Arno Posted December 6, 2016 I'm enjoying this thread a lot; it reads like a developer diary. Nice to see the gradual progression on the project. Good luck and please keep us posted with screenshots! 0 Quote Share this post Link to post
Blastfrog Posted December 6, 2016 I realize this may be slightly outside of the scope of the project, but will mouse input and/or individually controlled strafing be supported? By individually controlled strafing, I mean the ability to strafe without sacrificing your ability to turn or having to use the use key. 0 Quote Share this post Link to post
VGA Posted December 6, 2016 Why would the shitty input scheme be emulated? Even Chocolate Doom has an option to disable vertical mouse movement. In vanilla you have to use the novert TSR. 0 Quote Share this post Link to post
cybdmn Posted December 7, 2016 Impressive, i can't wait to try it by myself. 0 Quote Share this post Link to post
Rachael Posted December 7, 2016 Same. I am honestly a bit eager to give this a try. :) 0 Quote Share this post Link to post
Agentbromsnor Posted December 7, 2016 Does this mean that PSX Doom will also be properly playable on PC? 0 Quote Share this post Link to post
dpJudas Posted December 7, 2016 Did this version of Doom not have any diminishing light feature? 0 Quote Share this post Link to post
VGA Posted December 7, 2016 https://www.youtube.com/watch?v=04Q_Jl7nGdM According to that video, I would say it doesn't have diminishing light. Or it's different anyway. Agentbromsnor said:Does this mean that PSX Doom will also be properly playable on PC? But that's a different port(?) 0 Quote Share this post Link to post
Gez Posted December 7, 2016 Agentbromsnor said:Does this mean that PSX Doom will also be properly playable on PC? No, this is about the Jaguar port. For PSX, Quasar has done some things in EE, and there are people out there who are apparently working on a GZDoom fork. A more "chocolaty" alternative might emerge after that, if anyone is interested in doing it. 0 Quote Share this post Link to post
Blastfrog Posted December 7, 2016 VGA said:According to that video, I would say it doesn't have diminishing light. Or it's different anyway.No, it definitely has diminishing lighting, it's different though. 0 Quote Share this post Link to post
Quasar Posted December 7, 2016 Blastfrog said:No, it definitely has diminishing lighting, it's different though. It works in 16-bit color courtesy of CRY luminance. Flats and wall textures do not fade coherently with each other though; doesn't seem Carmack spent a lot of time trying to get them to match up reasonably. 0 Quote Share this post Link to post
SaladBadger Posted December 7, 2016 The effect of Jaguar Doom's diminished lighting is fairly visible in the part of the video featuring MAP03(E1M3). The dark metal texture everywhere fades to black pretty quickly due to the way the diminished lighting works in this version 0 Quote Share this post Link to post
dpJudas Posted December 7, 2016 Okay, just wasn't sure because I found it hard to spot on that screenshot. 0 Quote Share this post Link to post
SaladBadger Posted December 7, 2016 That made me curious how visible the effect was in the original doom renderer, so I popped the jaguar MAP01 into Chocolate doom with the right textures and uh I suspect fake contrast didn't make it into the Jaguar renderer. hmm. Hard to tell if there's much diminiished lighting in this shot due to the fake contrast. 0 Quote Share this post Link to post
kb1 Posted December 7, 2016 Quasar said:Floors and ceilings: http://eternity.mancubus.net/pics/calico_flats.pngI never played the Jaguar, but there's something very "crisp" looking with this screenshot. I especially like the status bar (it's too tall, but nice looking.) 0 Quote Share this post Link to post
cybdmn Posted December 8, 2016 InsanityBringer said:The effect of Jaguar Doom's diminished lighting is fairly visible in the part of the video featuring MAP03(E1M3). The dark metal texture everywhere fades to black pretty quickly due to the way the diminished lighting works in this version It is visible at Quasars screenshot too. Just look at the ceiling. 0 Quote Share this post Link to post
axdoomer Posted December 8, 2016 It's hard to see from this place on E1M1. If you check Jaguar Doom videos on Youtube, you'll see it's the same. It will be more apparent on other levels. 0 Quote Share this post Link to post
Agentbromsnor Posted December 8, 2016 VGA said:But that's a different port(?) From what I understand: like most of the early console ports of Doom, the PSX version runs on the Jaguar Doom engine. https://doomwiki.org/wiki/Sony_PlayStation "The Sony PlayStation version of Doom is a port of Doom and Doom II by Williams Entertainment. It was released on November 16, 1995, and runs on a modified version of the Doom engine used in the Atari Jaguar port." Gez said:No, this is about the Jaguar port. For PSX, Quasar has done some things in EE, and there are people out there who are apparently working on a GZDoom fork. A more "chocolaty" alternative might emerge after that, if anyone is interested in doing it. I know it is, but the PSX version should run on the same version of the Jaguar Doom engine, or so I've been told. 0 Quote Share this post Link to post
VGA Posted December 8, 2016 I guess they started on that code base but there are obvious big differences between the two ports. Although it would be cool to see a PSX Doom Ex fork of Doom 64 Ex. Not that simple, though, I'm sure heh. 0 Quote Share this post Link to post
Gez Posted December 8, 2016 Agentbromsnor said:From what I understand: like most of the early console ports of Doom, the PSX version runs on the Jaguar Doom engine. To the extent that the Jaguar version runs on the PC Doom engine. There are a lot of differences between the hardware as well as the software -- you only need to look at how PSX Doom added colored lighting, for example. 0 Quote Share this post Link to post
Agentbromsnor Posted December 8, 2016 Gez said:To the extent that the Jaguar version runs on the PC Doom engine. There are a lot of differences between the hardware as well as the software -- you only need to look at how PSX Doom added colored lighting, for example. Fair enough. :) I still hoped it would open the door to it, but I understand it would be a lot of hard work (with perhaps little gain, seeing as the PSX Doom total conversion is a thing). 0 Quote Share this post Link to post
Quasar Posted December 8, 2016 Agentbromsnor said:Fair enough. :) I still hoped it would open the door to it, but I understand it would be a lot of hard work (with perhaps little gain, seeing as the PSX Doom total conversion is a thing). It is quite possible to base a very accurate PlayStation port on this. Kaiser and I have already discussed plans for the future. 0 Quote Share this post Link to post
axdoomer Posted December 8, 2016 Woohoo! What's left to do? What is in r_phase9.c? It looks like it's complete. 0 Quote Share this post Link to post
Agentbromsnor Posted December 9, 2016 Quasar said:It is quite possible to base a very accurate PlayStation port on this. Kaiser and I have already discussed plans for the future. Sweet! I'm excited to see what you guys come up with. 0 Quote Share this post Link to post
Quasar Posted December 9, 2016 Some shots of the color overlay blending at work. Item pickup flash: Damage: Radsuit: 0 Quote Share this post Link to post
kb1 Posted December 10, 2016 Your color blends are very "rich", much more so than PC vanilla. The last shot looks like true green which is absent in the Doom palette, and the second to last is a bit on the purplish side. Though, I have to admit, it looks nice :) Not sure I'd change it. Heh, you're getting into the fun stuff, now, huh? I have a feeling that your code will work better than the original. Go for it, man. 0 Quote Share this post Link to post
Nuxius Posted December 10, 2016 Looking pretty sweet there, Quasar! Definitely looking forward to trying this out. Quasar said:It is quite possible to base a very accurate PlayStation port on this. Kaiser and I have already discussed plans for the future. I wonder if it would be close enough to satisfy my sorry, picky ass? :p 0 Quote Share this post Link to post
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