watstha Posted October 8, 2016 So, this is the first Snapmap collaboration, made between pigdog (The Nether area), busyman123 (The Catacombs area) and me (The Mayan ruins and the Hell ruins area). The map is entirely custom made and the objective is to bring three demonic hearts to the shrine. Map ID: LT3HTPQT Here are a couple of videos by busyman123 and me: https://www.youtube.com/watch?v=-z1IIVokes4 https://www.youtube.com/watch?v=gI8yI-C51Ck 0 Quote Share this post Link to post
Doom64guy6 Posted December 12, 2016 I think update 5 might have made your map unbeatable since when you try to take one of the hearts to the shrine (big glowing thing in the middle of hub area) it says error detected on logic. 0 Quote Share this post Link to post
watstha Posted December 15, 2016 Doom64guy6 said:I think update 5 might have made your map unbeatable since when you try to take one of the hearts to the shrine (big glowing thing in the middle of hub area) it says error detected on logic. Looking into that, thanks for the info. Fixing this problem is proving to be quite annoying XD 0 Quote Share this post Link to post
Doom64guy6 Posted December 15, 2016 watstha said:Looking into that, thanks for the info. Fixing this problem is proving to be quite annoying XD I looked at it in Snapmap and was like yup this one is gonna be a bitch to fix 0 Quote Share this post Link to post
ChickenOrBeef Posted January 11, 2017 I tried out this map, but wasn't a fan. Using the hit feedback sound effect and the hit points were odd choices for a map like this. I liked the use of custom geometry of course, but I didn't like how I'm just swarmed and swarmed with monsters in basically a big open space that's not very interesting to fight in. And if I'm going to be shooting tons of enemies, I certainly don't want that loud ass hit feedback sound constantly going off. So yeah, I liked exploring the custom geometry space right in the beginning, but I quit the map after fighting for a bit. EDIT: I realized this map was created a while ago, when the feedback sound was mandatory. So my apologies there. You should remove it now though. :) 0 Quote Share this post Link to post
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