Koko Ricky Posted November 11, 2016 Because they really botched it last time, resulting in the game being cancelled and a second reboot of the original Doom going into development. We ended up with a pretty damn good game as a result, but we still haven't gotten a Doom 2 reboot. I imagine the next iteration of the series will go in this direction. What are some do's and don'ts id ought to be aware of? 0 Quote Share this post Link to post
Touchdown Posted November 11, 2016 Just don't mess up the wonderful FPS foundation that's already there. I really want the next game to be Hell on Earth. I'm tired of those endless space stations. Would be really cool to jump around and climb onto stuff in a devastated futuristic city under siege by demons. 0 Quote Share this post Link to post
MrGlide Posted November 11, 2016 Ya, I think putting an emphasis on verticality would be really cool. They would have to find a way to mix it up quite a bit throughout the game, for aisthetic and pacing pourposes. 0 Quote Share this post Link to post
Voros Posted November 11, 2016 1- lots of demons and guns 2- holograms of citizens/events that happened while you were on mars 3- verticality and atmosphere 4- earth like world, perverted by hell's influence Wait. Why should it be on Earth? Why not Doomslayer's destroyed world? 0 Quote Share this post Link to post
Touchdown Posted November 11, 2016 Because it's more personal to, well, us. It's relatable unlike some alien homeworld. Besides, it'd be cool to see a demonic invasion of high tech Earth cities. 0 Quote Share this post Link to post
BluePineapple72 Posted November 11, 2016 I imagine earth would be some overpopulated cyberpunk mess of tech and grit for the doomslayer to wreck havoc upon demons in, I can't wait to see what they do with earth 0 Quote Share this post Link to post
hardcore_gamer Posted November 11, 2016 It seems possible that we will see a sequel in 2017 or 2018 considering how well liked the last game was. Or the franchise could die for another 10 years like happened after Doom 3. Only time will tell. 0 Quote Share this post Link to post
Sig Posted November 11, 2016 The way it ended, they obviously aren't done with hell. But, that doesn't mean the whole game has to be in hell. 0 Quote Share this post Link to post
Chezza Posted November 11, 2016 I say introduce more zombie fodder. Not the melee kind but the classic style zombiemen, just revamped for the modern Doom. Bring back those old school Doom feels by giving us that fodder to kill from a distance. Not sure if they should shoot projectiles or not... but I'm open to either one. Also like others said, keep the excellent foundations of Doom 2016's mechanics. I want to see them push for excellent city ruins that create astonishing visuals and map design. Imagine a collapsed tower with several breaches you can jump in and out of while in combat against hordes of Demons. I'm imaging a orange / redish sky in the city maps. It could just be me but, I wouldn't mind more gory architecture and props paying homage to the classic Dooms. 0 Quote Share this post Link to post
Doomguy #876 Posted November 11, 2016 They should get rid of the possessed security. Those assholes kill the flow of the gameplay. It's like whenever I see them it's, "Oh god, not these annoying fucks...". Then I have to stop everything I'm doing and focus on them. If "boner killer" ever gets put in the dictionary, these guys would have a portrait there. 0 Quote Share this post Link to post
Jaxxoon R Posted November 11, 2016 They're not so bad if you know how to juke them. They gave me a little trouble but after a bit of experimentation I got a pretty reliable way to take them down. To me they seem like a necessary evil, like the pain elemental and archvile of the original games. 0 Quote Share this post Link to post
RUSH Posted November 12, 2016 Yeah, the whole "Hell on Earth" thing is an iffy concept. Doom has always been a game of isolation. You're a lone survivor, battling against all odds. Throw earth into the equation and now you're looking at the stupid "resistance" concept that ruined the 2011 version of the game. It just isn't Doom. It lacks the hopelessness. There shouldn't be hordes of humans running around, or else it will just feel like Call of Duty but with demons. They had this problem already, and I don't think there is any way around it. I'd prefer to see id explore alternatives in the future. 0 Quote Share this post Link to post
Touchdown Posted November 12, 2016 hardcore_gamer said:It seems possible that we will see a sequel in 2017 or 2018 considering how well liked the last game was. No. 3-4 years is the minimum here. We're looking at 2020 for DOOM5. RUSH said:Yeah, the whole "Hell on Earth" thing is an iffy concept. Doom has always been a game of isolation. You're a lone survivor, battling against all odds. Throw earth into the equation and now you're looking at the stupid "resistance" concept that ruined the 2011 version of the game. It just isn't Doom. It lacks the hopelessness. There shouldn't be hordes of humans running around, or else it will just feel like Call of Duty but with demons. They had this problem already, and I don't think there is any way around it. I'd prefer to see id explore alternatives in the future. Earth does NOT force you to have tons of human NPCs and resistance going on. They can be in hiding or evacuating (:cough:DOOM2:cough:). And really, if you're looking for hopelessness, what is more hopeless than witnessing a human extinction and devastated civilization? In fact, that ENCOURAGES isolation a lot more than just being on a distant planet. 0 Quote Share this post Link to post
Linguica Posted November 12, 2016 I've said it before, but I hope they don't go with "Hell on Earth" for the potential sequel. I would much rather see a new idea. 0 Quote Share this post Link to post
MFG38 Posted November 12, 2016 Linguica said:I've said it before, but I hope they don't go with "Hell on Earth" for the potential sequel. I would much rather see a new idea. I second this. I feel as though I'm one of the only people that never wanted an essentially modernized version of Doom 1 & 2 to begin with. 0 Quote Share this post Link to post
