Mordeth Posted November 8, 2016 If an ExtraData linedef with an ACS_Execute special refers to a script number that does not exist, it will freeze the game shortly after entering that level. Perhaps some more robust error checking is needed there. 0 Quote Share this post Link to post
Altazimuth Posted November 8, 2016 I'll check this out later this evening. Do the activation types affect this? EDIT: I'm unable to replicate this, see link for the WAD I used to test this. http://s000.tinyupload.com/index.php?file_id=07093871017160748457 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.