TeamTNS Posted November 10, 2016 Killing Adventure 2 snuck its way into idgames but it didn't escape our attention. Let's play this sequel of the WAD which became unexpectedly popular and see what it offers to live up to the name of the original. See you there! DMFLAGS: 1174487140 / 806496256 / 0 Skill: Ultra Violence IWAD: doom2 or freedoom080 PWADs: killadv2 Maps: 01-15, 31-32, 16-19 Lives: 1 Players: 25/100 Item Respawn Time: 60 Seconds Player Join Limit: 3 Minutes Date: 10th November 2016 Euro session: 19:00 GMT/14:00 EST at [L@P], Germany (usually lasts over 6 hours) Get ZDaemon and join in. 0 Quote Share this post Link to post
Alteus Posted November 10, 2016 So, adding tonight (we hope) ... RhinoCookies! Alright, first thanks to ÜberGewei for scripting the stuff needed to this, you da man o/. What are RhinoCookies? RhinoCookies is a kind of currency system in TNS which you will be able to use to purchase certain advantages. Maybe they will also serve as a way to record certain players' achievements. They are intended to be a plus for the players to have fun, items or advantages price will be adjusted in such a way that doesn't break a wad/level intention: the purpose is to have them as a mean of measuring yourself and getting an item eventually that maybe could get you out of a tricky situation. How can I win RhinoCookies? For now, you add RCs to your account passively when doing a certain amount of damage to monsters (confirming the exact amount this night) and finding secrets in the map. Idea would be to extend the earning of RCs to more aspects, like surviving as the macho marine, just surviving a map, having the most damage, etc. RCs are kept between sessions. What can I buy with RhinoCookies? (This can change) Spoiler [HEALTH/ARMOR] Health fill, plx -> 50 RCs MEDIC! (summons medic imp) -> 150 RCs Green armor -> 75 RCs Blue armor -> 140 RCs Soulsphere -> 140 RCs Megasphere -> 250 RCs Berserk -> 100 RCs [WEAPONS/AMMO] Chainsaw -> 10 RCs Shotgun -> 25 RCs Chaingun -> 35 RCs SSG -> 150 RCs Rocket Launcher -> 200 RCs Plasmagun -> 200 RCs BFG -> 500 RCs Backpack -> 75 RCs Total ammo fill -> 300 RCs [MISC] AllMap -> 20 RCs Invisibility -> 30 RCs Invulnerability -> 300 RCs We will just check during next sessions how this gets to work or if it's a crazy idea that needs to go to the salted hell. <3 0 Quote Share this post Link to post
Alteus Posted November 10, 2016 Even if the system is playable, we agreed in delaying it until further improvements. Perhaps next week! 0 Quote Share this post Link to post
Keyboard_Doomer Posted November 13, 2016 Session statistics for this week: First blood: DaIcemann76 | perforated by a chaingunner 51 seconds after joining First blood in subsequent rotas: 2nd rota (-fast and 2x damage): zeaz | burned by an imp 4 seconds after joining 3rd rota (total randomization): SPAZ | couldn't dodge a destructor's rocket 2 minutes and 10 seconds after joining Peak server population: 35 Overall number of players that connected during the session: 122 Player death counts by obituaries (1st rota/2nd rota/3rd rota):1 unfriended Salty. (1/0/0) 16 killed themselves. (3/8/5) 1 killed itself. (0/1/0) 12 died. (0/0/12) 35 mutated. (22/12/1) 10 were squished. (4/4/2) 8 went boom. (7/1/0) 28 should have stood back. (6/5/17) 13 were killed by a zombieman. (2/11/0) 23 were shot by a sergeant. (6/17/0) 13 were perforated by a chaingunner. (4/8/1) 5 were slashed by an imp. (1/4/0) 66 were burned by an imp. (8/57/1) 12 were bit by a demon. (0/12/0) 3 were eaten by a spectre. (0/3/0) 11 were spooked by a lost soul. (2/8/1) 0 got too close to a cacodemon. (0/0/0) 24 were smitten by a cacodemon. (3/21/0) 5 were punched by a revenant. (2/3/0) 41 couldn't evade a revenant's fireball. (10/28/3) 15 were squashed by a mancubus. (3/12/0) 9 let an arachnotron get them. (3/6/0) 2 were gutted by a Hell Knight. (2/0/0) 27 were splayed by a Hell Knight. (2/24/1) 2 were ripped open by a Baron of Hell. (0/2/0) 10 were bruised by a Baron of Hell. (0/10/0) 29 were incinerated by an archvile. (1/9/19) 4 stood in awe of the spider demon. (1/3/0) 57 were splattered by a cyberdemon. (13/19/25) 0 were surprised by the zombie's weaponry. (0/0/0) 3 were mauled by a Mauler Demon. (0/2/1) 0 were charred by a pain soul. (0/0/0) 3 were melted by a pain soul. (0/0/3) 1 suffered psychic trauma from an aracnorb's brainwaves. (0/1/0) 0 were perforated by an Arachnophyte. (0/0/0) 77 couldn't dodge a destructor's rocket. (0/6/71) 3 were terminated by the Badass Cyberdemon. (0/0/3) -------------------------------------------------------------------------------------------------- 569 deaths overall. (106/297/166)Session lasted for 8 hours and 57 minutes and ended in the 3rd rota with the last map played being MAP15. Last finished map was MAP14. top 10 players with most deaths (deaths/joins, death ratio): Keyboard_Doomer 39/70, 55.71% fred512 36/56, 64.29% Abdullah_Hashmi 35/47, 74.47% UberGewei 27/42, 64.29% Salty 22/27, 81.48% SPAZ 22/41, 53.66% madkp2 16/20, 80.00% ixpadaxin 16/32, 50.00% AnimaZero 16/45, 35.56% Revenant100 15/21, 71.43% 0 Quote Share this post Link to post
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