vdgg Posted October 25, 2016 Cyberdemon531 asked me this and we have a problem here indeed: nerve.wad secret level works in ZDoom derivative ports, but not in "our favourite" ports. I guess changing MAP01->MAP12, MAP02->MAP13, MAP03->MAP14, MAP04->MAP15, MAP09->MAP31, MAP05->MAP16 is sufficient? If so, the minimum solution would be a step-by-step instruction which bytes of the WAD need to be edited manually. And the optimum solution would be an executable that would modify the WAD. Any help? I may actually be donating a bit of cash for someone willing to sacrifice their time to make such an executable. 0 Quote Share this post Link to post
Linguica Posted October 25, 2016 This might be overthinking it, but you could add in dummy lumps to the PWAD with the names MAP12, MAP13 etc with all the associated per-level lumps, but have them point to the data for MAP01, MAP02 etc? 0 Quote Share this post Link to post
Memfis Posted October 25, 2016 Does this do the job? - https://www.mediafire.com/?r5r4kluvcakcdqx Put the files in a folder that contains NERVE.WAD and run NRVPATCH.BAT. You will get NERVENEW.WAD with reordered maps. Tested in Windows XP only. :o Apparently these things are pretty easy to make. I just used this nice program: http://sites.inka.de/tesla/others.html#bsdiff 0 Quote Share this post Link to post
Andrea Rovenski Posted October 26, 2016 bless you memfis also would it be possible to make it re-arrange the music too? edit: as well as level name patches, and sky? 0 Quote Share this post Link to post
Memfis Posted October 26, 2016 Yes, I will make it soon. Having a little problem with the music (anyone can help?) at the moment. 0 Quote Share this post Link to post
Memfis Posted October 26, 2016 OK, please test this one: https://www.mediafire.com/?r5r4kluvcakcdqx I'm not too familiar with NRFTL so I could have missed something. 0 Quote Share this post Link to post
rehelekretep Posted November 25, 2016 bump! Memfis i tried running this patcher and got this error message when i try and run nervenew.wad through glboom-plus: maybe i have a 'bad' copy of nerve.wad? how many bytes is your copy? 0 Quote Share this post Link to post
Memfis Posted November 25, 2016 The size of the original nerve.wad is 3,819,855 bytes, as written here: https://doomwiki.org/wiki/NERVE.WAD A patched wad weighs 3,841,469 bytes for me. You're using it as a pwad, right? 0 Quote Share this post Link to post
rehelekretep Posted November 25, 2016 using as pwad my nerve.wad = 3,821,777 so im guessing somethings up with that! 0 Quote Share this post Link to post
Memfis Posted November 25, 2016 Oh yeah, it most definitely won't work with even a slightly wrong wad. The patch is basically a "difference" between the original file and the modified one. If you patch something else instead of the original, the result will be nonsensical. 0 Quote Share this post Link to post
rehelekretep Posted November 25, 2016 yup i secured another nerve.wad and your patcher has worked - thanks! 0 Quote Share this post Link to post
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