Amaruψ Posted May 21 I'm not sure if graphics fall within the textures or the sprites category, so I'll just drop them here to avoid myself some brain bending. HUD graphic as well as M_DOOM for the deathmatch exclusive wad that I'm currently working on. The plot being that UAC has set up a virtual simulation for their marines to practice in, so they can be well prepared for the next invasion so they won't become wallpaper once again. Wanted to put the connection of the gothic architecture and the game's sci-fi plot together, so I married industrial aesthetics with gothic.. 13 Quote Share this post Link to post
janne dough Posted May 21 Just now, Amaruψ said: I'm not sure if graphics fall within the textures or the sprites category, so I'll just drop them here to avoid myself some brain bending. HUD graphic as well as M_DOOM for the deathmatch exclusive wad that I'm currently working on. The plot being that UAC has set up a virtual simulation for their marines to practice in, so they can be well prepared for the next invasion so they won't become wallpaper once again. Wanted to put the connection of the gothic architecture and the game's sci-fi plot together, so I married industrial aesthetics with gothic.. good, i like TEKWALL4 parts on the logo 0 Quote Share this post Link to post
DrDoctor Posted May 21 Some Doom 64 textures I MANUALLY upscale 3x the original resolution a couple of years ago https://mega.nz/file/pjFTBLgQ#HyrIR7mC6GgbulYtk0hD5rMUF7_Md6zc7ALFk4vm11s examples 19 Quote Share this post Link to post
Taw Tu'lki Posted May 21 (edited) Skyboxes Edited May 21 by Taw Tu'lki 18 Quote Share this post Link to post
Grieferus Posted May 21 3 hours ago, Taw Tu'lki said: Skyboxes They look good but none of them loops properly. 0 Quote Share this post Link to post
Taw Tu'lki Posted May 22 6 hours ago, Grieferus said: They look good but none of them loops properly. You're right. I didn't think about it. But, maybe some of them can be mirrored. 0 Quote Share this post Link to post
Taw Tu'lki Posted May 22 (edited) And what about these? They must be looped. Blue and red. Edited May 22 by Taw Tu'lki 8 Quote Share this post Link to post
Taw Tu'lki Posted May 22 (edited) 12 hours ago, Grieferus said: They look good but none of them loops properly. Fixed. Now they must be looped. https://disk.yandex.ru/d/p93TnV01yXqsPg Edited May 22 by Taw Tu'lki 5 Quote Share this post Link to post
Sonikkumania Posted May 22 On 5/17/2024 at 3:45 AM, Average said: Thanks for the likes folks. Here's another version that I'm still working on. It's obviously not a canon-style Doom monster but I think I might prefer it over my first attempt above. This is inspired by FEARS (Amiga) right? You actually used the game sprites? 5 Quote Share this post Link to post
Average Posted May 22 @Sonikkumania Yeah. I should've said that. I'm making a graphics replacements for a mod that makes Doom feel a little creepier to me and Fears is a pretty creepy game! I still go back and play it once in a while. :) 3 Quote Share this post Link to post
Taw Tu'lki Posted May 22 Brickshttps://disk.yandex.ru/d/jEHKOOIStIwH-A 7 Quote Share this post Link to post
Taw Tu'lki Posted May 22 (edited) Another one skyboxes Edited May 22 by Taw Tu'lki 8 Quote Share this post Link to post
JustAthel Posted May 22 ... that's cheating for my whole "importing textures solely from this thread" purpose but y'know what why not 1 Quote Share this post Link to post
plums Posted May 22 (edited) On 5/21/2024 at 6:48 PM, Taw Tu'lki said: Skyboxes I made some 1024px wide skies from the electric and forest images here. In the case of the forest it's actually a ~341 px wide image, which tiles 3 times across 1024. Edited May 22 by plums 15 Quote Share this post Link to post
DannyMan Posted May 23 8 hours ago, Taw Tu'lki said: Spoiler Another one skyboxes The second skybox reminds me of the cyberspace sky texture from HacX 2 Quote Share this post Link to post
hell2slay Posted May 24 On 2/3/2024 at 6:11 PM, .ariK said: I love the reference to the old weird official kick2 wad LOOK! 1 Quote Share this post Link to post
ViolentBeetle Posted May 25 I probably should stop playing with AI at this point because I don't have anywhere to use those things at and also they are too big, but I find it very addictive. 2 Quote Share this post Link to post
Taw Tu'lki Posted May 26 (edited) United but not tiled skyboxes Edited May 26 by Taw Tu'lki 5 Quote Share this post Link to post
Taw Tu'lki Posted May 26 (edited) And here's absolutely tiled Edited May 26 by Taw Tu'lki 5 Quote Share this post Link to post
Andromeda Posted May 26 4 hours ago, Taw Tu'lki said: I see a cat (kitten?) face on this moon, intentional? 4 Quote Share this post Link to post
Taw Tu'lki Posted May 27 7 hours ago, Andromeda said: I see a cat (kitten?) face on this moon, intentional? I don't think so. 1 Quote Share this post Link to post
Taw Tu'lki Posted May 27 (edited) Textures from casual game Astrobatics. Original: https://disk.yandex.ru/d/Cd4n5ak7yocFPA Edited May 28 by Taw Tu'lki 14 Quote Share this post Link to post
plums Posted May 28 (edited) 22 minutes ago, Snaxalotl said: Another Sky for my collection This is from cube faces of a 6-sided skybox stitched together, right? It might be worth seeing how it looks if you convert it to a rectangular image. There's an online tool that can do that here: https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html Edited May 28 by plums 0 Quote Share this post Link to post
Snaxalotl Posted May 28 31 minutes ago, plums said: This is from cube faces of a 6-sided skybox stitched together, right? It might be worth seeing how it looks if you convert it to a rectangular image. There's an online tool that can do that here: https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html I have 4 rendered images that were stitched together for this one. Each one is 256x128 so its a vanilla compatible long sky. 2 Quote Share this post Link to post
Steve D Posted May 28 On 5/16/2024 at 7:45 PM, Average said: Thanks for the likes folks. Here's another version that I'm still working on. It's obviously not a canon-style Doom monster but I think I might prefer it over my first attempt above. EDIT: To clarify, the baddie comes from Fears by Bomb Software. :) Ah, that evil baby from Fears. Looks great! Big thumping heart for anything Amiga.:)))))) 4 Quote Share this post Link to post
plums Posted May 28 35 minutes ago, Snaxalotl said: I have 4 rendered images that were stitched together for this one. Each one is 256x128 so its a vanilla compatible long sky. Ah, gotcha. The way the clouds curve into angled patterns is similar to the way 3D renders of skyboxes look without any perspective correction. Maybe you like it like that anyhow, though. 1 Quote Share this post Link to post
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