palette. If you have a lot of colours that aren't in the Doom palette, you might need to edit the image beforehand to make it convert better. Like if you have a lot of really dark reds or light blues, that's not going to look good no matter what tool you use to convert the image. This is an artistic process that varies for each texture, so I can't really give much more in terms of general guidelines. Feel free to post a texture or two you're having problems with. Thank you very much for answer. CIEDE 2000 is good but really very slow. One minute convert one texture but work fine. Still is not ideal but with this I know work. Thank you again 0 Quote Share this post Link to post
plums Posted September 13, 2023 3 minutes ago, Marcelus said: Thank you very much for answer. CIEDE 2000 is good but really very slow. One minute convert one texture but work fine. Still is not ideal but with this I know work. Thank you again Yep, it's a complex formula. Check out the source code to compare some of the algorithms. Just this comment about CIEDE 2000 is maybe enough though :D Quote // And here is an unholy abomination of a code, whose sight makes children cry. // Adds hue rotation and multiple compensations. // But it really is a lot better than CIE94 for color matching. 1 Quote Share this post Link to post
bsharp Posted September 13, 2023 currently editing an AASHITTY ton of doom and quake textures and ended up making this thought it looked exceptionally cool so here 19 Quote Share this post Link to post
Lina Posted September 13, 2023 Original texture by Makkon, I adjusted the colours and drew in lights. 26 Quote Share this post Link to post
Laser Doom Posted September 13, 2023 Someone working on something 3 Quote Share this post Link to post
DoomGappy Posted September 14, 2023 (edited) Based on this: Cooked these: And this. More will be made and a pack posted. There are also variants like the ones I posted before. These were made for the development of textures for my pack, but probably have many other uses. Edited September 14, 2023 by jo2ukegappy 4 Quote Share this post Link to post
Burgish Posted September 14, 2023 22 hours ago, Lina said: Original texture by Makkon, I adjusted the colours and drew in lights. Your biological and technological distinctiveness will be added to our own. 8 Quote Share this post Link to post
Craneo Posted September 14, 2023 (edited) Spoiler Assorted Build Engine games texture edits, most are meant to be more "Doom-styled", bonus Doomified Duke 3D stripper. Credits to 3D Realms, Id Software, Skulltag, Team Future, Kirk Felton, Toke, Tormentor667 (ripping Duke textures), Doomkid (150skins), Monolith Productions, Sunstorm Interactive, Lobotomy Software and Ceeb Feel free to use, just credit me for the edits, ty.BuildEditsv1.rar (older link) EDIT: updated, added more stuff and changed 1 texture a bit, also included a testmap to see the textures in-game.BuildEditsv2.rar (old link) LAST EDIT: one more update. I know I know I update a lot... my bad lol, but yeah, this one adds some more textures and new props too, like a Doom-styled Blood mime At this rate if I update again I may as well give it it's own thread rather than updating the one here over and over again.BuildEditsv3.rar Edited September 15, 2023 by Craneo updated preview 14 Quote Share this post Link to post
DoomGappy Posted September 15, 2023 On 9/13/2023 at 10:11 PM, jo2ukegappy said: Based on this: Cooked these: And this. More will be made and a pack posted. There are also variants like the ones I posted before. These were made for the development of textures for my pack, but probably have many other uses. I've finished this and put into a pack. Feel free to use, distribute and modify. Some got kinda jumbled during conversion so I might redo them one day. These are my favorites. Download 1 Quote Share this post Link to post
Naarok0fkor Posted September 17, 2023 Xenomorphic textures. They might require a bit more work to make them tile vertically. 4 Quote Share this post Link to post
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