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Post your Doom textures!


Jimmy

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21 minutes ago, YouAreTheDemons said:

Maybe when you get the full set finished, you can try adding new details to your huge doors? Something to make them less obviously bigdoor edits.

 

That is in my mind too. I have noticed that the bigger the door, the more "monotonous" it becomes.

 

The reason of that is that the original BIGDOOR was never designed to be in such sizes. So many details repeat.

The smaller BIGDOORs i made have not this problem.

 

But for now i want to finish first all possible sizes in all three colors.

Edited by Meerschweinmann

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I mean... I HAD to know. :3

 

woof0038.png

 

woof0039.png

 

Both pics were taken in WooF 11.3 . Attempting to load them in vanilla....

 

VanillaNoLikey.jpg.aef71b012db694eca13d1a253c755f92.jpg

 

 

Guess its time I get off my backside and make a sequel to my DooR map?

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Here are all newly edited higher BIGDOORS again.

 

 

 

Edit: Deleted textures because i have uploaded later newer Versions.

 

 

 

Spoiler

 

 

 

 

 

 

 

 

Spoiler

 

 

 

 

 

 

Spoiler

 

 

 

 

 

Edited by Meerschweinmann
Removed textures, because i have uploaded later newer Versions.

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10 minutes ago, Meerschweinmann said:

 

 

The missing green higher BIGDOORS are in progress. But meanwhile i edited all textures again.

 

Here are the actual ones.

 

 

Brown from 128 to 256 pixel height:

 

  Hide contents

BD1281ZL.png.09102d764f941f3fbd829a74cfb6f2f8.pngBD1281ZC.png.f1b6d836cd206d16b4fe21ef69ee6aca.pngBD1281ZR.png.5fd1987d55c888ed899f69d5e71b52f9.png

BD1601ZL.png.c6ab0095d5f35eff2aceaea96d4bbf44.pngBD1601ZC.png.309258f68335499d8791ed2cdfb1c7e3.pngBD1601ZR.png.4bf662cf8601daefaab253bf6f653a31.png

BD1921ZL.png.8101fa215650f48e1fd6895669e39190.pngBD1921ZC.png.3563e6179e238d6d41e06035b9b8f65f.pngBD1921ZR.png.202ddd72979f1691c09d1ab38f761d7d.png

BD2241ZL.png.c1b615ffb5621e7a90f0a6ff504d8be1.pngBD2241ZC.png.53b87df0dad9a9d3d68cf4dd3e471687.pngBD2241ZR.png.446b26e43edbddbbdd7a0eabf0b60c21.png

BD2561ZL.png.b299b65d0cec39d7686d81b152b9e6b8.pngBD2561ZC.png.95897af82da3ab64b46a30ec7353e221.pngBD2561ZR.png.9a45e586f4a0eb8979c1acf5f50f9f40.png

 

Gray from 128 to 256 pixel height:

 

  Hide contents

BD1282ZL.pngBD1282ZC.pngBD1282ZR.png

BD1602ZL.pngBD1602ZC.pngBD1602ZR.png

BD1922ZL.pngBD1922ZC.pngBD1922ZR.png

BD2242ZL.pngBD2242ZC.pngBD2242ZR.png

BD2562ZL.pngBD2562ZC.pngBD2562ZR.png

 

 

Green in 128 and 256 pixels height. The missing ones are in progress:

 

  Reveal hidden contents

BD1283ZL.pngBD1283ZC.pngBD1283ZR.png

BD2563ZL.pngBD2563ZC.pngBD2563ZR.png

Big door time hell yeah. Say, @Meerschweinmann, you got a partial wad of those laying around? I just had a pretty funny idea.

Edited by DoomGappy

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9 minutes ago, DoomGappy said:

Big door time hell yeah. Say, @Meerschweinmann, you got a partial wad of those laying around? I just had a pretty funny idea.

 

I will make a WAD when the three missing sizes are done. Tomorrow eventually, if nothing special happens.

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Trying to make this work, but I think I went the wrong way about it. Will start from scratch but keeping the idea so I come back to it.

image.png.8c32266303fc607107b1392bfa37d8e0.png

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Here is a WAD file with all textures (mainly BIGDOOR textures) i had posted here in this thread.

 

 

Edit: Deleted texture pack, because i posted a newer one.

 

Edited by Meerschweinmann
Deleted texture pack, because i posted a newer one.

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34 minutes ago, Meerschweinmann said:

Here is a WAD file with all textures (mainly BIGDOOR textures) i had posted here in this thread.

MSM-Textures.zip

Can you make a version only with your textures, without the Doom2 ones? It's easier to find stuff like that. I also couldn't find the biggest doors, is there a limit to texture size depending on the format for the map? 

Edited by DoomGappy

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The biggest doors are named for example BD2561ZL. Explained BD means BIGDOOR, 256 is the height, 1 means brown (2 Gray, 3 Green), Z are the 512/768 wide Doors and L stands for left tile (C is Center, R is right).

 

To be honest, the reason why i inserted the DOOM2 texture names is simply said, i did not know it better :)

 

Normaly all textures should be after the ZZZ textures from DOOM2.

