stonedbaroness Posted October 28, 2016 Ok, So I've never posted in the doomworld forums before, so here it goes... I have a big question on how to make my maps be more "Intelligent" with the game play instead of a simple slaughter fest. I try hard to add atmosphere into my maps in the style that Half-Life and Quake (Recently successfully added ambient noise to my maps). I want my maps to flow as if it takes place somewhere instead of a random level of military looking corridors and such. Like I want it to seem like a realistic location with a purpose to be there. Ok last thing I'll ask, How do I spice up the gameplay of my regular maps to? Like new and interesting ways to navigate levels, solve puzzles, Kill enemies, and a bunch of other things without it being too much of a "Slaughter fest" Map. 0 Quote Share this post Link to post
Spectre01 Posted October 28, 2016 You're asking some very difficult questions that don't have a simple and easy answer. A good way to learn is to find some maps that are done in the style you're aiming for and see how the author executes it. 0 Quote Share this post Link to post
scifista42 Posted October 28, 2016 There are obviously no objectively right answers to these questions, but there have been lots of threads for "level design tips" and various similar topics on this forum where a lot of mappers have shared their opinions. Use either the forum search feature or (if this feature won't be that much helpful, which is quite possible) any internet search engine to find them. Here are a couple such threads that I could find quickly: https://www.doomworld.com/vb/doom-editing/73100-tips-on-coming-up-with-a-good-map-layout/ https://www.doomworld.com/vb/doom-editing/69953-tips-on-monster-placement/ https://www.doomworld.com/vb/doom-editing/69457-slaughter-map-making-tips/ https://www.doomworld.com/vb/doom-editing/60060-tips-on-monster-placement/ (same name but different thread than the one above) https://www.doomworld.com/vb/doom-editing/44143-essels-mapping-tips-and-tricks/ 0 Quote Share this post Link to post
Voros Posted October 28, 2016 Well, for starters, why don't you make each map start at the last map's exit eg you exit the map by stepping on a lift, and start the next map on that lift. The rest depends on your preference. 0 Quote Share this post Link to post
BigDickBzzrak Posted October 28, 2016 Play some cool levels, read what famous (and not so famous) people, both mappers and players, like and recommend, and you'll know. That's all that can be said, really. 0 Quote Share this post Link to post
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