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Post your Doom textures!


Jimmy

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Based on some pre-release concrete wall textures.  UAC logo stamped into the very building itself.

 

CNCWAL18.png.ce70239eb48511c125e5973a4bc315c8.png

And a pre-release metal door combined with the retail door.

 

DOORMETL.png.260cc60542a3ab136131b40f0e90af91.png

Edited by ShallowB
fixed images

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28 minutes ago, ShallowB said:

Based on some pre-release concrete wall textures.  UAC logo stamped into the very building itself.

CNCWAL18.png.df0b033fbb92fe6e2b6c5c70c4e71275.png

 

And a pre-release metal door combined with the retail door.

DOORMETL.png.2ab44af62c165a4db4116924f162f893.png

 

Whoa-uh! Picture links are having a 404 methinks.

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Just now, YouAreTheDemons said:

both images give "404 Not Found"

 

Stap! 1 second faster than me xD

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Weird, they look fine to me, but loading the page on a different computer also gives me an error.  I tried reuploading, hopefully that fixes it?

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13 minutes ago, ShallowB said:

Weird, they look fine to me, but loading the page on a different computer also gives me an error.  I tried reuploading, hopefully that fixes it?

 

Fixed ^_^

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30 minutes ago, Djoga said:

Water

 

That is gorgeous! What pallet are you using in those preview images? The blues are really nice.

 

Also here's a texture of a damaged sculpture of jesus that I thought looked like the SP_DUDE textures. Also as a patch if you wanna put him in other places.

 

JESUS.png.0ae09a7e29c121d28f4143f27986a64c.pngJESUSpatch.png.ed051c5bb8c5a0d489bec055ecd7f493.png

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3 minutes ago, ShallowB said:

What pallet are you using in those preview images? The blues are really nice.

It's a custom pallete in which all colors except green and blue are more saturated, I've added it to the archive

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44 minutes ago, Amaruψ said:

BCELD1.png.b5845bf3890475bd065dbec0b901831d.pngBCELD2.png.11f997665aafab6d667a6969cd5b8be5.pngBFENC.png.5ad3cdf9e771d8ec52d564d4d0e4b705.pngBGRAT.png.7a6daa4ff7e906216e4dea627dd93dd8.png

 

flesh1.png.506d1a7605231f46ac101760a777866e.pngflesh2.png.163690d91f40c0d8359a4c426de846b3.png2127965562_flesh1-Copy.png.9703de868d20057ee9026f13fd1a12df.pngflesh4.png.62661cf2794fde608687b4746c49dd13.pngflesh3.png.17712e2f46815fbbed435a2e19befa32.png

 

MWTORT1.png.c02d47ee157bf6b2d6ba7a59c7e849cd.pngMWTORT2.png.99193b2d695cb5002790e14f1cda399a.pngMWTORT3.png.e831300b2e6c3fc9799fcdca178e91ac.pngMDOOR1.png.28e026838e49670e81c703ecbbe4fe8a.pngMDOOR2.png.5ecc49640fa71846b65c7b8b068a91a5.pngMSTGLAS1.png.208dce4ff203f1c966f6a7bbd62d7087.pngMSTGLAS2.png.400b693d3f52c625f46a91b7e2307503.png

 

Some of the textures that I'm going to use for my upcoming grand map. Wasn't going to upload them separately, but hey sharing's caring so... you're free to use them as long as you credit!

I have never seen such devilishly evil textures!

 

*Tounge click* Noice work!

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4 hours ago, ViolentBeetle said:

STONE4.png.e85ef3531d5aac4dfe5f9efff8b24a50.png

I've been experimenting with a swirl tool, but had only one relative success - this flat made out of 2 stone textures.

Straight outta Halloween Town!

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On 2/8/2024 at 1:33 AM, WorldMachine said:

I have never seen such devilishly evil textures!

 

*Tounge click* Noice work!

 

Quite glad that you liked them, thanks! This entire set is still within WIP stages, so I'll be updating it texture by texture as it keeps expanding.

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On 2/7/2024 at 4:47 PM, Amaruψ said:

BCELD1.png.b5845bf3890475bd065dbec0b901831d.pngBCELD2.png.11f997665aafab6d667a6969cd5b8be5.pngBFENC.png.5ad3cdf9e771d8ec52d564d4d0e4b705.pngBGRAT.png.7a6daa4ff7e906216e4dea627dd93dd8.png

 

flesh1.png.506d1a7605231f46ac101760a777866e.pngflesh2.png.163690d91f40c0d8359a4c426de846b3.pngSFRAME7.png.c47bceb0fad1da447be1905d23eed94f.png2127965562_flesh1-Copy.png.9703de868d20057ee9026f13fd1a12df.pngSFRAME6.png.c6862e22b7f5a8a5599218c1983ce467.pngWFRAME6.png.7a3e1208dfa4e80f3d07512c29b26d86.pngflesh4.png.62661cf2794fde608687b4746c49dd13.pngflesh3.png.17712e2f46815fbbed435a2e19befa32.png

 