 

I will look tomorrow at the pwad again if i have forgotten something. I have shutdown my PC and i am going to bed.

Edited by Meerschweinmann

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Edit: Deleted all texture pack, because i posted newer version.

 

Here is an updated version of my texture pack. All 512/768 wide BIGDOORS were updated and errors were fixed here and there.

The 256, 320 and 384 pixel wide BIGDOORS were updated too and the lightning especially from the green doors is back.

 

 

 

Edited by Meerschweinmann
Deleted all texture pack, because i posted newer version.

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58 minutes ago, AshtralFiend said:

NB3.png.85f2c64281a8125939ff54dd2c7bc8bf.png

Any chance you can share the demon head alone? Static would be weird un-animated, but maybe I'll be able to make it work for myself.

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8 hours ago, ViolentBeetle said:

Any chance you can share the demon head alone? Static would be weird un-animated, but maybe I'll be able to make it work for myself.

 

It's actually animated :D

 

NeonKnight.gif.28c7228d091a16a2397848e5a4054d9f.gif

 

Here are the frames:

 

NB4.png.6ffe297cac937f7a2969cdb0bfc6e2f4.pngNB3.png.39bcd55203adfa543bf9a2b024aad531.pngNB2.png.667524a13c69c6c768f7b2e53156ef80.pngNB1.png.5df8c8a93ea9eac96c8a80bb0e5910e8.png

 

Just the demon head if you prefer:

 

NeonHead.png.7294f3b40c6ca93d15cb7d02ee5a9d3c.png

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2 minutes ago, plums said:

Great minds think alike ;)

https://www.doomworld.com/forum/post/2095539

 

A surprising number stock textures tile pretty poorly vertically.

We should unite to make a tileable pack, this stuff really annoys me. But I let out some laughter when I saw we had made almos exactly the same thing hahahah.

Edited by DoomGappy

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If such a tileable texture pack was to be made, it'd be wise to merge it with that set of fixed Doom 2 textures that's been in circulation for a while. I believe it's included in CC4tex, maybe also 32in24-15 tex? Top it off with TNT2's improvements on the crate and comp textures and you've got yourself a new essential addition to any wad.

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3 minutes ago, DoomGappy said:

We should unite to make a tileable pack, this stuff really annoys me. But I let out some laughter when I saw we had made almos exactly the same thing hahahah.

It's a pretty obvious choice for a texture to fix since it cuts off so blatantly. After I made mine I learned that Espi also made one in 2007 for Back to Basics and I wouldn't be surprised if there were others.

 

I've considered doing an iwad texture fixing project at one time but it's not something I wanted to commit to organizing. If you decide to set one up I'm happy to contribute, I have a few textures that I post often like vert tiling skies.

 

@Cammy (post came up just as I was writing this) yeah it looks like cc4-tex has a "fixed" section. Also has a fixed SUPPORT2 lmao

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18 minutes ago, plums said:

It's a pretty obvious choice for a texture to fix since it cuts off so blatantly. After I made mine I learned that Espi also made one in 2007 for Back to Basics and I wouldn't be surprised if there were others.

 

I've considered doing an iwad texture fixing project at one time but it's not something I wanted to commit to organizing. If you decide to set one up I'm happy to contribute, I have a few textures that I post often like vert tiling skies.

 

@Cammy (post came up just as I was writing this) yeah it looks like cc4-tex has a "fixed" section. Also has a fixed SUPPORT2 lmao

I am nobody in this place, and as such I don't have all the knowledge that others do, but perhaps someone should curate a new "one size fits all" pack like CC4 is. From what I gather it's one of the most widely used asset packs around here. Seeing as this thread has garnered many texturers, wouldn't it be cool to have some of these widely available in a convenient pack too? I don't know if another Community Chest has a chance of happening, but it would be nice to have a big pack of goodies. I think all people here like to see their textures used by mappers. I'd gladly help with whatever I have in a stash here, though some things are redundant. 

Edited by DoomGappy

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On 11/30/2023 at 3:50 PM, randomsounds01 said:

extratextra.zip

70 extra textures made in Slade's Patch editor, in PNG and Doom format, along with a WAD file with them added to the Doom2 textures if you need it.

Or this:

 

