CanyonJack Posted October 16, 2018 (edited) On 10/13/2018 at 9:47 AM, CWolf said: Well... I spent whole evening yesterday for make its basic shape and detail. Colored it just few minutes ago. nice dude... i like the direction you took with it Edited October 16, 2018 by CanyonJack 1 Quote Share this post Link to post
RonLivingston Posted October 17, 2018 anyone got textures from heretic II? 0 Quote Share this post Link to post
Gabenslair Posted October 26, 2018 STARBLK or STARDRK, something I find to be important for those "Techy" maps. 5 Quote Share this post Link to post
Empyre Posted October 27, 2018 (edited) @Gabenslair I like that! Could you also do a dark version of either STARG2, STARGR2, or STARTAN2? Edited October 27, 2018 by Empyre 1 Quote Share this post Link to post
Gabenslair Posted October 28, 2018 On 10/27/2018 at 2:47 AM, Empyre said: @Gabenslair I like that! Could you also do a dark version of either STARG2, STARGR2, or STARTAN2? i could do that, i feel like this custom startan is the most essential startan in my book. First to STARRED, STARDBM (Star DarkBrown), STARDGN (Star Dark Green), ect. 0 Quote Share this post Link to post
Deadwing Posted October 30, 2018 Do you guys know where I can find some cool Doomish hellish switch textures? =x 0 Quote Share this post Link to post
Marlamir Posted October 30, 2018 Try to look on realm667.com there are shitloads of textures, im sure you will find something. 0 Quote Share this post Link to post
WH-Wilou84 Posted October 30, 2018 Deus Vult II may contain what you're after. 0 Quote Share this post Link to post
ETTiNGRiNDER Posted October 31, 2018 The rock-overlaid-on-dirt one is a little eh but all the rest look cool! 1 Quote Share this post Link to post
Doom_Dude Posted November 3, 2018 (edited) Made this brick wall texture today and a couple matching flats. Example screenshot in the spoiler. Spoiler Edited November 3, 2018 by Doom_Dude 18 Quote Share this post Link to post
elend Posted November 3, 2018 Yeah, looks nice indeed. Could even fit an egyptian themed map, I think. Great work! 1 Quote Share this post Link to post
Doom_Dude Posted November 5, 2018 (edited) Hay thanks Marlamir and elend. I made a few more. By the way, anybody can use these if they want, refurbish them, put em in a stew... doesn't matter. I had a red texture that was kinda plain in a particular ruined temple map so I hacked some of the marble demon parts together for it and ended up with this one. So then I made some 128x256 walls. This one has a stone and rust kinda thing going on. Then this green moss stuff might be good in a cave.. This red stuff would probably be good in hell. Demon face texture screenshot. Spoiler Edited November 5, 2018 by Doom_Dude 8 Quote Share this post Link to post
Marlamir Posted November 5, 2018 59 minutes ago, Doom_Dude said: This one will definitely going to be used. I like it. 1 Quote Share this post Link to post
Doom_Dude Posted November 5, 2018 (edited) Cool man. By the way I just updated / uploaded that texture as it had a faint line across the snout under the eyes that was a leftover from the marbface texture that has the pentagram on it.. Anyhow should be fixed now. Edited November 5, 2018 by Doom_Dude 2 Quote Share this post Link to post
elend Posted November 6, 2018 Those walls definitely look very nice! 1 Quote Share this post Link to post
CanyonJack Posted November 6, 2018 I got bored and started playing around with some textures. I ended up making a couple okay ones but I decided just to post this cracked green brick one. The other one I made from a DOOM 3 logo and I guess it kinda fits with the whole 'hell on earth' thing. I don't really know why I made it I just thought it looked cool. 7 Quote Share this post Link to post
Nootrac4571 Posted November 9, 2018 Here are the gfx I made for Demonastery: 57 Quote Share this post Link to post
elend Posted November 9, 2018 Oh god, this is amazing! I really love this stuff, especially how perfectly fits the stock textures. Great work on these, would love to use some, yet have no idea how to actually. 4 Quote Share this post Link to post
Nootrac4571 Posted November 9, 2018 23 minutes ago, elend said: would love to use some, yet have no idea how to actually. Just make a normal room, then cram arches into every available space and give it a needlessly complicated patchwork of floor textures, it's what I did ;) 7 Quote Share this post Link to post
Empyre Posted November 9, 2018 2 hours ago, elend said: Oh god, this is amazing! I really love this stuff, especially how perfectly fits the stock textures. Great work on these, would love to use some, yet have no idea how to actually. 1 hour ago, Nootrac4571 said: Just make a normal room, then cram arches into every available space and give it a needlessly complicated patchwork of floor textures, it's what I did ;) I think he means that he doesn't know how to turn those big pictures into textures and sprites. It would be awesome if you would put all of that into a WAD file, with a WADINFO inside telling us how to credit you. 2 Quote Share this post Link to post
Nootrac4571 Posted November 9, 2018 37 minutes ago, Empyre said: It would be awesome if you would put all of that into a WAD file, with a WADINFO inside telling us how to credit you. I can totally do that. Is there any convention about naming them in the .wad? So as to avoid conflicting with other texture packs etc? 0 Quote Share this post Link to post
Gez Posted November 9, 2018 You could prefix them N4_ or something. That should be enough. (I'm not suggesting just N_ because that's already taken by Nick "Nightmare" Baker.) 1 Quote Share this post Link to post
Bridgeburner56 Posted November 9, 2018 does nightmare have a texture pack available somewhere? 0 Quote Share this post Link to post
Marlamir Posted November 9, 2018 Yes on realm 667: https://realm667.com/index.php/en/downloads/texture-stock/220-nightmare-texture-pack 1 Quote Share this post Link to post
Marlamir Posted November 9, 2018 (edited) The editing to doom engine end up really well. Spoiler Edited November 9, 2018 by Marlamir 3 Quote Share this post Link to post
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