Jaws In Space Posted November 23, 2016 I've seen a few "list your favorite megawads" threads pop up here on Doomworld & I notice that the same megawads pop up over & over again. I've wondered if those megawads truly are the best or do they just keep on showing up because they are simply what most people are familiar with. I've made a list of as many megawads that I could find that I have either never heard of or I simply don't know anything about them. So from the list of megawads below which ones are megawads that are good that I, & probably many people, are missing out on. 1995-04-15 ILLUSORY 1996-01-xx JOW: Jason Wainman's 30 Levels of Doom II 1996-04-04 Big Crappy Shit Megawad 1996-08-01 32 1996-08-25 Hell in Hell 1997-xx-xx 32 Hours in Pain 1997-03-27 Doom 32 1997-08-29 Beyond The Hell 1997-11-07 PIR WAD 1998-01-01 Doom 2099 Addon 1998-03-26 THE ABYSS 1998-04-24 Project X 1998-05-15 The Last Revenger 1998-06-04 Herian 1998-10-19 Mars War 1998-12-02 codename HYENA killermachine 1999-xx-xx Nightmares of loki 1999-03-11 Vengeance 1999-04-28 The Ultimate NMD 1999-05-18 The SpawnSQuads 1999-05-28 Squonker 2 2000-01-24 Herian 2 2000-04-26 Final Fantasy Doom (version 2) 2000-09-10 Phouse: "The great arena" 2000-10-09 TOONS for Doom 2 2000-10-10 The SpawnSQuad 2000 2000-11-19 The World of Deth - From Heaven to Hell 2000-12-20 DSV3-War 2001-02-07 Project Mars Base 2001-07-08 ARCADE 2001-12-14 Fragport 2002-07-29 DSV Episode 4: The Revolution 2003-08-16 Garrulismo 2004-06-10 Daniel Level Serie 02 2004-06-22 Death in the ass of the Universe 2006-xx-xx PIR 2 2006-02-20 Armadosia: The Mad Corridor 2006-05-08 NeoDoom 2006-05-13 Mega Trickster's Mistake Unreality With Stupid 2006-06-16 Tarakannik 2007-04-xx Ultimate Doom 2 2007-10-02 The Last Joke 2008-06-16 ZPack - Random Maps for ZDoom 2009-08-25 Hell Awakened 2009-08-25 Mini-level Megawad 2009-09-08 Heroes' Tales 2009-10-30 Necropia Zone 2010-04-05 Star Wars: Chibi Rebellion 2010-09-24 Prayers of Armageddon 2011-02-26 Tarakannik 2 2012-03-08 Survive in Hell 2012-05-18 Zones of Fear 2012-07-26 Expired License 2012-12-27 Castle Doom 2013-04-10 Dark Tartarus: Dead Tonight 2013-06-25 Damnation 2013-06-25 Doom 2 in a Nutshell 2013-12-16 Dance 2014-02-14 And The Bloodshed Began 2014-07-22 Doom IIII 2014-09-09 ESP 2015-06-17 Restoring Deimos 2015-06-17 Endless Torture 2015-09-09 Pinochestein 3D edicion GL 2016-03-29 The DOOM Tribute Project 2016-04-15 Cabro's Legacy 2016-09-17 The Journey 2016-10-05 DEMISE 2016-11-03 Doom: Damnation 0 Quote Share this post Link to post
Fuzzball Posted November 23, 2016 +1 for the big crappy shit megawad 1 Quote Share this post Link to post
Fonze Posted November 23, 2016 Cabro's Legacy featured many, many beautiful-looking levels but they didn't always play the best. Still, it's definitely worth a shot, if for nothing else: as a source of inspiration. Don't pay too much mind to the /newstuff review on this one. 0 Quote Share this post Link to post
40oz Posted November 24, 2016 Ive been enjoying The Journey so far but I still have a lot more to play. Big crappy shit megawad is good for a bit of a laugh. After a couple levels the joke gets a little tired. I liked Garrulosimo when I first played it. I'm not sure it has aged very well. Survive in hell is pretty cool. Armadosia is good. And the bloodshed began is very good. ESP is near impossible to play for most players but the maps are works of art of the highest caliber. I have fuzzy memories of some of the other stuff and don't recall ever getting very far into any of them before getting bored of them. I might try an ironman a few of them some day just to see what they're all about. 0 Quote Share this post Link to post
ETTiNGRiNDER Posted November 24, 2016 Of that list I have recollections of trying Herian, World of Deth, and Garrulismo (and I have the first two set to look at on my HD). Didn't play any of them past the first ten or so levels (if that), but that's par for the course for me where megawads are concerned. Herian's a janky partial conversion with Heretic/Hexen stuff (no DeHackEd, just reskins). "Interesting" but kind of weird level designs; the sort of thing I might look at for inspiration but not necessarily enjoy playing because of too many experimental ideas that didn't pan out in a good way. World of Deth is quite hard from the start and I maybe only cleared the first level or two. What I've seen of it has a