MOSRWO2.png.8a48435449b6d131775c0995fe43bffb.pngMUDWO2.png.c4058d8988648ae62e0b87be4ca01b41.pngCONCWO2.png.8ea764d093a92fc26f8bc9cce7557283.pngMOLDWO2.png.ea4e36c91e5bfb8d21ea8a74bcae67c0.pngROK1WO2.png.33a0c027edab7c1f5d228c57bc0fb44c.pngROK2WO2.png.cff05f50ca3c9335491112ef4c41040f.pngREDROKW2.png.cbeed6f995db1bcfe31074410b796407.pngREDROKW1.png.9c1d76b0f2a79a888a50e18337f30a39.pngROCK1WO1.png.85746fbb6e3a87cd73922251d53fce0a.pngROCK2WO1.png.bf4c0ba8fb35c8ad09fd6eb93f6fd685.pngMUDWO1.png.781599e3bcefacbf819c7da4b21d5b09.pngMOLDWO1.png.b10a71f91ad9a3602b2f45f0dd205390.pngMSRK2WO1.png.1680d00e6f74b4e9f061d1f48d467063.pngMSRK2WO2.png.ba7e63a8e9d96a1dd55184f046cc1679.pngMOSRKWO3.png.c9f076b35eaf5fa660171738410a26eb.pngMUDWO3.png.a0dc5f0f3ab22052eabac95e1f50e427.pngCONCWO3.png.ad222c3b695764f25eddf03ca57d073a.pngMOLDWO3.png.1d486d70d16c91a7fa5f4685ea5b14bc.pngREDRKWO3.png.4b8d8802ab37995c5bf4baa1dbf43983.pngROCK1WO3.png.0cb8d9df4e768ae497b9b49d6b80e730.pngROCK2WO3.png.a7ba24b99fab0b509b377f1ca3e4e388.pngWDWFALL1.png.fc0761bb101025adeb6a5c8cb25996e8.pngWDWFALL2.png.fdd2da4d6f90139f5edf39279779a563.pngWDWFALL3.png.91e531169fba669aa767efa5e1dcda60.pngWDWFALL4.png.e7ebe2c7e58772cbe2b081ff0cd00d71.pngMETSKULL.png.7167ee60b9f71e66edb93684fd81c8a3.pngMETSKUL2.png.44cfadd2e75e5186ff29bc194744f02a.pngA-RAD.png.800ef57c2293734075be883bf5efa280.pngA-MEXIT.png.f5c5f622a6a784a54e83c2a4a12efbaa.pngMIDTAL.png.2e659ea11db80142c159f0d39f70c0ad.pngMETPOIS.png.4c670ef805e951e091a4a9df27d9b40f.pngMETRAD.png.c026bf4c05b2463ebd997fe97d90cfcf.pngMETSKUL3.png.8fb78b20562b73809c43a3f8c4c80611.pngCONCMET1.png.2b0bd68d7b200b949b542cc560c8aad0.pngMUDMET1.png.1c1585abd7787baa39e515c20ca0953f.pngMSRKMET1.png.a15aa276d385c8a530b33cc8f2c8710a.pngMSR2MET1.png.d2b715aa19ecb4f80abf8df60a8148ca.pngMOLDMET1.png.11520b4b2e02de33deadaf7ea94def33.pngDRK1MET1.png.ca513010aca61e0ae9da8d0826277eef.pngDRK2MET1.png.025940bb2d9d271d60f7fc617bea3d41.pngRDRKMET1.png.26d27b7e28d166924f9ef1f7e645da98.pngRDRKMET2.png.8a674452cd54011d0ec87d92b8485265.pngDRK1MET2.png.89052b6462107e4245f2d4e36961492c.pngDRK2MET2.png.f9c250c2098ebaeca53c7a843df355d3.pngMUDMET2.png.1c88fbc5e1ede5ec1e836d71760632dc.pngCONCMET2.png.4a3c0eadf5c94c3a210b2e64c2ce2ee1.pngMSRKMET2.png.38038829f974114b39b4cbb43b55c9c3.pngMSR2MET2.png.5bcb8392ca7a1ec51a4adcde64a8a21c.pngMOLDMET2.png.9dd33d58835ecb7c4f48630d6f58f286.pngSKINWOD1.png.3ec1f29694fa5ba97a4d93cda826d6d5.pngSKINWOD2.png.25996f93847428b21ef3d30e6886ea37.pngTEKFLSH1.png.fc65757c2161c3401eac0e633a8e2751.pngTEKFLSH2.png.c54361c636c8587e6c05c7be9e102219.pngTEKFLSH3.png.06cdf23dd5fa6cd5748411be6a8e48f9.pngTEKFLSH4.png.01c67c1fea840a62d7b877d677ca7840.pngMIDMGR.png.a2d67a1a72c24ffad03943ba2eef6514.pngMID32.png.45b273e916af56bff8161c6d5ce2cf0d.pngMID64A.png.13d87daab51a9301cd6c522aabd0afbe.pngMID64B.png.b4c03ac998105b1a643ac4154212e920.pngGRAT1.png.92eb412e7dd9c0475bada1a26d95adcf.pngGRAT2.png.4dc339c238734978fd5f24d6c1c93112.pngGRAT3.png.4c789238337e1d13d5af500af6b4c2eb.pngGRAT4.png.910892aea9fb51f96062c6934bb1930b.pngGRAT5.png.bb470ec7d54bfbff784061ba16340c5d.pngGRAT6.png.5921455737c839b19bbe3d6de0fa1708.pngGRAT7.png.67d1862a5cbd04cee5e64eb79e80f5d9.pngGRAT8.png.6ba1f593080a0ab24cc4cf3ba036bdac.pngGRAT9.png.ad7c419c6f77a9f35aef2e88713693ac.pngGRAT10.png.e4584f804cba3d4e77b0fe095fa76d55.pngMOSRWO1.png.ac437ebcfb3f26cc32ddcb1a67f2cbc5.png

Oh I am on this! Moth to the flame!awesome textures :)

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