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Post your Doom textures!


Jimmy

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General Rainbow Bacon posted some great photos of his trip to Twin Sisters Mountain on FB, so snagged a few and made them into skies


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Original

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The texture has dimensions 256x128, it was just upscaled to make each pixel take 2x2 pixels in the picture above, probably only to make the picture appear sufficiently big on this forum page.

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Well I'm dumb. But nonetheless, the WAD has them in 256x128. Basically what scifista said below me is the reason I didn't check it out.

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I also didn't check out the "Original" links - the word "Original" made me think that the links would contain the (big) photos that the textures were originally based on.

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NiGHTMARE said:

http://i.imgur.com/mZJ7DBN.png

Credits to Jimmy, Cage, and myself.

I know they're part of the (unused?) stock patch from Doom IWADs, but the dark vertical lines in the latter halves of your SHAWN-based textures look more like a bug than a feature to me.

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Dragonfly said:


this MAP Remind me too much of DBZ Kami House way very much it.

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Okay wow, even that site deleted the images for no reason.
EDIT: Okay nvm, the image URL format slightly changed for some reason. They seemed slightly shorter when repasting them into the bbcode strings.

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Some IWAD edits here and there:

Rough metal door:


A version of a BRONZE texture I forgot the name of without lines AND it's 128x128:


A 128x128 computer panel made from IWAD textures:


Some more things:

bzzrak said:

And my absolutely favourite one, 128x128 BIGDOOR6:
http://i.imgur.com/G57goqB.png

Mind if I make some edits for that?
Oops, too late :)

Metal wall with interior:


The same wall but with EXTRA interior:


BRONZE and metal interior:


BRONZE and EXTRA metal interior:


Flesh and metal go together like bread and butter:


But don't add too much or- oops... We have this now:

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^ Now this is the proper way of adding lights to the bottom parts of textures, in contrast to the ones in the previous posts, where the lights kept their dark brown borders from BIGBRIK even though the new texture's main color was entirely different.

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