Scypek2 Posted April 6, 2022 1 hour ago, Gez said: I made the whole thing tile horizontally, but it's too tall to work as a sky texture. Maybe in vanilla. For ports that support them, it's always cool to have a tall sky texture you can see more of without it wrapping around vertically. Imagine walking up to an edge of a floating island, looking down, and seeing this whole thing. 0 Quote Share this post Link to post
YouAreTheDemons Posted April 6, 2022 Speaking of bulletin boards, i made some dry-erase boards a few months ago I forgot to post I'm pretty sure I based them off Action Doom textures, but I dont remember 9 Quote Share this post Link to post
gwain Posted April 6, 2022 (edited) 41 minutes ago, YouAreTheDemons said: Speaking of bulletin boards, i made some dry-erase boards a few months ago I forgot to post kek I'll bite more markers edit cacker demun Edited April 6, 2022 by gwain 7 Quote Share this post Link to post
Dragonfly Posted April 7, 2022 2 hours ago, Gez said: I found this painting from artist Yang Xueguo and thought it'd be perfect for some Doomy hell skies I couldn't resist having a go at making a sky out of this. Here's my take, in Doom palette of course: Thanks for sharing! 24 Quote Share this post Link to post
Snaxalotl Posted April 7, 2022 11 minutes ago, Dragonfly said: I couldn't resist having a go at making a sky out of this. Here's my take, in Doom palette of course: Thanks for sharing! That's a 10/10 sky right there 1 Quote Share this post Link to post
Geodesic Dome Enthusiast Posted April 7, 2022 2 hours ago, Dragonfly said: I couldn't resist having a go at making a sky out of this. Here's my take, in Doom palette of course: Thanks for sharing! that sky goes so hard 2 Quote Share this post Link to post
Nikku4211 Posted April 7, 2022 I'm going to put some textures from my old cancelled DOS MBF WAD from 2 years ago. A texture for a big door. It has a horizontal width of only 1 pixel column because it's supposed to loop. Spoiler Scaled: Computer monitor patches, meant as pieces to composited textures. Specifically, it's supposed to be the computers at the supermarket that calculate groceries. Same deal for the 1px-width patch here, meant to loop horizontally. It was labourous making wider composited textures with so many copies of the same patch though. Spoiler Scaled: Glass textures I drew by hand. At the time I didn't know about TRANMAP-FX's additive TRANMAP. Spoiler Scaled: I just found out these are called stanchions. I drew them by hand too in MS Paint. Spoiler Scaled: Ladder piece, also drawn by hand. Meant to loop vertically. Spoiler Scaled: Sign for areas that you need a staff key to access. Spoiler Scaled: My own take on SUPPORT3. Meant to loop horizontally. Spoiler Scaled: A 1-px metallic texture for a small door. Meant to loop horizontally. Spoiler Scaled: News reporter on TV. Drawn by hand in MS Paint. Yes, the little picture used in the in-universe news broadcast was inspired by a Trickytriet TikTok. The 'cyan' is meant to represent transparency. I'm not sure if I want to actually post the little ticker at the bottom full of some dumb jokes 17-year old me thought was funny. Spoiler Scaled: 4 Quote Share this post Link to post
ViolentBeetle Posted April 7, 2022 First attempt at making a holographic screen mid texture. Any ideas on how to improve it? 6 Quote Share this post Link to post
Dragonfly Posted April 7, 2022 9 hours ago, Snaxalotl said: That's a 10/10 sky right there I appreciate the kindness but it's not even close. It's a very messy texture, with way too much of both dithering and colour banding. In game it'll need low-height edge terrain to show off most of the detail, otherwise it looks like just a grey fuzz sky. 😅 1 Quote Share this post Link to post
ViolentBeetle Posted April 7, 2022 (edited) 1 hour ago, Dragonfly said: I appreciate the kindness but it's not even close. It's a very messy texture, with way too much of both dithering and colour banding. In game it'll need low-height edge terrain to show off most of the detail, otherwise it looks like just a grey fuzz sky. 😅 It probably needs some sharpening. Maybe brighten the skulls up a bit. I'm not sure how the sky taller than 128 is actually drawn, so can't comment on placement of detailes. I think brown scale does these skulls a favour, though it's less ominous than back ones. Edited April 7, 2022 by ViolentBeetle 9 Quote Share this post Link to post
Dragonfly Posted April 7, 2022 Looks like haunted poop, honestly. Pretty sure I dropped this after mexican food last week. 😅 6 Quote Share this post Link to post
ViolentBeetle Posted April 7, 2022 3 hours ago, Dragonfly said: Looks like haunted poop, honestly. Pretty sure I dropped this after mexican food last week. 😅 It can probably work as a earthy texture. 2 Quote Share this post Link to post
gwain Posted April 7, 2022 (edited) On 3/16/2022 at 4:06 PM, Wadmodder Shalton said: October Rust's album art vine texture you introduced me to type neg o neg through your texture so here is some edits doom pallet ofc and feel free to use Edited April 7, 2022 by gwain dead variant looked pretty much the same 5 Quote Share this post Link to post
Shibainumaster Posted April 9, 2022 Rock walls with lanterns,soon to be part of Terra.wad:. 7 Quote Share this post Link to post
ItsNatureToDie Posted April 9, 2022 Played around with some Lion, Gargoyle, & Satyr switch combos, also made 4 skull combos and what is suppose to be a griffin. 52 Quote Share this post Link to post
Gifty Posted April 9, 2022 I LOVE that. Totally fits the style of the originals but looks a lot cleaner and cooler. 3 Quote Share this post Link to post
YouAreTheDemons Posted April 9, 2022 adds some much needed variety! 0 Quote Share this post Link to post
gwain Posted April 10, 2022 6 hours ago, ItsNatureToDie said: Played around with some Lion, Gargoyle, & Satyr switch combos, also made 4 skull combos and what is suppose to be a griffin. gives me quake vibes for some reason there really cool 1 Quote Share this post Link to post
ViolentBeetle Posted April 10, 2022 (edited) I think I finally managed to make a hexagonal light. This specific pattern is a diamon-shaped white light stretched over the metal hexagon. It should blend with those well enough. Edited April 10, 2022 by ViolentBeetle 6 Quote Share this post Link to post
ViolentBeetle Posted April 10, 2022 Some frankensteined together switches. Silver button was originally made by @Scypek2 9 Quote Share this post Link to post
gwain Posted April 10, 2022 (edited) been in a mappers block lately so I made a few texture edits Edited April 10, 2022 by gwain 5 Quote Share this post Link to post
ViolentBeetle Posted April 11, 2022 A photograph of wall in wall and flat form 4 Quote Share this post Link to post
Shibainumaster Posted April 12, 2022 Flats made from the requiem bricks:. 3 Quote Share this post Link to post
Dragonfly Posted April 12, 2022 Did you test these at all? There's some really stand-out seams which you can identify before even tiling them, but the edges become really obvious when tiled. Example, the weird bright line from the brown version: 1 Quote Share this post Link to post
Shibainumaster Posted April 12, 2022 It didn't look that bad to me! 0 Quote Share this post Link to post
ViolentBeetle Posted April 12, 2022 (edited) 1 hour ago, Shibainumaster said: Flats made from the requiem bricks:. I wanted to help you a little with tiling, but not sure what effect were you going for. Is it supposed to be 3 solid rows, should there be any seams within them? Meanwhile, I made some flats out of vanilla textures. Edited April 12, 2022 by ViolentBeetle 7 Quote Share this post Link to post
gwain Posted April 12, 2022 modwall is my favorite texture the flat looks even better 1 Quote Share this post Link to post
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