very much "oldschool Doom 2" look to it and I'd say it's definitely the most "traditional" of the three but it's also kind of "unfriendly" as it were (you go up stairs, a load of shotgunners are waiting on all sides to ambush you, you open a door and a Baron's right there in a cramped space, you go for a key and find it's a damaging sector you can't climb out of because you didn't hit the switch to raise it first, that sort of thing). Garrulismo uses a lot of SS Nazis but otherwise had pretty good design as I recall. I don't have this one installed at the moment though, so I'm not going to check further right now. So yeah, I'd probably put those as "passable". "Good" is going to be a matter of what your tastes are for all three of them. 0 Quote Share this post Link to post
Nems Posted November 24, 2016 Herian/2 still puzzles me as to why/how they got to be in the top 100 WADs of all time when the damn things have been unplayable for me. :x DSV...those bring back memories. D: I wish Kaiser would update them so they worked properly in modern ports or give permission to let others update them. DSV4 specifically could/would benefit from receiving an update like Armadosia: The Mad Corridor got. Speaking of, I liked Armadosia: The Mad Corridor even if it does suffer from Eternal Doom III/excessive backtracking and switch hunt syndrome. I also liked World of Deth but it was also one of the first ten or so megaWAD's I ever downloaded from Doomworld when I first found the site so I'm probably a wee bit biased. Play Ultimate NMD. 'nuff said. Fragport is also pretty cool. Map 32 can still go fuck itself though. Ultimate Doom 2 also suffers from massive excessive backtracking and switch hunt syndrome in some levels but overall I was okay with it. I liked ZPack but I'm also a sucker for levels that show off what (G)ZDoom can do so I'm biased in that regard. :V Play Hell Awakened. Good shit. Hopefully the author will get around to finishing Hell Awakened 2. Doom Tribute Project is the bee's knees too. A must-play, in my opinion. NeoDoom...whoo boy that's...an acquired taste. It's definitely not for everyone. If you're able to look past some of its...eccentricities, it can be a good time. You may need to find a version/patch that nerfs the Vixen enemies. I remember a long time ago those being a massive pain in the fucking ass to fight and not in a good way. Vengeance is also pretty good, in my opinion. Dark Taratus is great if you wanna use Russian Overkill because it's all slaughtermaps, all the time. :V 0 Quote Share this post Link to post
Doomkid Posted November 24, 2016 I don't think I completed them fully, but I played at least 2/3rds of both MarsWar and Fragport years ago and was genuinely entertained, I'll have to give them another spin some time. PIR WAD is really boring square rooms with excessive powerups, iirc. Sorta generic and uninteresting. 0 Quote Share this post Link to post
kmxexii Posted November 24, 2016 1997-xx-xx 32 Hours in Pain - not Kristian's best, but playing as Doomguy's wife is amusing. better than 20 Days in Hell tho 1998-06-04 Herian - much more obtuse than Eternal Doom. not recommended 2000-01-24 Herian 2 - not quite as obtuse as Herian! still a pain at times tho 2009-08-25 Hell Awakened - I thought this is actually a 2011 release? it's got some cool stuff, but don't play it on UV. 2009-09-08 Heroes' Tales - Russian speedmaps and jarringly hard Shadowman levels. 2010-04-05 Star Wars: Chibi Rebellion - omg play this play this play this. it's not like doom at all, but PLAY IT 2010-09-24 Prayers of Armageddon - don't play this. 2012-03-08 Survive in Hell - lots of slaughter-lite stuff. MAP33 is a Minecraft map, complete with creepers. play that at the very least. 2012-05-18 Zones of Fear - generally okay but jaeden's levels are a total chore on UV. probably fun on HMP. 2014-02-14 And The Bloodshed Began - French speedmaps (r.i.p. subject_119 :<). just smile and fire away. 1 Quote Share this post Link to post
Jaws In Space Posted November 24, 2016 kmxexii said:2009-08-25 Hell Awakened - I thought this is actually a 2011 release? it's got some cool stuff, but don't play it on UV. There were multiple release dates listed in the text file, I chose the earliest listed dates when making this list. 0 Quote Share this post Link to post
