Jump to content

Post your Doom textures!


Jimmy

Recommended Posts

EDIT: Deleted the textures, because i made newer ones and posted them here:

 

 

 

And here are the 96 pixel wide BIGDOORS with 80, 88, 104, 112 and 128 pixels height.

The 96x96 pixel variant was posted one page earlier.


 

 

 

 

 

 

 

 

 

 

 

Edited by Meerschweinmann

Share this post


Link to post
3 minutes ago, jo2ukegappy said:

-snip-

 

Blame Adrian Carmack, who originally drew those "holes" on the back of the Cacodemon 😳

Share this post


Link to post
16 hours ago, YouAreTheDemons said:

They look like theyd work great as floor grates! The bottom three rows look like sci-fi boarding ramps or something similar!

I'll probably come back to them later, just doesn't fit with my current project too much.

Share this post


Link to post

Remixed some of the Striped walls I found in one of the resource packs. I don't kno if this is allowed but I think it's transformative work, so it probably fits into fair use? Anyways, been making some variants and will probably also make a pack after I finish it.

 

WnWaYB02.png.11952fe464a400af968438114efdc214.pngWnWaYB07.png.c41e1657f55ec5571c8bba6d1efb88f5.pngWnWaYB01.png.2152c828976718a5abc39dc37e286fe9.png

WnWaYB06.png.65ed2810b54d67a4bbaaf80dcc32ef13.pngWnWaYB04.png.86114188f25e1c5adf76a63e104d0fda.pngWnWaYB05.png.2632a439ef11fb7a251847f31e797da7.png

 

A yellow and black version.

WnYeWa00alt.png.5f2484b2ae139311ebf7c6321a96138f.png

 

Some colored variants. Still very rudimentary. 

WnWaRd.png.cdcb596cf95f9833ff1190501b885ba0.pngWnWaRB.png.9c3e04fa59c6c785ccde7623d8975c33.pngWnWaOr.png.e2360c47f18e61fb0d831e4a33611507.png

WnRedWa00alt2.pngWnRedWa00alt.pngWnWaLm.png.b4fe1087257248ae89ec8fe64b6df476.png

WnWaGy.png.0a57b3f608a22ca4feecc478a97c801e.pngWnWaGr.png.547b96dccd780cdd9929212a97dffe7e.pngWnWaBr.png.4ee2bf3e12b998a4c63c2d4d27fdf93e.png

WnWaBl.png.9e5a4a37af2319a69e21853c7064051a.pngWnRedWa00alt4.png.4690fdefb993ef30a48119b43ef5f302.png

 

 

 

And the most important one, the caco warning:

WnRedWa00alt3.png.3cb3527103f4ec5032753de9a1d83703.png

Edited by jo2ukegappy

Share this post


Link to post
29 minutes ago, jo2ukegappy said:

 

WnRedWa00alt3.png.3cb3527103f4ec5032753de9a1d83703.png

 

OSHA-approved signage required in all techbases utilizing FIREBLU in their construction

Share this post


Link to post
13 minutes ago, Ash4ash said:

I made this for a RAMP 2024 map for the future

logo.png

Will a mancubus be one of the employees?

Share this post


Link to post

Somewhere long time ago i found a PLAT1 texture in 200 pixels height. I really don't know where i got this.

Because i have often the problem that the standard 128 pixel height version does not fit correct,

so i made from this 200 pixel variant and the original PLAT1 variants of 112, 144, 160, 176 and 192 pixels height platform textures.

 

PLAT112.png.d4b6a6153b59849ca9ea4d46513c1131.pngPLAT144.pngPLAT160.pngPLAT176.pngPLAT192.png

Edited by Meerschweinmann

Share this post


Link to post

Texturing is crazy because you start to see things that would be cool textures everywhere and it kinda overtakes your mind. I love watches and I'm pretty sure I can make something interesting with pictures of watch bracelets. It's been taking over my mind recently.

Share this post


Link to post
On 9/4/2023 at 1:06 AM, plums said:

There are different algorithms for converting to a palette that produce different results. In SLADE if you click the gear icon when converting a graphic, you can choose several options for colour matching, including CIEDE 2000 which is usually quite good (but also very slow, make sure to change it back to RGB after you're done or SLADE will try to display all images with CIEDE 2000). There are some other programs I use sometimes as well. GIMP is quite bad, it uses CIE76 which often produces bad results especially with the Doom palette.

 

If you have a lot of colours that aren't in the Doom palette, you might need to edit the image beforehand to make it convert better. Like if you have a lot of really dark reds or light blues, that's not going to look good no matter what tool you use to convert the image. This is an artistic process that varies for each texture, so I can't really give much more in terms of general guidelines.

 

Feel free to post a texture or two you're having problems with.

 

Thank you very much for answer. CIEDE 2000 is good but really very slow. One minute convert one texture but work fine. Still is not ideal but with this I know work. Thank you again

Share this post


Link to post
3 minutes ago, Marcelus said:

 

Thank you very much for answer. CIEDE 2000 is good but really very slow. One minute convert one texture but work fine. Still is not ideal but with this I know work. Thank you again

Yep, it's a complex formula. Check out the source code to compare some of the algorithms. Just this comment about CIEDE 2000 is maybe enough though :D

 

Quote

// And here is an unholy abomination of a code, whose sight makes children cry.
// Adds hue rotation and multiple compensations.
// But it really is a lot better than CIE94 for color matching.

