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Post your Doom textures!


Jimmy

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2 hours ago, MTX1996 said:
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All of the images have been made utilizing Doom's existing textures.  I plan on using these textures in a megawad that I'm working on, but I figured it wouldn't hurt if I were to share what I've made.

A large version of the FLAT22 texture
BIGFTEK1.png.fd782edf0f22877bf9283e798783d8a6.pngBIGFTEK2.png.f6b98680940fed5f495852a05b35aa44.pngBIGFTEK4.png.c65e93c36537de7c597a70a03e9f2b81.pngBIGFTEK3.png.47a5e310d0d4a75027b33156eaf47129.png

Some wood flats, crates, fence and rail textures mainly using Doom II's WOOD6/7/8/9 textures

DRKWDFLT.png.025b203619e56de0f90a06c7014297bb.pngWOODFLAT.png.b17b928eb8064754e7443e4447a34baf.pngWDCRATLG.png.a1ab84b13b6b5869161a6065ef691a08.pngWDCRATSM.png.d6b5829e591adbd1b23a0a9da855edab.pngWOODFENC.png.c93b10812f18cbd166dca5bcbfd521a5.pngWOODRAIL.png.fd39c0a9b40a8310d3e638852c754bcf.pngWDSTEPRL.png.6b21e8c093fa43211c8fb9d25bdf161d.png

Wire textures created using MIDGRATE and MIDBRN1 as a base, as well as TEKWALL4 for the background
FLATTEK1.png.3d7f296482aa9620ee37eae2f8f0270f.png

An assortment of bookshelf textures
BOOKSHF3.png.b28965d9a4837a678765697cfb2a6484.pngBOOKSHF2.png.cd85f11cd0c697aa16138833b925ffc7.pngBOOKSHF1.png.0a3f2e54447289e5928868a4449486cd.pngITEMSHLF.png.c70e265a769dc791a060942c94c8997b.png

Some various kitchen/pantry textures
DISHSHLF.png.61a41b584a0c1e5613b6ee362d35e4fd.pngFOODSHLF.png.709dff48e5f48d0dcee00524f03f5979.pngWINESHLF.png.15d990eb836e942b77223d5b050eda33.png

Chandeliers made utilizing the candelabra's sprite
BIGCHAND.png.6b4116830f5484451fe40e0e233177fb.pngSMLCHAND.png.b7a496abb422b199255dc7ee23a407bc.png
Another marble texture variant
MARBLE4.png.265b3dc9a602328ff6bb882f2804c535.png

Yeah, there's quite a bit here...

 

 

IMO, some people need to just come together and work on a "doom style details immersion texture pack" for the people who want to make more "realistic levels" with proper doom style textures.

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1 hour ago, XLightningStormL said:

IMO, some people need to just come together and work on a "doom style details immersion texture pack" for the people who want to make more "realistic levels" with proper doom style textures.

I was thinking about this. Almost like a convenience pack of textures that fill in small gaps but nothing too extreme.

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5 hours ago, MTX1996 said:
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All of the images have been made utilizing Doom's existing textures.  I plan on using these textures in a megawad that I'm working on, but I figured it wouldn't hurt if I were to share what I've made.

A large version of the FLAT22 texture
BIGFTEK1.png.fd782edf0f22877bf9283e798783d8a6.pngBIGFTEK2.png.f6b98680940fed5f495852a05b35aa44.pngBIGFTEK4.png.c65e93c36537de7c597a70a03e9f2b81.pngBIGFTEK3.png.47a5e310d0d4a75027b33156eaf47129.png

Some wood flats, crates, fence and rail textures mainly using Doom II's WOOD6/7/8/9 textures

DRKWDFLT.png.025b203619e56de0f90a06c7014297bb.pngWOODFLAT.png.b17b928eb8064754e7443e4447a34baf.pngWDCRATLG.png.a1ab84b13b6b5869161a6065ef691a08.pngWDCRATSM.png.d6b5829e591adbd1b23a0a9da855edab.pngWOODFENC.png.c93b10812f18cbd166dca5bcbfd521a5.pngWOODRAIL.png.fd39c0a9b40a8310d3e638852c754bcf.pngWDSTEPRL.png.6b21e8c093fa43211c8fb9d25bdf161d.png

Wire textures created using MIDGRATE and MIDBRN1 as a base, as well as TEKWALL4 for the background
FLATTEK1.png.3d7f296482aa9620ee37eae2f8f0270f.png

An assortment of bookshelf textures
BOOKSHF3.png.b28965d9a4837a678765697cfb2a6484.pngBOOKSHF2.png.cd85f11cd0c697aa16138833b925ffc7.pngBOOKSHF1.png.0a3f2e54447289e5928868a4449486cd.pngITEMSHLF.png.c70e265a769dc791a060942c94c8997b.png

