Empyre Posted April 22, 2018 Teleport Update! Download: opweapons_v41.pk3 Changes in opweapons_v41.pk3: - Changed the teleport so that instead of always teleporting to spawn, the player can place a teleport marker to teleport to. This should allow a single player to use those dreaded coop-only switches. 0 Quote Share this post Link to post
Empyre Posted May 20, 2018 Two new weapons! and some tweaks. Download: opweapons_v42.pk3 Changes in opweapons_v42.pk3: - Added a new weapon: Goo Gun, which shoots radioactive goo that the player can detonate with alt-fire. It randomly replaces the Chainsaw, but it joins the pistol in slot 2. - Added a new weapon: Sniper Rifle, which shoots a rail that does twice enough damage to kill a cyberdemon, but with a slow firing rate. Alt-fire zooms, but with only one zoom level, so returning to normal is easier. It randomly replaces the chaingun, and joins it in slot 4. - Instead of zooming, the Pistol alt_fire now fires a concussion wave that damages and pushes all nearby monsters. - When a player disconnects, his teleport markers and turrets are now removed. - When player is healing with alt-Fist, it heals other players in a much larger radius now, and announces that the player is healing the team. - Tweaked the weapon selection order. 0 Quote Share this post Link to post
Empyre Posted September 18, 2018 Lots of tweaks! Download: opweapons_v43.pk3 Changes in opweapons_v43.pk3: - Added player firing frame to GLDEGFS. - When a player disconnects, his ghosts are removed like his turrets and teleport markers. - Improved the BFG 666000's alt-fire, thanks to studying Ijon Tichy's code for his TCBPR in LelWeps. - Removed the word Maker from the names for the turret makers. - The DoNothings are now correctly placed in the inventory in coop as well as single-player, on either side of the teleports to help prevent accidental teleporting when placing turrets. - Improved the spread of the Many Launcher primary fire. - The Fist alt-fire now heals all players everywhere. To make this slightly less OP, the berserked healing is now 100 at a time instead of 250, double the non-berserked rate instead of 5 times. - The Goo Gun no longer hurts turrets and ghosts, and the goo now passes right through them, and through players too. 0 Quote Share this post Link to post
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