ViolentBeetle Posted April 2, 2022 Just now, kwc said: These look excellent! Although the idea of nabbing stuff off of one's artstation page betrays the general grey-area nature of texture-modding in a strange way that leaves me kinda uncomfortable. It's not much different from grabbing textures from other commercial games, something I would do gleefully and have done with done with Darksouls, Doom or Duke, but when it comes to directly grabbing from people's artstation pages, I have resisted the urge in the past. I feel sort of weird bringing it up, it's not (can't stress this enough) a dig against yourself or your work and I worry positing doing so as a problem in the texture thread may risk a big derail, I guess I just needed to say it. Yeah, I was thinking of it too and you are probably right. I think I won't use it just yet and try to contact the author for permission. I was always planning to do so, but artstation interface is not very user-friendly and I was excited to share what I did in my free time. 1 Quote Share this post Link to post
ViolentBeetle Posted April 3, 2022 Time to do some heretic switches now 13 Quote Share this post Link to post
ViolentBeetle Posted April 4, 2022 (edited) More heretical switches. This scull wasn't a switch originally, but now it is Some heretical doors. Can be paired with original texture to be used as a switch. I'm not sure if filling black areas in the middle was a good idea. Update: Did a little color remap. It was harder than I expected. I suppose if you are in Rlyeh somewhere, you can see this kind of door. Edited April 4, 2022 by ViolentBeetle 15 Quote Share this post Link to post
Gez Posted April 4, 2022 1 hour ago, ViolentBeetle said: More heretical switches. This scull wasn't a switch originally, but now it is IIRC, there's a better version of that in the HPack resources. I'm pretty sure the skull itself had been animated (jaw closed). 1 hour ago, ViolentBeetle said: Some heretical doors. Can be paired with original texture to be used as a switch. I'm not sure if filling black areas in the middle was a good idea. Are those intended for Heretic or for Doom? They seem to fit the Doom key colors... 0 Quote Share this post Link to post
ViolentBeetle Posted April 4, 2022 (edited) 9 minutes ago, Gez said: Are those intended for Heretic or for Doom? They seem to fit the Doom key colors... Paletted for doom, yes. I'll have a look at the resource pack too. (If only I knew how to download the whole repo lmao) Edited April 4, 2022 by ViolentBeetle 0 Quote Share this post Link to post
Gez Posted April 4, 2022 3 hours ago, ViolentBeetle said: (If only I knew how to download the whole repo lmao) You go to the main page for the project, click on the "Code ▼" button, and select "download zip". 0 Quote Share this post Link to post
Geodesic Dome Enthusiast Posted April 4, 2022 On 3/31/2022 at 9:02 AM, ViolentBeetle said: Those are pretty skies, but I feel like it could be better if clouds were to move so they don't recede on the same spot as the mountains in the middle. made these a few days ago but was too busy mapping to post them. How are they? 11 Quote Share this post Link to post
ViolentBeetle Posted April 4, 2022 3 minutes ago, Geodesic Dome Enthusiast said: made these a few days ago but was too busy mapping to post them. How are they? Yeah, I think this makes for a better composition. 0 Quote Share this post Link to post
smeghammer Posted April 4, 2022 I like tinkering with the classic rusty metal textures - here are a couple of exit variants I just made (I'll update my smegtex WAD tomorrow probably): 8 Quote Share this post Link to post
gwain Posted April 4, 2022 14 minutes ago, Geodesic Dome Enthusiast said: Dreary cities small version for editing 6 Quote Share this post Link to post
ViolentBeetle Posted April 4, 2022 Importing a scary head from Hexen into Doom architecture I also thought it would be interesting to add a switch into the mix to turn the fire on and off, but didn't settle for anything good yet. As a bonus, extinguished torches. It's not quite clear what they are at a glance, but might work when mixed with working ones. 13 Quote Share this post Link to post
Geodesic Dome Enthusiast Posted April 5, 2022 *blinks at you* an eye switch in my own style alongside some veiny flesh flats 5 Quote Share this post Link to post
Wadmodder Shalton Posted April 5, 2022 5 hours ago, Geodesic Dome Enthusiast said: Dreary cities 4 hours ago, gwain said: small version for editing To me, it reminds me alot like the cover art for A Perfect Circle's Emotive for some reason. 0 Quote Share this post Link to post
gwain Posted April 5, 2022 23 minutes ago, Wadmodder Shalton said: To me, it reminds me alot like the cover art for A Perfect Circle's Emotive for some reason. ayye another tool fan :))) 0 Quote Share this post Link to post