Some various kitchen/pantry textures
DISHSHLF.png.61a41b584a0c1e5613b6ee362d35e4fd.pngFOODSHLF.png.709dff48e5f48d0dcee00524f03f5979.pngWINESHLF.png.15d990eb836e942b77223d5b050eda33.png

Chandeliers made utilizing the candelabra's sprite
BIGCHAND.png.6b4116830f5484451fe40e0e233177fb.pngSMLCHAND.png.b7a496abb422b199255dc7ee23a407bc.png
Another marble texture variant
MARBLE4.png.265b3dc9a602328ff6bb882f2804c535.png

Yeah, there's quite a bit here...

 

 

Fantastic work

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Here's a bunch.   Made this stained glass of baron in front of sky3 and broken version in shape of Hexen's as well as pipes over ashwall in late 90's or early 2000's.

 

Rest I think I made around 2012.    Do whatever with them.

GLASBOH1.png

GLASBOH2.png

PIPEASH.png

SPBLUERK.png

SPEIRE1.png

SPEIRE2.png

SPEIRE3.png

SPEIREB1.png

SPEIREB2.png

SPEIREB3.png

Edited by Gokuma

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And who is the author of these textures, can I use, recoloring, them in my Wad ?

Found it in Valiant, Stardate20x7 CC4 :)

LITE_G1.png

LITE_O1.png

LITE_R1.png

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You could quick colorremap or colorise that original Doom white light texture in Slade and save yourself the time of waiting for a response.

Edited by Gokuma

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ECwJmy0.png

 

Baby's first texture edit! Just spent a couple minutes mucking around for a mapset I'm making. Based off a concrete wall in Jimmytex.

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I've been practicing making custom textures from scratch since I'm trying to make a game

image.png.72a63373153edda970521c77bb572542.png

64x128, not yet converted to any palette. I have full tilesets (it's gonna use the Silent Hill/Spyro approach of making a tileset and mapping each part onto a quad of a level mesh) but they're on my other computer so there's only this for now :P

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On 10/29/2019 at 8:24 PM, LoneAlpha2401 said:

Reinterpretation of FIREBLU

Now that is pretty nice. A lot easier on the eyes and makes more sense. I might throw that into my autoload.

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On 10/29/2019 at 9:24 PM, LoneAlpha2401 said:

Reinterpretation of FIREBLU

 

EmQNovN.png  1SgPPCw.png

 


Wow, the change in game is wonderful!
Could you make a little variant of it with a little more spce between the rocks?
As this, its looks a lot like the Heretic lava flat

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Cyberpunk with Neo-90s aesthetics, UAC Phone Booth with proprietary Videocall tech capability

4w2Y5W5.png
Also obligatory Duke Nukem 3d/The Man from U.N.C.L.E reference.
mb2Sv3i.png
If you wanna use these, you gotta have GZDoom, and resize them to 160x72 in a paint editing program with alpha support (i.e Paint.Net) otherwise you can just edit out the transparent glass, and have an empty texture if you wanna use it for vanilla/boom/etc

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Some texture edits from my NaNoWADMo project, fell free to use and credit me for edits and ID for original textures

1CY1Beo.png

097JhoV.png

u1dqi6N.png

SzpCBps.png

 

u9xWQJK.png

 

gc0lFVs.png 1nQkFQv.png bIJC2U9.png VTUnq6m.png

Edited by Walter confetti

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9 hours ago, P41R47 said:

Could you make a little variant of it with a little more spce between the rocks?

Done.

jC6AirH.png    7QBvpZc.png

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On 10/31/2019 at 12:21 AM, Kapanyo said:

 

I've been practicing making custom textures from scratch since I'm trying to make a game

 

 

This is nice looking not-yet-revenant in role of texture. Keep it up, I really like what I see there.

 

On 10/31/2019 at 12:21 AM, Kapanyo said:

it's gonna use the Silent Hill/Spyro approach 

 

Seriously... Spyro...

i woulde believe about silent hill but... a freaking purple dragon Spyro?

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3 hours ago, Wereknight said:

Seriously... Spyro...

i woulde believe about silent hill but... a freaking purple dragon Spyro?

How did you get this out of what Kapanyo said?

On mercredi 30 octobre 2019 at 10:21 PM, Kapanyo said:

(it's gonna use the Silent Hill/Spyro approach of making a tileset and mapping each part onto a quad of a level mesh)

It's obviously about how the engine works, not about the aesthetic themes of the games...

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