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Are any of these megawads good?


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VGA said:

OBLIGE is great! There should be a community project where the mappers start with an interesting OBLIGE map as a base and polish and detail it.


YES.

VGA said:

Maybe with the Valiant modifications and new monster, too.


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I played the first 15 maps of PIR today. Its not too shabby. If it included a new sky, mark klem music, maybe some new textures and a status bar, it could easily be a Memento Mori 1 overflow maps wad. The unfortunate part about it is that it seems largely untested since there are some nasty inescapable pits in MAP03, an annoying drop chute that's a bitch to get down on MAP02 with infinitely tall actors + no free look on, and all the exit switches are unmarked which makes them a little surprising sometimes. Some monsters are stuck to walls, but there's a fun healthy amount of monsters and weapons to kill them with, and there's some neat creative doom2-abstract energy behind the map designs.

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VGA said:

Heh, why? I like the modified guns, they change the strategies the player follows.


Just personal preference. I like to be able to play stuff with vanilla assets so stuff like STRAIN or Valiant or anything making use of DeHacked makes me cringe a bit. I'll still play them but I'm not as fond of them as I am of WADs that stick to vanilla resources. I'd rather any modified guns/monsters be provided in a separate file if possible.

That and I don't like having to open up SLADE in an effort to rip that shit out so I can play with vanilla assets. I tried to do so with Valiant and gave up when I found out how much of a pain in the ass it would be to do so. I'm still trying to figure out how to do the same with STRAIN. <_<

I did try Hell in Hell and got to map 05 before I couldn't go further due to the map being broken.

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Nems said:

I did try Hell in Hell and got to map 05 before I couldn't go further due to the map being broken.

Yeah, there is a bug with the lift. Sometimes a monster can activate it for you but it takes a while. This made speedrunning Map05 a little painful.

Also the end of Map30 is totally broken. :D You just can't damage the Romero head. But it's a neat wad overall imo, if a little flooded with powerups sometimes.

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  • 4 months later...

I made nightmares of loki years ago when I was a teenager. I think 98% of people hated it and said to avoid it. I'm actually embarrassed of it to be quite honest and wish I could have it taken off lol

 

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About "The Last Joke!" I could just say that is a sort of achievement of mine: making a (boring and filled with grey textured maps) megawad in something like... 2 weeks? A month? I don't even remember now... But it was fun to do, expect at the last levels where I even used two oblige generated maps to fill the missing map slots...

And Music choices are cool imo and the level description is pretty funny. Also i'll never understood where the fuck goes my MAP01 from that thing.

Not that you lost anything awesome, it was just a large (gray) room filled with barrels, monsters and a huge pit, from what I can remember...

 

About the other megawads, they're all pretty cool and the one I remember the most was the Herian series, garrulismo, fragport, marswarv, Venegance i recall a little and it was really cool, other megawads like deth and loki i've played only few maps... of loki only... e3m1, i think. That map with lots of stairs and flashing lights...

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On 30.11.2016 at 7:55 AM, kmxexii said:


20 days in hell: 21 maps with a vaguely abstract plutonic theme full of death traps and definitely meant to be played continuously. you were walking out at night with your wife when a mugger shoots you and you die. Hell claims your soul and says it will release you if you can survive for 20 days.

32 hours in pain: 32 maps with a vaguely TNT / evilution theme. Hell lied, so Doomguy's wife Serena takes a 32 hour journey to rescue her husband as he suffers unspeakable torment.

1 day of hellish revenge: 3 maps. Much more "advanced" than 32 hours. Doomguy decides to go back to Hell so that he can sleep at night after being tortured at Hell's mercy.

Interestingly, all these megawads & mapsets I made between ages 13-15 using a shareware version of DEEP 8.35 for DOS, which somewhat contributed to the strangeness of the maps with a built-in LINEDEF limit 800 per map :D I don't know why I didn't use any other editor instead. I must have liked the Ctrl+D drawing mode and being able to see the thing sprites on the editor.

Edited by Nebula-Kristian

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20 hours ago, HyperLuke said:

Download links to the Megawads?

https://www.doomworld.com/idgames/levels/doom/g-i/ilusory1

(also, i'm really curious about this: a 27 levels megawad in 512 kb zipped? I've been always thinking how a megawad can enter into a floppy disk (1.44 mb) size!)

 

the rest can be easily found with a search in the megawads section of idgames / files:

https://www.doomworld.com/files/category/85-megawads/

https://www.doomworld.com/files/category/94-megawads/

(doom)

 

https://www.doomworld.com/files/category/129-megawads/

https://www.doomworld.com/files/category/138-megawads/

(doom 2)

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On 12/1/2016 at 5:39 PM, VGA said:

OBLIGE is great! There should be a community project where the mappers start with an interesting OBLIGE map as a base and polish and detail it.

Maybe with the Valiant modifications and new monster, too.

I was actually thinking about exactly this recently, lol! I love Oblige, even if there is a wealth of better hand made content out there. There's something surprisingly fun about dropping into something created by the computer. It's why roguelikes are so awesome.

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I've not played many megawads, but I've generally liked the ones from TeamTNT that weren't in Final Doom (the Eternal Doom ones? Icarus? I don't remember them all). I've also always like "Squadron," mainly because of its music, but it's actually not beatable on single-player, I think around Map 17 or so it's unwinnable unless there is a second player.

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On 11/29/2016 at 8:29 PM, Xaser said:

To chuck another +1 in the pile, Chibi Rebellion is fantastic and rather under-appreciated these days.

You know, I've never actually played Chibi Rebellion, however Chosen and Wolfen were quite good.

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Oh, I remember Arcade! Reason? It's 32 instances of the same map with different thing content for each one, because you're supposed to get an arcade experience fighting progressively larger/harder waves of monsters. Not too highly recommended.

 

(yeah, try an oblige seed instead :p)

Edited by Uncle 80

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I've never played Survive In Hell, but I've heard a lot of good things about it.

 

The Herians are supposedly dense puzzle-fests of the highest order.  Maybe worth playing if you like that sort of thing.

 

Castle Doom was "newbie's first map", except it was a megawad.  It's the sort of thing that every newbie talks about making but gives up on half-way through map 1... except it got finished, somehow.

Edited by Cynical

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On 2017-04-22 at 9:03 PM, Lokust Sun said:

I made nightmares of loki years ago when I was a teenager. I think 98% of people hated it and said to avoid it. I'm actually embarrassed of it to be quite honest and wish I could have it taken off lol

 

You should rip these textures from your megawad,I saw cool recolours here. They just need a little more improvement and they could serve in other people maps. 

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On 12/1/2016 at 5:39 PM, VGA said:

OBLIGE is great! There should be a community project where the mappers start with an interesting OBLIGE map as a base and polish and detail it.

Maybe with the Valiant modifications and new monster, too.

Not Doom, but this Chex Quest project is exactly that to a T.

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2000-01-24 Herian 2

This was one of the better Doom-Heretic-HeXen cross-overs. Heavily puzzle-based, but with a good mix of fights thrown in, it used ZDooM features to good effect. The Heretic/HeXen textures made the game feel different from DooM.

 

2010-04-05 Star Wars: Chibi Rebellion

This is a product of one of the few (declared) female DooMers. LilWhiteMouse was an innovative modder, and Chibi Rebellion was an example of that ability. The sprites are cartoony versions of Star Wars enemies, weapons, and objects, and the geometry of the maps is rather simple, but there is lots else to recommend this game.

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  • 2 weeks later...

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