Buu342 Posted November 27, 2016 (edited) DoomWare is now out of beta and officially released! Original thread below: ----- Based off the video game series WarioWare, DoomWare is a multiplayer minigame wad running on Zandronum, in which the player has to survive and/or complete the tasks of minigames that swapped every few seconds. The longer the game proceeds, the faster and more challenging it becomes. Currently I've written 90 minigames for this, and am currently planning on releasing this with 100 games as the "Full version". I've been given plenty of suggestions for more by this community so that number might increase and future updates will be given with more content.Images (Updated 30-03-2019) Spoiler Videos (Updated 11-10-2020) Download/Source Code/Server Instructions/And more: https://github.com/buu342/ACS-DoomWare Edited July 26, 2021 by Buu342 16 Quote Share this post Link to post
AxelMoon Posted November 28, 2016 This has certainly caught my eye. Looks like a lot of fun to play! 0 Quote Share this post Link to post
Buu342 Posted November 30, 2016 Combinebobnt said:wheres the tspg server Ain't got one yet. I wanna do a little bit of private testing before I release an actual test server. 0 Quote Share this post Link to post
Buu342 Posted December 11, 2016 Another video for you guys if you're still following: 0 Quote Share this post Link to post
Doomkid Posted January 1, 2017 Hope you're still working on this, I like the idea 0 Quote Share this post Link to post
Buu342 Posted January 1, 2017 Doomkid said:Hope you're still working on this, I like the idea Yes I am. I don't have my laptop with me currently so I can't post progress. However I have an open Beta server up, which you can find if you search DoomWare on Doomseeker or IDE 0 Quote Share this post Link to post
Buu342 Posted February 4, 2017 Update is out. 25 new minigames, the two software unfriendly ones have been remade, and there are new effects, details and polish. Minigame count is currently at 69 0 Quote Share this post Link to post
Suitepee Posted February 4, 2017 I used to love the first Warioware game on the GBA. Combining the quick minigame style of that with Doom (and throwing in some references to other Doom wads, a nice touch! Maybe you could throw in Sunlust's map 29 "wheel" in there?) is something I quite like the idea of. I'll have to play this soon... 0 Quote Share this post Link to post
Ichor Posted February 9, 2017 After playing a few times on the server, I noticed a few things: 1. The biggest thing is that after the cacodemon Simon game, you become noclip and you can fall off of the platform and walk around outside the map. If that happens, you effectively leave the game. You can still play a few games, but it's still all messed up. Even if you don't fall off the platform, you're noclip for at least another game or two. You can't win races because you won't trigger the finish line. Eventually, things will right themselves though. 2. There is no chocolate to eat, even though you can still win that game. 3. The hurdle game is extremely hard to win as it is now. 4. Same with the 'Spam X' DDR type game. There's no indication of your progress in that game. You don't know if you're winning or not until the game is over and 'You Failed' pops up. Maybe instead of having to spam it, the requirement could just be to press the button or key once. 0 Quote Share this post Link to post
Buu342 Posted February 9, 2017 Ichor said:After playing a few times on the server, I noticed a few things: 1. The biggest thing is that after the cacodemon Simon game, you become noclip and you can fall off of the platform and walk around outside the map. If that happens, you effectively leave the game. You can still play a few games, but it's still all messed up. Even if you don't fall off the platform, you're noclip for at least another game or two. You can't win races because you won't trigger the finish line. Eventually, things will right themselves though. 2. There is no chocolate to eat, even though you can still win that game. 3. The hurdle game is extremely hard to win as it is now. 4. Same with the 'Spam X' DDR type game. There's no indication of your progress in that game. You don't know if you're winning or not until the game is over and 'You Failed' pops up. Maybe instead of having to spam it, the requirement could just be to press the button or key once. I swear I thought I had fixed 1 and 2. The hurdles one is being worked on. I'm planning on adding a progress bar to the "Spam X" game. Currently the progress bar is your HP (You have to get to 130), but I didn't make this explicit as I was planning on getting rid of that, but never got around to making the progress bar. Which version of the wad are you running (The filename please, since I have some versions split into A, B, C, D, etc...) 0 Quote Share this post Link to post
Ichor Posted February 9, 2017 Buu342 said:I swear I thought I had fixed 1 and 2. The hurdles one is being worked on. I'm planning on adding a progress bar to the "Spam X" game. Currently the progress bar is your HP (You have to get to 130), but I didn't make this explicit as I was planning on getting rid of that, but never got around to making the progress bar. Which version of the wad are you running (The filename please, since I have some versions split into A, B, C, D, etc...) I can't check at this moment. I started playing it a couple of days ago, so whatever is on the server now is what I'm using. 0 Quote Share this post Link to post
Buu342 Posted February 9, 2017 Ichor said:I can't check at this moment. I started playing it a couple of days ago, so whatever is on the server now is what I'm using. Ok please check when you can. I've updated the server a few times over the past few days. 0 Quote Share this post Link to post