Angry Saint Posted November 24, 2016 Nems said:Herian/2 still puzzles me as to why/how they got to be in the top 100 WADs of all time when the damn things have been unplayable for me. :x The same here. I think I couldn't go past level 2. Maybe wrong zdoom version? 0 Quote Share this post Link to post
purist Posted November 24, 2016 I think I've played mini level megawad. If it's the one I'm thinking of it was fun to as through. 0 Quote Share this post Link to post
MFG38 Posted November 24, 2016 kmxexii said:2010-09-24 Prayers of Armageddon - don't play this. Glad that you have the same thoughts as I personally do. 0 Quote Share this post Link to post
Phade102 Posted November 29, 2016 I'd recommend Fragport. It's a very old wad, but went for more realistic looking enviroments than the original doom 2. Might not be the most AMAZING wad, but there are some damn good quality levels in there. 0 Quote Share this post Link to post
40oz Posted November 29, 2016 I just played through JOW a few days ago. If you played the first map, you played them all. Once you get to MAP02 you realize the mapper is completely tapped out of ideas and there are a lot of obvious repeating patterns in the design. Yet, the author persists to create enormous mostly flat orthogonal mazes of corridors and rooms connected by doors, and you need all three keys to exit each level. All Hell Barons, cyberdemon and mastermind fights are prefaced with way too many invulnerability spheres, megasphere and BFG + lots of cells. There's usually 200-300 monsters in every map, revenants are super rare, but zombiemen, imps, ss nazis and commander keens are abundant, and arachnatrons and mancs are often stuck to walls. Every map starts with a supershotgun a backpack and tons of shells and every map exits with maxed out ammo for sure. You spend a majority of the time just plowing through easy monsters and then navigating the Automap to figure out where you haven't been yet. The way the keys are located on polar opposite coordinates of where its door is makes you sure to check everything on the map before you can exit. I wouldn't recommend it for anyone. 0 Quote Share this post Link to post
Memfis Posted November 29, 2016 From my memory, Fragport has too many large areas where avoiding attacks is so trivial. And the author LOVES randomly opening closets with like 10 hell knights, even though they pose no threat. 0 Quote Share this post Link to post
Phade102 Posted November 29, 2016 Memfis said:From my memory, Fragport has too many large areas where avoiding attacks is so trivial. And the author LOVES randomly opening closets with like 10 hell knights, even though they pose no threat. That was pretty common with the older wads though. its not for everyone, its a decent wad though. 0 Quote Share this post Link to post
gaspe Posted November 29, 2016 I quite liked Fragport. I think it could be considered as an ancestor of Hellbound somehow. It doesn't play great but it works as a sort of a more relaxed adventure in Doom 2. I'm playing The Last Revenger and Armadosia now. Armadosia is very cool. On The Last Revenger I'm progressing slowly. The levels are all rather big and very obscure, and few parts are even broken. Many times there's also a large use of copy-paste. The sounds are replaced, some of the monster noise are russian speaking I guess, others are more hilarious. I think it's really an acquired taste if you want to endure it. Though it's interesting becuase it has a logic behind it, even if a weird one. I'm tempted to play Herian 1/2, they looked interesting as something close to Eternal Doom, but kmxexii's reviews of them aren't reassuring. 0 Quote Share this post Link to post
40oz Posted November 29, 2016 For the record I'm usually not very unapologetic when it comes to doom maps but JOW just has way too much of an auto-generated Wolf3D maps feel that I'm not convinced the creator really had any intention of making anything cool outside of reaching that 30-map megawad qualification. 0 Quote Share this post Link to post
CrazyDoomguy Posted November 29, 2016 Jaws In Space said:2006-06-16 Tarakannik I did a run, you can watch here: https://www.youtube.com/watch?v=CwdIpbrpAnE&list=PLEPyMLS_ZtycZqKTjY8yBWgRELjQhblEE 0 Quote Share this post Link to post
Xaser Posted November 30, 2016 To chuck another +1 in the pile, Chibi Rebellion is fantastic and rather under-appreciated these days. 0 Quote Share this post Link to post
geo Posted November 30, 2016 32 hours in pain? Sounds like a horrid childbirth. 0 Quote Share this post Link to post
