kavananga Posted November 6, 2016 Hi everyone. I've decided to make a fully custom map. Problem is that I can't place player start or any demon in the room. Maybe it's because this room doesn't stay on the ground - but I wanted to force player to have a big jump after finishing the room. How can I solve this problem? Right now I can't place demons and the only way to get in this room is by teleporting from the floor. http://imgur.com/a/cnIF8 0 Quote Share this post Link to post
zepolleon Posted November 7, 2016 Well, you really can't. Player starts, demons and demon spawners has to be on the grid that runs along the ground. A workaround is to have enemies teleport on spawn (un-tick the Use Teleporter Effect on the spawners). If your player start is there as well, you can teleport via Player Proxy or Player Start itself. 0 Quote Share this post Link to post
bloodshot Posted November 7, 2016 The solution right now is to place teleport destinations where you want your player and enemy spawns, and link them with the "on spawned" logic. Only some enemies work standing on non-ai grid surfaces though. Imps, soldiers, and mancubuses are fine but I'm not sure about the rest. Hellknights and zombies still work if you have a claustrophobic/close quarters map but if you get too far away they have no AI grid to use to navigate to you. 0 Quote Share this post Link to post
kavananga Posted November 7, 2016 Thanks for the replies! Spawning demons works fine now. And the map keeps growing 0 Quote Share this post Link to post
SgtHermann Posted November 7, 2016 its funny i always wondered how other author manage to put their AI on Props. then one day i watched this viedo on youtube: https://www.youtube.com/watch?v=eNcZojU3PKM on 1:00 you see two imps spawning in with the blue effect. that was an revelation;) btw: i tried putting a revenant on a prop it dindt work :/ sgt ;) 0 Quote Share this post Link to post
Adem Posted June 11, 2017 hello guys im new to this stuff i dont understand what you guys mean. how do i put stuff in the grid room if not on the ... "grid" meaning the floor i seen ppl doing some advanced maps but i just dont get it, ppl makeing high levels like this map 0 Quote Share this post Link to post
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