scifista42 Posted March 4, 2017 illuknisaa said:door http://imgur.com/TVlUdPT.png http://imgur.com/vkBrt3Y.png http://imgur.com/DgLFCU1.png http://imgur.com/epAuPak.png Looks more like a wall texture (similar to the ones in Quake's techbases) than a door to me. 0 Quote Share this post Link to post
EffinghamHuffnagel Posted March 5, 2017 EffinghamHuffnagel said:Edit: I just realized that if mine were used in conjunction with the standard ones from cc4-tex (red with dark red, blue with bright blue, etc), they could be used as a giant 128x128 key wall switch. So I took my own suggestion. Completely silly, but what the hell. Credit to NiGHTMARE for some of the colored comp textures from cc4-tex. 2 Quote Share this post Link to post
traversd Posted March 5, 2017 I think those comptile switches need some piping/cables/supports coming across to the switches themselves for support and the square section to be shaded a tad that they look raised more than the edges (hope that makes sense!). The buttons themselves could also just be the standard green too I think. Good stuff! 1 Quote Share this post Link to post
scifista42 Posted March 5, 2017 EffinghamHuffnagel said:http://i.imgur.com/9i9K5Kz.png http://i.imgur.com/AtspUpU.png http://i.imgur.com/Hk2MjY0.png http://i.imgur.com/xpCDF6d.png The buttons could rather have distinctly different colors than their respective backgrounds. 0 Quote Share this post Link to post
EffinghamHuffnagel Posted March 5, 2017 Yeah, I made the switch base out of the cc4 Compspan to match the borders. Didn't leave a lot of room for shading. I've also been toying with color-coordinating some switches to the textures they're on, especially as key indicators. I got tired of red/green shiny metal. Are these at all interesting/useful or just silly? 4 Quote Share this post Link to post
Gez Posted March 5, 2017 FuzzballFox said:Mmmmm! http://i.imgur.com/IPeFGM3.png http://i.imgur.com/HA46OXD.png http://i.imgur.com/zNNNGTy.png I've never seen red and black warning stripes. Usually the standards are red and white, or yellow and black; with yellow/black meaning "caution" and red/white meaning "keep clear". I've also seen yellow/black for "moves down" and "red/white" for "moves up" which is a convention that'd work well in Doom. 1 Quote Share this post Link to post
Fuzzball Posted March 5, 2017 I did do some other variations before back when I did the noir pack stuff- has red and white in there! 0 Quote Share this post Link to post
YukiHerz Posted March 5, 2017 Heavy edited from a photo I took of my cheap drawer, free to use commercially with no crediting and all that jazz. 1 Quote Share this post Link to post
YukiHerz Posted March 7, 2017 Recolors of that wood, wanted to see if it could work as flesh. 1 Quote Share this post Link to post
Quagsire Posted March 7, 2017 YukiHerz said:http://i.imgur.com/gCCMxTc.png Recolors of that wood, wanted to see if it could work as flesh. I can't stop seeing the original as flesh for some reason. 0 Quote Share this post Link to post
EffinghamHuffnagel Posted March 7, 2017 How's this look? I colorized it and over-saturated it. Spoiler Edit: Second try is a little better. More dark red, less dark brown. Spoiler Edit2: I realized the first panel looks better in the first version and the other panels look better in the second version (to me at least), so I added the first version back in, and spoilered them because they're so big. 0 Quote Share this post Link to post
EffinghamHuffnagel Posted March 8, 2017 I played with the Godmode Switch. The 'on' might be a little too dark. I was going off the look of SW2_8. Edit: I'm still not sure about the cheeks and nose. I kept playing with them. I think they need something, but I couldn't find how much or how bright. I like the eyebrows and ears, though. 1 Quote Share this post Link to post
Dragonfly Posted March 8, 2017 I hope you don't mind. I had a quick shot at doing the 'pressed state' of the switch. 0 Quote Share this post Link to post
Quagsire Posted March 8, 2017 Dragonfly said:I hope you don't mind. I had a quick shot at doing the 'pressed state' of the switch. https://i.gyazo.com/cb14502acfaedc3c1673eb443c012e24.png When you're walking around a level thinking you've cleared the enemies out but you hear a Cyberdemon. 1 Quote Share this post Link to post
Nevander Posted March 9, 2017 Needed the middle light on this floor for a project and wasn't sure if it was made before or not so I just made it really quick. Meant to be used in close proximity to the cement textures. 0 Quote Share this post Link to post
franckFRAG Posted March 13, 2017 Just a simple room for testing some new textures that I made, for the next french doom community project. 7 Quote Share this post Link to post
Memfis Posted March 13, 2017 EffinghamHuffnagel said:http://i.imgur.com/zBY4YvV.png For many of these it is hard to understand what is pressed and what is unpressed. Often after pressing the button becomes darker but top light becomes brighter??? 0 Quote Share this post Link to post
Gez Posted March 13, 2017 Memfis said:For many of these it is hard to understand what is pressed and what is unpressed. Often after pressing the button becomes darker but top light becomes brighter??? It makes sense. Light switches often work like this, a faint light on the switch when the lamp is off, so that you can find the switch in darkness. 0 Quote Share this post Link to post
esselfortium Posted March 13, 2017 franckFRAG said:https://i58.servimg.com/u/f58/19/04/99/63/screen10.jpg Just a simple room for testing some new textures that I made, for the next french doom community project. I like them a bunch! 0 Quote Share this post Link to post
printz Posted March 13, 2017 franckFRAG said:Just a simple room for testing some new textures that I made, for the next french doom community project. Any relation between that level and the proposed medieval-style megawad "Arcane Doom" which may have not taken off? 1 Quote Share this post Link to post
Gez Posted March 13, 2017 The Halloweeny color scheme (orange and black) makes me think it's rather tied to "Tangerine Nightmares". 0 Quote Share this post Link to post
AD_79 Posted March 13, 2017 franckFRAG said:Just a simple room for testing some new textures that I made, for the next french doom community project. Lovely stuff, Franck! A shame the palette doesn't seem to fade nicely, maybe some palette/colormap work could be done to solve that? 0 Quote Share this post Link to post
franckFRAG Posted March 13, 2017 Wow, I'm surprised that the name "Arcane Doom" is still mentioned! Arcane Doom is a very old project that will never happen... Gez become better informed :P Allright AD, the palette is already slightly worked again, but perhaps we should a wider orange palette. 0 Quote Share this post Link to post
jmickle66666666 Posted March 14, 2017 @franckFRAG i think i have an extended orange palette that i worked on for my orange project, i can see if i can dig it up if you want 0 Quote Share this post Link to post
TwinBeast Posted March 14, 2017 Makes me think the face details could look cool for new faces for enemies. Yea, the orange color ramp looks like... was/is it really like that in Doom? Should either fade to red color or brown colors, not both like that. ID should have done some manual tweaks on the colormap. 0 Quote Share this post Link to post
riderr3 Posted March 16, 2017 Did someone have custom animated switch textures? There are few in TNT wad I know. 0 Quote Share this post Link to post
Marlamir Posted March 16, 2017 try to look at realm667 repository, there are lots of texture packs with custom switch texture. 0 Quote Share this post Link to post
gaspe Posted March 17, 2017 On 22/2/2017 at 8:10 AM, FuzzballFox said: Have some lights- based on the panels from the first game, but aligned to 64 stuff! Comes in a couple of sizes and various orientations~ :) How are you able to make a grid over the light like that? 0 Quote Share this post Link to post
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