kmxexii Posted November 30, 2016 geo said:32 hours in pain? Sounds like a horrid childbirth. 20 days in hell: 21 maps with a vaguely abstract plutonic theme full of death traps and definitely meant to be played continuously. you were walking out at night with your wife when a mugger shoots you and you die. Hell claims your soul and says it will release you if you can survive for 20 days. 32 hours in pain: 32 maps with a vaguely TNT / evilution theme. Hell lied, so Doomguy's wife Serena takes a 32 hour journey to rescue her husband as he suffers unspeakable torment. 1 day of hellish revenge: 3 maps. Much more "advanced" than 32 hours. Doomguy decides to go back to Hell so that he can sleep at night after being tortured at Hell's mercy. 0 Quote Share this post Link to post
baja blast rd. Posted November 30, 2016 40oz said:I just played through JOW a few days ago. If you played the first map, you played them all. Once you get to MAP02 you realize the mapper is completely tapped out of ideas and there are a lot of obvious repeating patterns in the design. Yet, the author persists to create enormous mostly flat orthogonal mazes of corridors and rooms connected by doors, and you need all three keys to exit each level. All Hell Barons, cyberdemon and mastermind fights are prefaced with way too many invulnerability spheres, megasphere and BFG + lots of cells. There's usually 200-300 monsters in every map, revenants are super rare, but zombiemen, imps, ss nazis and commander keens are abundant, and arachnatrons and mancs are often stuck to walls. Every map starts with a supershotgun a backpack and tons of shells and every map exits with maxed out ammo for sure. You spend a majority of the time just plowing through easy monsters and then navigating the Automap to figure out where you haven't been yet. The way the keys are located on polar opposite coordinates of where its door is makes you sure to check everything on the map before you can exit. I wouldn't recommend it for anyone. I recorded an FDA for map22, which the random number generator gave me. This level is terrible in theory but I had fun blasting through monsters, and I was also laughing quite often at many design decisions, so that was entertaining. 1 Quote Share this post Link to post
Master O Posted December 1, 2016 kmxexii said:32 hours in pain: 32 maps with a vaguely TNT / evilution theme. Hell lied, so Doomguy's wife Serena takes a 32 hour journey to rescue her husband as he suffers unspeakable torment. Lol, Doomguy's wife? 0 Quote Share this post Link to post
Lila Feuer Posted December 1, 2016 I've played Vengeance, it's one of the few full replacements for The Ultimate Doom out there and IIRC it was pretty solid and had a good atmosphere. 0 Quote Share this post Link to post
VGA Posted December 1, 2016 rdwpa said:I recorded an FDA for map22, which the random number generator gave me. This level is terrible in theory but I had fun blasting through monsters, and I was also laughing quite often at many design decisions, so that was entertaining. https://www.youtube.com/watch?v=FjUNH1HoeIU Lol what the hell is that? Even good ol' slige could create better maps that that! Soulspheres in every room ftw! 0 Quote Share this post Link to post
kmxexii Posted December 1, 2016 Master O said:Lol, Doomguy's wife? i never noticed it before but they are totally giving each other dogey looks 1 Quote Share this post Link to post
baja blast rd. Posted December 1, 2016 VGA said:Lol what the hell is that? Even good ol' slige could create better maps that that! Soulspheres in every room ftw! Haha I had that thought too, and also that recent versions of OBLIGE totally blow this out of the water. 0 Quote Share this post Link to post
Reisal Posted December 1, 2016 Vengeance is decent, TOONS is weird but playable (didn't play) and Endless Torture is pretty good (former and latter are seen on my channel) 0 Quote Share this post Link to post
VGA Posted December 2, 2016 rdwpa said:Haha I had that thought too, and also that recent versions of OBLIGE totally blow this out of the water. OBLIGE is great! There should be a community project where the mappers start with an interesting OBLIGE map as a base and polish and detail it. Maybe with the Valiant modifications and new monster, too. 0 Quote Share this post Link to post
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