CrazyDoomguy Posted February 20, 2017 +++ Level 15 +++ Chillax: UV-MAX 21:23 +++ +++ +++ +++ +++ For watching: -Chillax-v9.7.2FIXED.wad chmapfix.wad -deh no_block (included into Zip) Chmapfix.wad newest version (only level 15) https://www.doomworld.com/vb/post/1719082 Habitually I played on ammo economy style because I had got shock to pass level 40 :)chillax_15.zip 0 Quote Share this post Link to post
Azuruish Posted February 21, 2017 Desync for me in 15:34. Only i have such problem? Played with newest wad and with deh file :(. Tested in prboom 2.5.1.3 and 2.5.1.4. My fail. Nice demo. 0 Quote Share this post Link to post
CrazyDoomguy Posted February 27, 2017 Nice demo. Thank you! +++ Level 23 +++ Chillax: UV-MAX 40:16 +++ +++ +++ +++ +++ Another extremely hard map, lost many times. Arch-viles are too intensive! Play with: -chillax-v9.7.2FIXED.wad chmapfix.wad. I had fixed sector 367 because floor glitch, if I run on them. https://dl.dropboxusercontent.com/u/90030313/Chmapfix.zipchillax_23.zip 0 Quote Share this post Link to post
vita Posted February 27, 2017 CrazyDoomguy said:I had fixed sector 367 because floor glitch, if I run on them. What glitch? Everything looks fine. Having another map fix WAD (3rd) is probably not nice. Edit: wait a minute, does your demo play back fine with my chmapfix?.. 0 Quote Share this post Link to post
CrazyDoomguy Posted February 27, 2017 38_ViTa_38 said:What glitch? Everything looks fine. Having another map fix WAD (3rd) is probably not nice.Walk near wall and you can see that 0 Quote Share this post Link to post
vita Posted February 27, 2017 Can't reproduce with 2.5.1.5 (r4515), both software and OpenGL. 0 Quote Share this post Link to post
CrazyDoomguy Posted February 27, 2017 CrazyDoomguy said:Edit: wait a minute, does your demo play back fine with my chmapfix?..Yes I played on your chmapfix and fixed level 23. 38_ViTa_38 said:Can't reproduce with 2.5.1.5 (r4515), both software and OpenGL. What meant this? 0 Quote Share this post Link to post
vita Posted February 27, 2017 Oops, can only reproduce in OpenGL video mode. Everything is fine in software (no glitch). 0 Quote Share this post Link to post
CrazyDoomguy Posted February 27, 2017 38_ViTa_38 said:Oops, can only reproduce in OpenGL video mode. Everything is fine in software (no glitch). But on PRBoom+ v2.5.1.4 is a problem... I had just add one linedef on this area and later deleted this. Glitch is disappear. 0 Quote Share this post Link to post
vita Posted February 27, 2017 Tried 2.5.1.4 (r4459), no problem in 32bit video mode. 0 Quote Share this post Link to post
CrazyDoomguy Posted February 27, 2017 Ok, I watched on TAS and it was OpenGL. 0 Quote Share this post Link to post
CrazyDoomguy Posted March 2, 2017 I want try pass Chillax level 41. Here are climbing problem - Is possible reach other place without jump? Distance is 128, place is 32x32 and placed bit verticaly 0 Quote Share this post Link to post
vita Posted March 2, 2017 Definitely. Play this back with -nomusic. (don't upload to the DSDA, please)ch41xo052.zip 0 Quote Share this post Link to post
CrazyDoomguy Posted March 2, 2017 38_ViTa_38 said:Definitely. Play this back with -nomusic. (don't upload to the DSDA, please) Wow you did so easy. I tried many turn but no sucess. Probably you use XDRE? 0 Quote Share this post Link to post
Azuruish Posted March 4, 2017 This moment can be pass without XDRE - just don't stop and keep strafe. 0 Quote Share this post Link to post
CrazyDoomguy Posted March 5, 2017 Azuruish said:This moment can be pass without XDRE - just don't stop and keep strafe.Thank for tipps! I did it and that was not easy +++ Level 41 +++ Chillax: UV-MAX 18:31 +++ +++ +++ +++ +++ Most hard part was jump on place and room with many revenants! Now I stuck and dont know which map should try next. Map 11: I dont want pass on UV-MAX because not enough ammos. Map 25: On UV-MAX is extremely hard because paint elementar are overused and on last part there are to much Arch-Viles! Map 43: I think is possible pass this level with UV-MAX, but last room is just crazy because many Arch-viles and bad hide... Map 44: I think, is impossible on UV-MAX because not enough ammos. Map 46: I dont want play this map because this had copied level 16 and routet a bit other (Added new room).chillax_41.zip 0 Quote Share this post Link to post
Yousuf Anik Posted March 5, 2017 I think map 25 is almost impossible in UV? I'm trying that map in skill 1, still it's very tough. 0 Quote Share this post Link to post
vita Posted March 5, 2017 Try to use infighting (there are 10 cybers). If it doesn't help, use your fist. 0 Quote Share this post Link to post
Yousuf Anik Posted March 5, 2017 38_ViTa_38 said:Try to use infighting (there are 10 cybers). Hmm that's what I'm trying my best. Still, PEs and Lost Souls are huge problem here. 0 Quote Share this post Link to post
CrazyDoomguy Posted March 5, 2017 In this map dont exist berserker and that it bad. Besides another climbing problem - distance is 192. I think to reach yellow key with archvile jump, but need save health... If I have time probably try this level. 0 Quote Share this post Link to post
vita Posted March 5, 2017 Or you can just use a rocket. Or you can try some precise positioning in XDRE. 0 Quote Share this post Link to post
Yousuf Anik Posted March 6, 2017 Okay, how do I tackle those PEs and Lost Souls? They scatter everywhere! Any idea? 0 Quote Share this post Link to post
Yousuf Anik Posted March 6, 2017 38_ViTa_38 said:Or you can just use a rocket. But how do that? 0 Quote Share this post Link to post
CrazyDoomguy Posted March 8, 2017 38_ViTa_38, can you check map 43 Tag 13? Because wall dont going down and I cant reach teleporter... 0 Quote Share this post Link to post
vita Posted March 8, 2017 Yousuf: well, this rocket jump is quite precise for a non-built demo, but it's possible. CrazyDoomguy: everything works fine.ch25-and-ch43.zip 0 Quote Share this post Link to post
Keyboard_Doomer Posted March 8, 2017 There are 2 usual edge case 192-unit gaps. The yellow key is reachable with SR50 non-TAS from the place with the archviles. 0 Quote Share this post Link to post
CrazyDoomguy Posted March 10, 2017 38_ViTa_38 said:Yousuf: well, this rocket jump is quite precise for a non-built demo, but it's possible. CrazyDoomguy: everything works fine. Yes first linedef open this wall, but other linedef (third big room) is for closing wall? Can you check (On my doom builder show "unknown" and I dont know what this action do) 0 Quote Share this post Link to post
vita Posted March 10, 2017 Use Boom (Doom 2: Boom, I think), not vanilla. 0 Quote Share this post Link to post
CrazyDoomguy Posted March 10, 2017 I meant this linedef 1437. This seems close wall... 0 Quote Share this post Link to post
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