MWTORT1.png.c02d47ee157bf6b2d6ba7a59c7e849cd.pngMWTORT2.png.99193b2d695cb5002790e14f1cda399a.pngMWTORT3.png.e831300b2e6c3fc9799fcdca178e91ac.pngMDOOR1.png.28e026838e49670e81c703ecbbe4fe8a.pngMDOOR2.png.5ecc49640fa71846b65c7b8b068a91a5.pngMSTGLAS1.png.208dce4ff203f1c966f6a7bbd62d7087.pngMSTGLAS2.png.400b693d3f52c625f46a91b7e2307503.pngMWGARG2.png.2ea7458554bb63e9520483fa1d2e2720.pngMWGARG3.png.b20c04244a6991aab690fbb893d3cbde.pngMWSKUL1.png.3d004298cd8699b534de98d05a16630b.pngMWSKUL2.png.d9e42daf108817d69438492e82af888f.pngMWCO_1.png.ab06f4772217c54f67072a82f16325d3.png

 

A handful of textures that I'm making to use in my upcoming grand map. Most of them are Frankenstein'ed together from existing textures, and some using modified assets from the unused content that John released a while back. All of the flesh textures were originally sketches that I did on paper, before digitizing them into textures.

 

 

These are really good, I love how evil they are. I'm looking foward to your map

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AD3.png.1dfca79d1e0c2e1170b217f67bccd4da.png
Zandronum ad as if it were a real/canon UAC-sponsored event, already talked about the Zandro helm bits being based on multiple sources, the map in the background is from Q3A
missing.png.dd52bb9975bc0c92de62172909ce6c57.png
Some missing people's poster, the faces are generated with "this person does not exist" cuz I didn't wanna add real people on a "missing poster" cuz idk how in good taste that could be?? idk lol, used break your own news for the news overlay, the texture is also heavily derived from a texture from D64 Ethereal Breakdown

Edited by Craneo

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On 2/13/2024 at 10:55 PM, Craneo said:

missing.png.dd52bb9975bc0c92de62172909ce6c57.png
Some missing people's poster, the faces are generated with "this person does not exist" cuz I didn't wanna add real people on a "missing poster" cuz idk how in good taste that could be?? idk lol, used break your own news for the news overlay, the texture is also heavily derived from a texture from D64 Ethereal Breakdown

Spoiler

Selma_Winkle_Reward_Poster_St_Joseph_Gaz

i think using a much more monochromatic design like this photo (spoilered because real people) with reward text and no breaking news header (after all, breaking news is news that needs to break schedule and missing person posters don't have a schedule)

put something like "BOUNTY OF $2000 UAC FOR EACH" and a 555 number at the bottom

Edited by Donowa

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On 1/7/2024 at 3:14 AM, Craneo said:

a tongue in cheek ad texture made using a pic of crappy AI hands
image.png.c5a51632ddf3dc19ce1fcfa814c9f697.png
unpaletted, full res, may try a lower res with Doom's palette later, if the joke isn't lost in translation.
EDIT: PALETTED VER
934047741_ADIRONYpal.png.707c4a7d02a47e05e606eeb2c22cd26a.png

This is wonderful. im making a megawad story and would love to use some of these banners and missing ads you've made. 

I will credit you in the pk3, leme know if you dont want them being used XD

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On 11/27/2019 at 9:42 PM, elend said:

containers_screenshot4nkun.png

 

For my personal project I made some shipping containers and thought, while I am at it, I could do some UAC Logo ones as well. Then I thought, how about some different colors as well? Then I thought, maybe not everyone likes them that rusty and dilapidated so I made some clean ones as well. Then I thought, maybe some don't like a logo at all and want to put their own stuff on them? So I made blank ones as well. Oh, and every container has its fitting "air conditioned unit" textures as well. Then I thought, maybe that's not scifi enough, so I made a more scifi looking container as well. Now I don't know what to think anymore.

 

All textures come in 24 bit PNG and Doom Palette, although bear in mind that the green looks a tad weird. If you can, use the PNG ones.

 

Download here

 

cntrer01odjct.png  cntrer02prjy6.png  cntrer04k8j0p.png  cntrer0564jzk.png

 

 

containers_listqekq5.png

 

 

I really like this work, and would like to use it in an upcoming free mod im making. 

I was unable to get the full download for the cargo pngs and was wondering if u still have them. 
also really love your cable textures as well. 
I was going to start messing around with them in some of the levels but wanted to make sure youre ok with it. Thanks for posting!

Edited by Chameeleoh

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On 2/6/2024 at 12:08 PM, ViolentBeetle said:

An idea I got for recutting vanilla texture.

grey1.png?ex=65d4dc53&is=65c26753&hm=4e2grey2.png?ex=65d4dc53&is=65c26753&hm=5fegrey3.png?ex=65d4dc53&is=65c26753&hm=548greysupport.png?ex=65d4e233&is=65c26d33&

Update: Also Grey Support on the same principle. I don't remember ever seeing this, but concept is simple so someone probably did.

images are dead after just 3 weeks

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