Rycky91 Posted October 7, 2016 I have a qustion about doom builder. Is there any way I can make all doors in a map open simultaniously in DEATHMATCH ONLY. I have played hexen DM, and the doors are closed, yet you start with all keys. It would be more fun if you can access all areas in DM. 0 Quote Share this post Link to post
lil'devil Posted October 7, 2016 As far as i know in Doom DM you're given all keys from the start, too. 0 Quote Share this post Link to post
Rycky91 Posted October 7, 2016 I was thinking I could run a script at the start. I dont know how to make a script run in DM only. I need all locked and closed doors to open at the start of a multiplayer DM. 0 Quote Share this post Link to post
scifista42 Posted October 7, 2016 Rycky91 said:I dont know how to make a script run in DM only.script 1 OPEN { if(GameType()==GAME_NET_DEATHMATCH) { // Your DM-only code goes here } } http://zdoom.org/wiki/GameType 0 Quote Share this post Link to post
40oz Posted October 7, 2016 You can put the deathmatch starts in such a location where every player will step over a line that opens the doors. In Mutiny I had deathmatch starts outside of the map in a dummy sector, the player would trip all the lines required to transform the single player map into the deathmatch settings I wanted then teleport into it. 0 Quote Share this post Link to post
Rycky91 Posted October 7, 2016 I have some trigger lines to open doors. except the doors that close behind you as soon as you enter. The code works now. I had a small error. Upon decompiling hexen.wad the gamnet type had != instead of ==. Thanks for the help everyone. 0 Quote Share this post Link to post
dew Posted October 7, 2016 40oz said:You can put the deathmatch starts in such a location where every player will step over a line that opens the doors. In Mutiny I had deathmatch starts outside of the map in a dummy sector, the player would trip all the lines required to transform the single player map into the deathmatch settings I wanted then teleport into it. While this is a good workaround for the technical solution of the issue, I'd speak against it in any serious DM map attempt. It is horribly exploitable by asshole players, tbh. You generally want all players to spawn in regular, reachable areas of the map. Obviously, Zdoom has none of these issues, but for the rest of the standards... I do like the clever combinations of flags Boom allows. You can place some decorations over stuff that needs to be SP-inaccessible, like those lines you mention, and flag them not-DM. You need to get very creative in vanilla, but to be perfectly honest, I'd recommend to just focus on your primary goal in a vanilla map and don't bother with the unwanted relative. 0 Quote Share this post Link to post
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