 

Share this post


Link to post

Based on this:

 

WnSgYe00.png.0b869832dc0fb37cb4ceb92b408fb9ca.png

 

Cooked these:

 

WnSgRd00.png.b9cb222d67c5e073f681bac3c9d25540.pngWnSgOr00.png.6db61b2b1f72a21146f732c4be3785a3.pngWnSgPk00.png.932291267ace23cf49cc8736c674bb1b.png

WnSgBl00.png.032b518d1f8dbd17e6fde8351a198a97.pngWnSgPp10.png.40757ac4341ffd3e99f5deb7abca1052.pngWnSgPp00.png.1a28408e88dc87c36cfba7f6ab834935.png

WnSgPk10.png.bcf4f01bb299f35daa6091c99bb3978e.pngWnSgPk20.png.811c3d774bc7d48b8e6c9f05c9672d21.png

WnSgOr10.png.bc6a8f3599c66bb49a034d4ab1e952bb.pngWnSgGy10.png.5490e363527dacf0997299a8eeccd24a.png

WnSgGr00.png.3dd620871c21f3c183203d820d20642d.pngWnSgCy10.png.8b9acac6d035452b19ad84304d286d5e.pngWnSgCy00.png.69d8d78f08e9137dfa12b1d7d32edd54.png


And this.

 

WnSgGy50.png.edcdcc647ff70177f266a019599943ad.png

 

More will be made and a pack posted. There are also variants like the ones I posted before. These were made for the development of textures for my pack, but probably have many other uses.

Edited by jo2ukegappy

Share this post


Link to post
22 hours ago, Lina said:

Original texture by Makkon, I adjusted the colours and drew in lights.
lightwall.png.7b406dff3a8b480314038ad0a817c81f.pnggutwall.png.30d3a6b0eaee1924af336b52eae90a14.png

 

Your biological and technological distinctiveness will be added to our own.

Share this post


Link to post
Spoiler

preview.png.f098491e78d3682fd7c4b2ce29f6e605.png


Assorted Build Engine games texture edits, most are meant to be more "Doom-styled", bonus Doomified Duke 3D stripper.
Credits to 3D Realms, Id Software, Skulltag, Team Future, Kirk Felton, Toke, Tormentor667 (ripping Duke textures), Doomkid (150skins), Monolith Productions, Sunstorm Interactive, Lobotomy Software and Ceeb
Feel free to use, just credit me for the edits, ty.
BuildEditsv1.rar (older link)

EDIT: updated, added more stuff and changed 1 texture a bit, also included a testmap to see the textures in-game.
BuildEditsv2.rar (old link)

LAST EDIT: one more update. I know I know I update a lot... my bad lol, but yeah, this one adds some more textures and new props too, like a Doom-styled Blood mime

At this rate if I update again I may as well give it it's own thread rather than updating the one here over and over again.
BuildEditsv3.rar 

Edited by Craneo
updated preview

Share this post


Link to post
On 9/13/2023 at 10:11 PM, jo2ukegappy said:

Based on this:

 

WnSgYe00.png.0b869832dc0fb37cb4ceb92b408fb9ca.png

 

Cooked these:

 

WnSgRd00.png.b9cb222d67c5e073f681bac3c9d25540.pngWnSgOr00.png.6db61b2b1f72a21146f732c4be3785a3.pngWnSgPk00.png.932291267ace23cf49cc8736c674bb1b.png

WnSgBl00.png.032b518d1f8dbd17e6fde8351a198a97.pngWnSgPp10.png.40757ac4341ffd3e99f5deb7abca1052.pngWnSgPp00.png.1a28408e88dc87c36cfba7f6ab834935.png

WnSgPk10.png.bcf4f01bb299f35daa6091c99bb3978e.pngWnSgPk20.png.811c3d774bc7d48b8e6c9f05c9672d21.png

WnSgOr10.png.bc6a8f3599c66bb49a034d4ab1e952bb.pngWnSgGy10.png.5490e363527dacf0997299a8eeccd24a.png

WnSgGr00.png.3dd620871c21f3c183203d820d20642d.pngWnSgCy10.png.8b9acac6d035452b19ad84304d286d5e.pngWnSgCy00.png.69d8d78f08e9137dfa12b1d7d32edd54.png


And this.

 

WnSgGy50.png.edcdcc647ff70177f266a019599943ad.png

 

More will be made and a pack posted. There are also variants like the ones I posted before. These were made for the development of textures for my pack, but probably have many other uses.

 

I've finished this and put into a pack. Feel free to use, distribute and modify. Some got kinda jumbled during conversion so I might redo them one day. These are my favorites.
 

WnSgOr00.png.bbbe8015663f5c71f4c4e11868e37a35.pngWnSgGy10.png.01dec7a0c1fab3367be42bebc093a363.pngWnSgCy10.png.ae20827b0e52b6221278fd6727de007d.pngWnSgPk00.png.1bc51840980d12bd9bdf1e3bf1ea756f.png

WnSgBl00.png.c5ec23b2b7d0fcd03ddbe52fd0e84b29.pngWnSgPk80.png.5e06e336fc1b6469c12cbf5e58e3e50c.pngWnSgPk50.png.1f8c8d9a14feb9e5aa8bfd19f7aedbe9.pngWnSgBl50.png.66151f939dc4fcf2a63f99189c6805b4.png

 

Download

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...