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Post your Doom textures!


Jimmy

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I'm not sure if graphics fall within the textures or the sprites category, so I'll just drop them here to avoid myself some brain bending.

 

image_6bafc.png

 

image_1__25ac1.png

 

HUD graphic as well as M_DOOM for the deathmatch exclusive wad that I'm currently working on. The plot being that UAC has set up a virtual simulation for their marines to practice in, so they can be well prepared for the next invasion so they won't become wallpaper once again. Wanted to put the connection of the gothic architecture and the game's sci-fi plot together, so I married industrial aesthetics with gothic..

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Just now, Amaruψ said:

I'm not sure if graphics fall within the textures or the sprites category, so I'll just drop them here to avoid myself some brain bending.

 

image_6bafc.png

 

image_1__25ac1.png

 

HUD graphic as well as M_DOOM for the deathmatch exclusive wad that I'm currently working on. The plot being that UAC has set up a virtual simulation for their marines to practice in, so they can be well prepared for the next invasion so they won't become wallpaper once again. Wanted to put the connection of the gothic architecture and the game's sci-fi plot together, so I married industrial aesthetics with gothic..

good, i like TEKWALL4 parts on the logo

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3 hours ago, Taw Tu'lki said:

Skyboxes

 

Sky.pngSky2.pngSky3.pngSky4.pngSky5.pngSky6.pngSKY.pnglightning1frame1.pnglightning1frame2.pnglightning1frame3.png3-DATA.png4-DATA.png


 


 

 

They look good but none of them loops properly.

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6 hours ago, Grieferus said:

They look good but none of them loops properly.

You're right. I didn't think about it.

But, maybe some of them can be mirrored.

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Posted (edited)

And what about these? They must be looped.

Blue and red.

image.png2.png1.png3.png

4.png5.png1.png2.png3.png4.png

 

Edited by Taw Tu'lki

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On 5/17/2024 at 3:45 AM, Average said:

Thanks for the likes folks.  Here's another version that I'm still working on.  It's obviously not a canon-style Doom monster but I think I might prefer it over my first attempt above.

 

ios-texture-fears5.png.5a3fef87a669303a9deaf05d3ed893ef.png

This is inspired by FEARS (Amiga) right? You actually used the game sprites?

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@Sonikkumania Yeah.  I should've said that.  I'm making a graphics replacements for a mod that makes Doom feel a little creepier to me and Fears is a pretty creepy game!  I still go back and play it once in a while. :)

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... that's cheating for my whole "importing textures solely from this thread" purpose but y'know what why not

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8 hours ago, Taw Tu'lki said:
Spoiler

 

Another one skyboxes

image.pngNIGHT.png

 

 

 

The second skybox reminds me of the cyberspace sky texture from HacX

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On 2/3/2024 at 6:11 PM, .ariK said:

I love the reference to the old weird official kick2 wad

doom50.png.2e984ff30d4de9272782c82012e659c8.png

 LOOK!

 

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I probably should stop playing with AI at this point because I don't have anywhere to use those things at and also they are too big, but I find it very addictive.

 

MOTHER-A-fram.png.78621e005e9c892adae690d1c70a72bd.pngPORTRAIT-fram.png.b2cc826334f6dd02e8a721dde6ef9b3f.png

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4 hours ago, Taw Tu'lki said:


BKG1.png

I see a cat (kitten?) face on this moon, intentional?

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7 hours ago, Andromeda said:

I see a cat (kitten?) face on this moon, intentional?

I don't think so. 

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31 minutes ago, plums said:

This is from cube faces of a 6-sided skybox stitched together, right? It might be worth seeing how it looks if you convert it to a rectangular image. There's an online tool that can do that here: https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html


I have 4 rendered images that were stitched together for this one. Each one is 256x128 so its a vanilla compatible long sky.

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On 5/16/2024 at 7:45 PM, Average said:

Thanks for the likes folks.  Here's another version that I'm still working on.  It's obviously not a canon-style Doom monster but I think I might prefer it over my first attempt above.

 

EDIT:  To clarify, the baddie comes from Fears by Bomb Software. :)

 

ios-texture-fears5.png.5a3fef87a669303a9deaf05d3ed893ef.png

 

Ah, that evil baby from Fears. Looks great! Big thumping heart for anything Amiga.:))))))

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35 minutes ago, Snaxalotl said:


I have 4 rendered images that were stitched together for this one. Each one is 256x128 so its a vanilla compatible long sky.

Ah, gotcha. The way the clouds curve into angled patterns is similar to the way 3D renders of skyboxes look without any perspective correction. Maybe you like it like that anyhow, though.

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