Linguica Posted October 19, 2016 I'M NOT SURE THAT THOSE NUMBERS IN ARCADE MODE ARE BIG ENOUGH 0 Quote Share this post Link to post
snapshot Posted October 19, 2016 Classic FFA Mode without 2 weapons limit <3, Oh and Classic SnapMap Modules, Perfect :) . 0 Quote Share this post Link to post
LGN-76 Posted October 19, 2016 Can someone please thoroughly explain what Arcade Mode is? Everywhere I've googled, no one's given a good explanation of it... 0 Quote Share this post Link to post
snapshot Posted October 19, 2016 AI can now be affected by Blocking volumes, Heh .RexFesto696 said:Can someone please thoroughly explain what Arcade Mode is? Everywhere I've googled, no one's given a good explanation of it... Explanation here : https://community.bethesda.net/thread/90728 0 Quote Share this post Link to post
HavoX Posted October 19, 2016 Linguica said:<h1>I'M NOT SURE THAT THOSE NUMBERS IN ARCADE MODE ARE BIG ENOUGH</h1> brb, adding this Linguicaism as a random quit message to my mod RexFesto696 said:Can someone please thoroughly explain what Arcade Mode is? Everywhere I've googled, no one's given a good explanation of it... Well, you might have to wait a while until that shows up... 0 Quote Share this post Link to post
Trycon Posted October 19, 2016 Classic SnapMap Modules..... Well shit son. 0 Quote Share this post Link to post
MrSkeltal Posted October 19, 2016 I'm surprised, outside the gigantic arcade mode numbers this looks pretty good and there are a lot of additions and fixes. I thought this'd be half-assed considering how the hype for the game already died out as is the norm for most game releases after the first month or two. 0 Quote Share this post Link to post
BluePineapple72 Posted October 19, 2016 Hey by the way DLC 2 is coming out next week https://instagram.com/p/BLwdJarD9UN/ 0 Quote Share this post Link to post
id.dav Posted October 19, 2016 Classic doom modules without skyboxes and outdoors? 0 Quote Share this post Link to post
LGN-76 Posted October 19, 2016 @DMGUYDZ64 Thank You for pinpointing me to the simple info that so many people and so many sites failed to provide (I don't mean you guys at all). 0 Quote Share this post Link to post
TheWizard Posted October 19, 2016 I want that font that is above the arcade machine in the thumbnail. 0 Quote Share this post Link to post
id.dav Posted October 19, 2016 The only way arcade mode can be interesting if they changed gameplay flow, enemies placement, different situations....if not then what's the point? I can already replay any level with same experience. Shadow warrior 2 offers more replay value than Doom.....arcade mode need to have something like a procedurally generated gameplay...not levels, like in SW 2. That's how I see acade mode. Every time you play you encounter different situations. 0 Quote Share this post Link to post
BluePineapple72 Posted October 19, 2016 The two new gamemodes are great, possession is infection with prowlers, and blood rush is a really tense game mode where you have an energy bar that you have to maintain in order to resplendent (you kill people for energy) very fun stuff. Arcade mode is also very fun, I've played mission 1 and it seems to be going good 0 Quote Share this post Link to post
TheWizard Posted October 20, 2016 id.dav said:Classic doom modules without skyboxes and outdoors? No. But probably still limited. 0 Quote Share this post Link to post
Edward850 Posted October 20, 2016 julz_d said:63.4 gb on xbox That means your archive checksum fucked up. It's ~11GB on Xbox just the same. 0 Quote Share this post Link to post
Mr. Freeze Posted October 20, 2016 Sitting at Rank 11 on Argent Energy Tower. Good God Arcade Mode is intense. Definitely injected new life into DOOM 2016 for sure. 0 Quote Share this post Link to post
Jaxxoon R Posted October 20, 2016 Wow, didn't expect this one to sneak up so quickly. With how quiet they were about this I assumed it to not be out until much later. 0 Quote Share this post Link to post
qdash Posted October 20, 2016 It was pretty good surprise. Can't wait to try new modes! :> 0 Quote Share this post Link to post
Linguica Posted October 20, 2016 Got #17 on the final level on my first try, not bad. 0 Quote Share this post Link to post
Doktor Mandrake Posted October 20, 2016 And we can finally turn off that damn hit register sound as well now! thank god :p hated tht hit reg sound 0 Quote Share this post Link to post
DooM_RO Posted October 20, 2016 They really put a lot of heart into this game. 0 Quote Share this post Link to post
DooM_RO Posted October 20, 2016 This is good stuff! If they continue like this I will have no chance but to start making a huge campaign for this. The texture selection so far is kind of poor but it's a good start. Almost all of the classic textures are in though and due to the fact that player modules can be rotated in all sorts of ways we will be able to use the classic textures in ways that were not possible in vanilla mapping! Applying Doom 2016 textures to 128x128 blocks makes me believe that they can be seamlessly integrated into classic Doom mapping, after a few changes! I also really like how at home the classic Doom textures feel among the new ones. They would fit even better if we could make them darker or lighter, depending on the circumstances 0 Quote Share this post Link to post
Almonds Posted October 20, 2016 id.dav said:The only way arcade mode can be interesting if they changed gameplay flow, enemies placement, different situations....if not then what's the point? I can already replay any level with same experience. Shadow warrior 2 offers more replay value than Doom.....arcade mode need to have something like a procedurally generated gameplay...not levels, like in SW 2. That's how I see acade mode. Every time you play you encounter different situations. Shadow Warrior 2 is dreck. 0 Quote Share this post Link to post
Dragonfly Posted October 20, 2016 id.dav said:The only way arcade mode can be interesting if they changed gameplay flow, enemies placement, different situations....if not then what's the point? I can already replay any level with same experience. Shadow warrior 2 offers more replay value than Doom.....arcade mode need to have something like a procedurally generated gameplay...not levels, like in SW 2. That's how I see acade mode. Every time you play you encounter different situations. This would be absolutely awful if you're competing for high scores. It'd be about luck - essentially just rolling dice, hoping for high point-value monsters to appear in large quantities. 0 Quote Share this post Link to post
snapshot Posted October 20, 2016 Grid Rooms can now be resized, and textured Blocking volumes are much better now, there's even more Hell and Tech props, and let's not mention level packs are now possible, SnapMap is really getting way better . 0 Quote Share this post Link to post
DooM_RO Posted October 20, 2016 DMGUYDZ64 said:Grid Rooms can now be resized, and textured Blocking volumes are much better now, there's even more Hell and Tech props, and let's not mention level packs are now possible, SnapMap is really getting way better . They still have a long road ahead of them. What I really want next are more textures and props but especially the ability to model blocks like an actual 3D model and then add textures. This is just the beginning and I hope they don't stop here. 0 Quote Share this post Link to post
igg Posted October 20, 2016 Best update so far. I really hope it gets all the love it deserves. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.