curtiscat2001 Posted November 28, 2019 a simple mouth like switch! feel free to use 13 Quote Share this post Link to post
curtiscat2001 Posted November 28, 2019 ynow do you guys know any good tutorials on programming the textures into a wad? 1 Quote Share this post Link to post
Gez Posted November 28, 2019 http://slade.mancubus.net/index.php?page=wiki&wikipage=How-to-Import-Textures 4 Quote Share this post Link to post
curtiscat2001 Posted November 28, 2019 more textures for the doom god 5 Quote Share this post Link to post
Alper002 Posted November 29, 2019 15 hours ago, curtiscat2001 said: Could you provide that green-glowing face on its' own, without any wall texture behind it? Same with the mouth switch. That way, we can apply the graphic on a texture of our own choice with ease! 5 Quote Share this post Link to post
xtor981 Posted November 29, 2019 (edited) curtiscat2001, oh, it's all in jpg... Possibly better way to use png without blur effect, Inherent uploaded file format :) Edited November 29, 2019 by xtor981 4 Quote Share this post Link to post
curtiscat2001 Posted December 1, 2019 On 11/29/2019 at 1:43 PM, xtor981 said: curtiscat2001, oh, it's all in jpg... Possibly better way to use png without blur effect, Inherent uploaded file format :) ah, sorry didnt know that 0 Quote Share this post Link to post
curtiscat2001 Posted December 1, 2019 the switches on their own 11 Quote Share this post Link to post
Marlamir Posted December 1, 2019 For personal project i tried to make some sky textures today. the hellish one still needs to be converted yet im not sure if i going to use the hellish one. Spoiler 6 Quote Share this post Link to post
nrofl Posted December 7, 2019 (edited) Made a sky oh yeah by the way feel free to use it just credit me Edited January 5, 2020 by nue 16 Quote Share this post Link to post
baja blast rd. Posted December 10, 2019 (edited) Spoiler Suggested names: On 7/4/2018 at 11:56 AM, Gez said: I hope you named these textures SW1MAES and SW2MAES. Edited December 10, 2019 by rdwpa 54 Quote Share this post Link to post
Fletcher` Posted December 10, 2019 Thanks, I hate it. Please never stop. You monster. 6 Quote Share this post Link to post
00_Zombie_00 Posted December 10, 2019 (edited) Edited December 10, 2019 by 00_Zombie_00 14 Quote Share this post Link to post
XLightningStormL Posted December 11, 2019 Some quick and dirty signs that reference The Big Lez show. 1 Quote Share this post Link to post
Dynamo Posted December 20, 2019 A simple edit to have a marble variant of the doom light flat. 14 Quote Share this post Link to post
RonLivingston Posted December 20, 2019 On 12/11/2019 at 8:43 PM, 00_Zombie_00 said: Hmm, Sepia Knee deep in the dead, and cold temperature edits and darkening, good one 3 Quote Share this post Link to post
Dynamo Posted December 21, 2019 Here are some more Marble textures for all you temple lovers, based on a CS edit. All credits for this go to Mikolah. 38 Quote Share this post Link to post
The_MártonJános Posted December 31, 2019 Lost Soul architecture is the rave all along, baby!!Really unpolished attempts, because I wanted to compliment 'nineteen w/ them, and uhh... it couldn't happen in the first 364 days for reasons. Heh. Next time I consider doing SKULWALL, SKULWAL3, FLAT5_6 and SP_FACE2. 17 Quote Share this post Link to post
Simon666 Posted January 7, 2020 (edited) Door texture inspired by BTSX, very early wip! Edited January 7, 2020 by Simon666 typo 15 Quote Share this post Link to post
OniriA Posted January 12, 2020 (edited) A custom switch. And Wall. Edited January 12, 2020 by OniriA 9 Quote Share this post Link to post
XLightningStormL Posted January 17, 2020 Sick of using bootleg or Duke3D cash registers? Not anymore, an authentic doom-style 90s-throwback cash register. Also a paper-box (Because I played F.E.A.R and wanted it for RN) And Wall Phone (based off the Duke3D one, also inspired by F.E.A.R) Take into account all of these have been resized so you can actually see them, but don't worry, just resize them (so the phone is actually 64x32, Paperbox is 40 x 32, Register is 128x40) Take into account all these will have to be split up if you want to use them properly (though the paperbox and register should only be split up in flat + texture for the purpose of easy wrapping in the Doom Builders) 13 Quote Share this post Link to post
Dynamo Posted January 17, 2020 A fan texture to go with TEKGREN. Based off a similar texture for METAL2 from Lost Civilization. 13 Quote Share this post Link to post
elend Posted January 18, 2020 I recently made some water for my map. And while I was at it, I thought I could also do some toxic slude, blood, mud, etc. The liquids are 128 x 128 and in 24-bit png format (the anim.gifs don't do them justice). They are meant for zdoom maps played in OpenGL but might also look good in Doom dimensions. Try resizing and repalettizing them if you want. All caustics were created with Caustics Generator free version by Dual Heights and then adjusted and modified with a bunch of filters and distortions as to make them not look so bland. Please use them if you want, just gimme a small credit maybe. Most of the work was done by the Caustics Generator, though. Download everything here: http://www.vidgames.de/images/temp/doom_wad/elend_liquids.zip Also while I was at it, I tried some more filters and crap which then resulted in those two fleshy looking things. The animation is a bit wonky, but you might just as well enjoy any single frame of them as its own texture. They all tile well of course. 24 Quote Share this post Link to post
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