Jaxxoon R Posted November 12, 2016 For me it stems from an extreme distaste for Doom 2, so I'd like to see the concept handled in a way I'd actually enjoy this time around. 0 Quote Share this post Link to post
snapshot Posted November 12, 2016 Voros said:Why not Doomslayer's destroyed world? Hell on Doomslayer's Earth, Oh wait .. 0 Quote Share this post Link to post
RUSH Posted November 12, 2016 Touchdown said:Earth does NOT force you to have tons of human NPCs and resistance going on. They can be in hiding or evacuating (:cough:DOOM2:cough:). And really, if you're looking for hopelessness, what is more hopeless than witnessing a human extinction and devastated civilization? In fact, that ENCOURAGES isolation a lot more than just being on a distant planet. Yeah, I thought about this. I suppose Doom 2 had an "I Am Legend" thing going on, where you don't actually find a single human being anywhere. I always thought that was odd though. "Just keep fighting and you'll save a bunch of off-screen people you can't even see!" Like, fuck them man. Who cares. I just want to survive. But okay, but I can see your point as well. If they made the human encounters few and far between, it could work. Doom 3 did that, and it was good. But I still think something new would be better. 0 Quote Share this post Link to post
TheWizard Posted November 12, 2016 I would love to see a city like something out of The Fifth Element. Human wise, needs to have some sort of resistance going on, but most people are chained up, enslaved, tortured. It needs to be fucked up. 0 Quote Share this post Link to post
hardcore_gamer Posted November 12, 2016 Touchdown said:No. 3-4 years is the minimum here. We're looking at 2020 for DOOM5. And you know this how? 0 Quote Share this post Link to post
Ape Hex Posted November 12, 2016 Common sense. Even call of duty would take 2 years or so for each of activisions dev teams to pump out back to back. Id is still working on dlc, quake, after launch support for quake. 0 Quote Share this post Link to post
Touchdown Posted November 12, 2016 hardcore_gamer said:And you know this how? Dishonored 2 took 4 years. DOOM4 (the current version) took 3 years. New Wolfenstein is still not even announced 2 years after TNO. XCOM2 took 4 years. Shadow Warrior 2 took 3 years. It's just a rough estimate based on how long it takes to develop AAA games with a (more or less) steady development. 0 Quote Share this post Link to post
Chezza Posted November 12, 2016 Linguica said:I've said it before, but I hope they don't go with "Hell on Earth" for the potential sequel. I would much rather see a new idea. MFG38 said:I second this. I feel as though I'm one of the only people that never wanted an essentially modernized version of Doom 1 & 2 to begin with. For real? I feel Doom 2 city maps were the biggest let down environmental wise. Also some of the most boring with only a couple exceptions. Are you not keen because you weren't big of a fan of Doom 2 or just don't like the concept of repeating Doom 2 or don't trust id's ability to create both a stunning and fluid 0 Quote Share this post Link to post
DooM_RO Posted November 13, 2016 Here's how I would do it. The Single Player campaign is about the Doomguy and his adventures on Mars, its moons and Hell. A separate adn half as long 4 player COOP campaign inspired by Stronghold takes place on Earth where your task is to keep the demons at bay. 0 Quote Share this post Link to post
MFG38 Posted November 13, 2016 Chezza said:Are you not keen because you weren't big of a fan of Doom 2 or just don't like the concept of repeating Doom 2 or don't trust id's ability to create both a stunning and fluid The latter. I like Doom 2 as much as almost any other Doom game, but I just feel that following up DOOM '16 with a sequel taking place on Earth would just be excessive stroking of the nostalgia boner. To put it in perspective, I was worried about the old-school direction DOOM '16 was supposedly taking before it was revealed at last year's E3. While I did want it to be closer to original Doom gameplay-wise, I also didn't want it to be too close to original Doom. I know that probably won't make sense to you, but eh. I tried. 0 Quote Share this post Link to post
Soundblock Posted November 13, 2016 From what little I've seen from the canned version of Doom 4 it looks reminiscent of what I'd imagine a rebooted Doom II Hell On Earth would look like. 0 Quote Share this post Link to post
Wild Dog Posted November 13, 2016 Hell on Earth with the Tech we have now, can be fucking amazing. You can have isolation, open areas, everything you want. The only thing they need to avoid is trying to be "TOO SERIOUS with LONG AND DRAMATIC CUTSCENES!!" 0 Quote Share this post Link to post
DooM_RO Posted November 14, 2016 Doom 2 shouldn't be Hell on Earth 2, that would be boring. It would be cool to play on Earth for one or two mid-game levels but that's it. It could be Mars/Moons > Earth > Hell. 0 Quote Share this post Link to post
igg Posted November 14, 2016 DooM_RO said:Doom 2 shouldn't be Hell on Earth 2, that would be boring. Totalle agree. It would actually look like a renarration of the original games.DooM_RO said:It could be Mars/Moons > Earth > Hell. I'd expect Hell (due to the ending of Doom 2016) > Earth (surprise: Teleport to invaded Earth instead of Mars) > (Hell) > Mars (get some stored relict) > Hell Edit: Btw, I don't expect them to feature a lot of Earth levels. Why? Because everybody has very specific expectations. On Mars they could create a artificial environment which justs fits to their design ideas. I'd imagine an Advanced Research Complex like starport level but other classics like Suburbs, Downtown and so on might look more like Rage 2 / Call of Doom than Doom 2016. 0 Quote Share this post Link to post
Touchdown Posted November 14, 2016 It's funny how people think Earth would be boring but they're perfectly fine with EVEN MORE fucking space station levels, like we didn't have the last TWO games filled with them already. But yeah, sure. More techbases. Yay. Sooo interesting. 0 Quote Share this post Link to post
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