Shrekmeister Posted April 5, 2022 Spoiler i found it on google i cant really make a texture but i can post some texture that i found on google 3 Quote Share this post Link to post
Shrekmeister Posted April 5, 2022 6 hours ago, DENTYZ said: Reveal hidden contents i found it on google i cant really make a texture but i can post some texture that i found on google it got some unique texture you would not see in doom and doom 2 or final doom 0 Quote Share this post Link to post
Gez Posted April 5, 2022 6 hours ago, DENTYZ said: i cant really make a texture but i can post some texture that i found on google Please don't. I suppose you can post links to these texture packs, especially if they aren't on well-known sites like The Afterglow or Realm667. 8 Quote Share this post Link to post
Dragonfly Posted April 5, 2022 Thats a texture set by NeuralStunner. Always credit your sources. https://forum.zdoom.org/viewtopic.php?f=37&t=62118 4 Quote Share this post Link to post
Stethr1 Posted April 5, 2022 I haven't really made many textures for doom but here's a couple. Generic brick texture. It's based off a photo I took of some bricks from my old school. I wanted to use it in a wad but ultimately I just used the stock doom 2 textures. Red skybox. Just based off a random photo I took of the valley I live in. (higher res version here) Don't know if this one counts since It's based off an HDRI from Polyhaven but I did modify it somewhat. 9 Quote Share this post Link to post
ViolentBeetle Posted April 5, 2022 (edited) Anyone ever thought about shrinking metal hexagon flat before? Surely, I can't be the first one, but I never saw it done. I saw some alternate flats on this scale, but not classic. Also played around with color remap some more. I think this looks bad, but in an amusing way, so wanted to share. Edited April 5, 2022 by ViolentBeetle 5 Quote Share this post Link to post
DannyMan Posted April 5, 2022 9 hours ago, Cr1ppling said: Red skybox. Just based off a random photo I took of the valley I live in. (higher res version here) Can I use that in my wad? I'll credit you 1 Quote Share this post Link to post
Stethr1 Posted April 5, 2022 57 minutes ago, DannyMan said: Can I use that in my wad? I'll credit you Sure! 0 Quote Share this post Link to post
Scypek2 Posted April 6, 2022 The skull switch seems like a good candidate for an animated switch texture. -> Here's the component parts if you ever wanted to make your own variation, or to use as a midtexture switch. (The second one with additive blending) 19 Quote Share this post Link to post
ViolentBeetle Posted April 6, 2022 3 minutes ago, Scypek2 said: The skull switch seems like a good candidate for an animated switch texture. -> Here's the component parts if you ever wanted to make your own variation, or to use as a midtexture switch. (The second one with additive blending) I think TNT already did it back in a day. 0 Quote Share this post Link to post
Gez Posted April 6, 2022 I found this painting from artist Yang Xueguo and thought it'd be perfect for some Doomy hell skies : I made the whole thing tile horizontally, but it's too tall to work as a sky texture. Here's a possible crop. 21 Quote Share this post Link to post
ViolentBeetle Posted April 6, 2022 (edited) 34 minutes ago, Gez said: I made the whole thing tile horizontally, but it's too tall to work as a sky texture. Here's a possible crop. How about this? I think it might actually work Edited April 6, 2022 by ViolentBeetle Noticed a few seams, replaced the image. 7 Quote Share this post Link to post
gwain Posted April 6, 2022 a texture I made you could use this in a school or a haunted uac science base or a beach wedding or a bowling alley no credit needed 8 Quote Share this post Link to post
ViolentBeetle Posted April 6, 2022 6 minutes ago, gwain said: a texture I made you could use this in a school or a haunted uac science base or a beach wedding or a bowling alley no credit needed Any chance you have a blank board and paper textures? They would be easy to fill from the image, but would be convenient in case someone might want to add something to this set. 0 Quote Share this post Link to post
gwain Posted April 6, 2022 (edited) 35 minutes ago, ViolentBeetle said: Any chance you have a blank board and paper textures? They would be easy to fill from the image, but would be convenient in case someone might want to add something to this set. I have the blank version I edited from the duke texture but no paper texture : / anyway I'll make some sure I post more edits of a texture when I post an edit words words words Edited April 6, 2022 by gwain 0 Quote Share this post Link to post
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