Martin Howe Posted June 19, 2018 On 12/14/2016 at 10:49 AM, illuknisaa said: I love this. However, the map I'm making needed a COMP variant so I knocked one up. It's different from the original COMP texture as it keeps the silver panelling but still tiles in with the COMP framework. This is a 32-bit PNG of just the frame itself, that can be pasted over these as necessary. 3 Quote Share this post Link to post
Teder Posted June 20, 2018 (edited) Brightmaps for classic mwalls and alternatives versions of brightmaps. Could be use as animation too. Some compblue variation: Do you see something lurking deep in the blue? And some flat for the end: Ok, last one: Edited June 20, 2018 by Teder 15 Quote Share this post Link to post
Aquila Chrysaetos Posted June 20, 2018 A flat I made in about five minutes in MS Paint. Made from this image: Provided courtesy of @Lüt. 4 Quote Share this post Link to post
DooMAD Posted June 22, 2018 Cross-pasting this here since my Blasphemer/Heretic/Hexen pack has also now been paletted for Doom: Not all of it will be useful for Doom, since it's more medieval-themed, but some bits are universally handy. Still slightly work-in-progress, but feel free to use anything you like the look of. Credit again to Dragonfly and Fuzzball for some of the bits I borrowed from their contributions earlier in this thread. 2 Quote Share this post Link to post
Aquila Chrysaetos Posted July 8, 2018 (edited) Bumping this thread with some skies I made in Gimp. Seamless variations of the E4 sky in various colors. Not concrete of whether they work with the base palette, unfortunately. Blue: Brown: Grey: Orange: Red: Edit: If you want to use these skies, feel free. Also, they do render properly in PRBoom, so Boom projects can use these. Edited July 8, 2018 by Aquila Chrysaetos 5 Quote Share this post Link to post
joepallai Posted July 9, 2018 one of my favorite threads...I want to use damn near everything I see here. 2 Quote Share this post Link to post
AustroDoomer Posted July 9, 2018 Here some of my textures, recolors of doom and heretic and a flat. Feel free to use it in your maps 1 Quote Share this post Link to post
Misty Posted July 9, 2018 @Aquila Chrysaetos hey, look, blue sample was perfect for these two sky recolours: Well, here, I'm leaving this custom palette as contribution to this thread. Feel free use it, tweak it and change colours. It replaces blue and green ranges. I generated this randomly as example for one person. Zip contains main palette and colormap. Don't forget about credits ;) custom palette.zip 5 Quote Share this post Link to post
Solmyr Posted July 9, 2018 Some random texture edits i made a while ago. 13 Quote Share this post Link to post
Aquila Chrysaetos Posted July 9, 2018 (edited) Some more variants of a couple stock Doom textures. Ever wanted the WOODMET textures to have caco or knight blood on it? If so, then here you go. Blue: Green: Made in Gimp in about 20 minutes. Disclaimer: I don't know yet if these are compatible with the base Doom palette. These will not render properly in the base Doom palette, you will need a truecolor port. All textures I post here are always for public use. Edited July 9, 2018 by Aquila Chrysaetos 1 Quote Share this post Link to post
gaspe Posted July 9, 2018 1 hour ago, Aquila Chrysaetos said: Made in Gimp in about 20 minutes. Why do you waste all that time? Slade has a color remap function that allows you to do those kind of simple recolors in less than 1 minute, and the result is compatible with the Doom palette. 0 Quote Share this post Link to post
Aquila Chrysaetos Posted July 9, 2018 @gaspe, because Slade doesn't work on my machine (missing MSVCP120.dll). And I like Gimp anyway, I'll probably start making new textures soon. 0 Quote Share this post Link to post
leodoom85 Posted July 10, 2018 Trying this recolored "yellowblu" 8 Quote Share this post Link to post