Ichor Posted February 9, 2017 Buu342 said:Ok please check when you can. I've updated the server a few times over the past few days. Ok. It should be a couple more hours. Anyway, some things I noticed: 1. The circus dive game seems to be gone or replaced with the dive in the water game. 2. The survive the grenades game is tough to survive, but it does seem like it can be done. It's just finding the dead spots that's the tricky part. Sometimes, I end up on top of the pylons. Maybe if I jumped at the right time... 3. The count the lost souls is a fun one. Same with the math game. Maybe throw in a non-lost soul or two flying by every once in a while on the harder rounds. 0 Quote Share this post Link to post
Buu342 Posted February 9, 2017 Ichor said:Ok. It should be a couple more hours. Anyway, some things I noticed: 1. The circus dive game seems to be gone or replaced with the dive in the water game. 2. The survive the grenades game is tough to survive, but it does seem like it can be done. It's just finding the dead spots that's the tricky part. Sometimes, I end up on top of the pylons. Maybe if I jumped at the right time... 3. The count the lost souls is a fun one. Same with the math game. Maybe throw in a non-lost soul or two flying by every once in a while on the harder rounds. 1) Yeah the circus dive game was completely removed and replaced with that one because the old one was not software friendly, and there was really no easy way of making it so. 2) There are deadspots, I just won't reveal them ;) 3) Great idea, will do! 0 Quote Share this post Link to post
Ichor Posted February 9, 2017 Buu342 said:Ok please check when you can. I've updated the server a few times over the past few days. It's 1.6d. 0 Quote Share this post Link to post
Marcaek Posted February 9, 2017 Played this on Zan, is gud Buu if you'd like I can try .protect-ing the server to prevent it being killed automatically. Server restarts will still kill it but not much can be done about that. 0 Quote Share this post Link to post
Buu342 Posted February 9, 2017 Ichor said:It's 1.6d. Damn, sad to hear. Looks like I've got work to do then. Marcaek said:Played this on Zan, is gud Buu if you'd like I can try .protect-ing the server to prevent it being killed automatically. Server restarts will still kill it but not much can be done about that. I don't seem to have permission to use that command. Also, the "Spam X" was stolen inspired by this: https://www.youtube.com/watch?v=odTFoXZjpsQ 0 Quote Share this post Link to post
Ichor Posted February 10, 2017 On the wind game, you don't seem to get blown back when you're jumping. And in the deathmatch game, there's this: 0 Quote Share this post Link to post
Buu342 Posted February 10, 2017 Ichor said:On the wind game, you don't seem to get blown back when you're jumping. And in the deathmatch game, there's this: http://i.imgur.com/XpneKiv.png Both have been fixed. Thank you! 0 Quote Share this post Link to post
IvanFeeD Posted June 5, 2017 Man. This is awesome. Please, fix the bug that you can fell out the lobby. I did it two times. You cant come back untill you get teleported to another mini-game (it works not every time) and you will teleported straight to lobby from this mini-game (it works very rare). Thx. 0 Quote Share this post Link to post
Buu342 Posted June 5, 2017 Yeah it's already been fixed in the version I'm working on. It's got a lot of polish and some new minigames under way. 1 Quote Share this post Link to post
Buu342 Posted September 8, 2017 What if I told you there's an update next week? 2 Quote Share this post Link to post
GarrettRightBackAtYa Posted September 15, 2017 On 11/27/2016 at 2:03 PM, Buu342 said: Based off the video game series WarioWare, DoomWare is a multiplayer minigame wad running on Zandronum, in which the player has to survive and/or complete the tasks of minigames that swapped every few seconds. The longer the game proceeds, the faster and more challenging it becomes. Currently I've written 69 minigames for this, and am currently planning on releasing this with 100 games as the "Full version". I've been given plenty of suggestions for more by this community so that number might increase and future updates will be given with more content. A server with the new update coming next week is on it's way.Images Reveal hidden contents The orange text on the top center is to be ignored. It was for debugging and is no longer in the game. Videoshttps://www.youtube.com/watch?v=AGBta5JqCrs&t=72shttps://www.youtube.com/watch?v=IN701SfTdZchttps://www.youtube.com/watch?v=tbT_RT0MW4M ME ME I WANNA TEST 0 Quote Share this post Link to post
Buu342 Posted September 23, 2017 Sorry about a MASSIVE delay on the project's upcoming update. I've had a few unexpectedly busy weeks, mixed with the fact that I've been rewriting some of the wad's code (which broke a lot of things that had to be retested), it's been slow. However I am confident that the update will be coming in the next 2 days. 0 Quote Share this post Link to post
Buu342 Posted September 25, 2017 (edited) Server is up! 149.56.242.162:10761 You can find the server by searching DoomWare Open Beta 1.8 What's new? Added 10 new minigames Added Spectating after death by pressing O (or puke 988) Bug fixes Code optimization and shuffling 6 Tie Breaker minigames Small gameplay polishes such as leader hat Lag fixes in certain minigames Edited September 25, 2017 by Buu342 3 Quote Share this post Link to post
Cartridge Posted February 3, 2018 The spread sprite thing that shows who's winning gets in my face, un-fair advantage to others. As such mostly when counting souls, playing watch the cacodemon colors like simon says, duck hunt, shoot the targets and mathematics. Just make the flower bob less. Frustrates me to have it in my vision while counting souls. 0 Quote Share this post Link to post
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