Tango Posted July 11, 2018 On 7/9/2018 at 12:15 PM, Aquila Chrysaetos said: @gaspe, because Slade doesn't work on my machine (missing MSVCP120.dll). And I like Gimp anyway, I'll probably start making new textures soon. this isn't to say that Gimp or some other editing program wouldn't have a place in your editing workflow - but I think things will be unquestionably harder if you don't have slade working. I have encountered the same dll errors as you before and I am pretty sure I fixed it by just finding the right dlls on the web and placing them inside my slade directory, and then the problem went away 0 Quote Share this post Link to post
Dragonfly Posted July 11, 2018 On 7/10/2018 at 3:03 AM, leodoom85 said: yellowblu goldpoop 1 Quote Share this post Link to post
Gabenslair Posted July 13, 2018 I had made quite a few cartoony textures for my personal Doom wads for awhile, so I'd show you some of my highlights. Keep in mind that nothing is in the DOOM palatte. 3 Quote Share this post Link to post
CrazyDoomguy Posted July 13, 2018 Flat 64x64 pixel and wall texture 128x64? 0 Quote Share this post Link to post
Teder Posted July 13, 2018 On 7/9/2018 at 9:15 PM, Aquila Chrysaetos said: @gaspe, because Slade doesn't work on my machine (missing MSVCP120.dll). And I like Gimp anyway, I'll probably start making new textures soon. @Aquila Chrysaetos you can manualy download all needed dll. 1 Quote Share this post Link to post
elend Posted July 13, 2018 @Gabenslair I like that city background as a sky, because its pixels seem well sorted. Especially the gradient in the sky using dithering, etc. Well done, any ingame screenshots of that? 0 Quote Share this post Link to post
Gabenslair Posted July 14, 2018 (edited) @elend Delivered. I have plenty of variants of the same image in-case your looking for a more "Vibrant" city or a "Doomy" city, but I have a truckload of made textures in a bag along with other textures i stole borrowed from various threads, games, and Torment0r666 packs. The textures i made below it were made in the mind of making another holiday themed wad, but i haven't gotten around to using them. Edited July 14, 2018 by Gabenslair Had to remove unnessesary data. 0 Quote Share this post Link to post
elend Posted July 14, 2018 @Gabenslair Oh yes! That looks indeed very nice. Really, a little bit of manual touch up and in most cases dithering really helps a lot. It's a pity that most sky textures are just resized photos crammed into Doom's Palette. Hmm... maybe I should try some on my own. 0 Quote Share this post Link to post
kdoom Posted July 14, 2018 Is anyone attempting to compile this threads content into a useful texture .wad? There is some nice stuff in here. 0 Quote Share this post Link to post
Novaseer Posted July 14, 2018 COMPSPAN bricks: 32-high and 16-high COMPSPAN panels: 2 Quote Share this post Link to post
Novaseer Posted July 14, 2018 Double post, I know, but how's this for a door texture? 3 Quote Share this post Link to post
Dragonfly Posted July 14, 2018 I don't think I'd assume that was a door. It looks very similar to a typical wall decoration; but it depends how it's done in game. If you 'force' the player to have to use this as a door then they'd understand it's a door. 0 Quote Share this post Link to post
Novaseer Posted July 14, 2018 1 minute ago, Dragonfly said: I don't think I'd assume that was a door. It looks very similar to a typical wall decoration; but it depends how it's done in game. If you 'force' the player to have to use this as a door then they'd understand it's a door. Any way to make it seem more... door-like? 0 Quote Share this post Link to post
Fletcher` Posted July 14, 2018 52 minutes ago, Novaseer said: Any way to make it seem more... door-like? Add some corner pieces to the bottom or handles. 0 Quote Share this post Link to post
Mr.Rocket Posted July 14, 2018 (edited) Yeah or maybe a switch in the wall that is always next to the said door texture. Otherwise as rf' suggested or maybe even some support2 like textures on the sides of the door texture to give it the impression that it actually moves up and down. Looks good though! Edited July 14, 2018 by Mr.Rocket 0 Quote Share this post Link to post
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