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Doom 3 Textures for Doom


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Nice!

I'm not sure which version you're using but I just updated the low-res wad version:

Click HERE for D3 Retro low-res and hi-res version.

 

 

Cheers

Edited by Mr.Rocket

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WIRES textures has annoying yellow pixels.

 

RCGRDR still has a few white pixels.

 

WIRFCE2A is completely gray and way too large.

 

RLGATE is too large.

Edited by DooM_RO

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The thing about RLGATE, is it's only 64 units tall.

If it is any smaller it will become pixelated to the point that it wont look like a gate anymore.

 

If you are editing in UDMF, you can scale the texture there instead, which won't allow it to pixelate.

 

HERE is the final update to the D3 Retro wad version.

 

Edited by Mr.Rocket

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On 1/9/2018 at 5:52 PM, Mr.Rocket said:

The thing about RLGATE, is it's only 64 units tall.

If it is any smaller it will become pixelated to the point that it wont look like a gate anymore.

 

If you are editing in UDMF, you can scale the texture there instead, which won't allow it to pixelate.

 

HERE is the final update to the D3 Retro wad version.

 

 

 

If I scale it it will be too short.

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You should be able to scale it 1 unit increments, just don't scale it so much.

Or if all else fails, move the texture into the floor a little bit.

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I also meant WIRFCE2A.

 

This is its default state. It is also completely gray for some reason.

 

PIhECrB.jpg

 

This is how it looks when scaled up to 6.

 

Sk6CwZZ.jpg

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One more thing. I have searched for those billboard everywhere but can't find them. Are you sure they are in there? I mean those "One step closer to Heaven" textures and their variations.

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There's 3 different size versions of that texture if you have gotten the latest release.

There are no bill board textures in the pack, never said there were!

 

 

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6 minutes ago, Mr.Rocket said:

There's 3 different size versions of that texture if you have gotten the latest release.

There are no bill board textures in the pack, never said there were!

 

 

 

I said that because you said all textures were in the file. 

 

Those are not tall enough either. Should be 128 pixels tall. They are either 16 or 32.

Edited by DooM_RO

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All textures that hidfan recreated indeed are.

But there are several textures that are not in the pack. You might notice that there are no glass window textures either. 

The reason for this is because these textures were attached to a definition for a model or skin.

~ which intern wouldn't have been in any of the original D3 texture directories.

For example, your soda machines, I had to dig through the model directories in D3 to find them.

 

 

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35 minutes ago, DooM_RO said:

 

Those are not tall enough either. Should be 128 pixels tall. They are either 16 or 32.

In your editor, while the texture is selected, there is an area called flags, select wrap middle texture..

 

Edit: I had to look in the editor myself, it's called wrap instead of warp, sorry bout that. ;)

~ it should just say "tile" middle texture really, but oh well.

 

Oh btw, you're welcome.

 

 

Edited by Mr.Rocket

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I'm sorry about not having really made any models thus far. I was planning on doing them over the weekend but then I got busy with other stuff. Ditto for most of this week. Still, I was able to make a simple pipe, for whatever that's worth.

 

pipes.png

 

I will continue to work on more models whenever I have the time.

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3 hours ago, DooM_RO said:

In the meantime you can just use round, vertical sectors that use the pipe textures. It works for me.

 

Good luck creating curvy/angled pipes in that way. My goal isn't merely to have simple straight pipes. I want the ability to re-create the complex piping that you see in Doom 3.

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I'm all for the Doom3 style pipe models and such!

Otherwise you might end up with something like this:

gz_3dpipe1.png.d373098ced271b248ea284b8b9e96849.png

And if I was to put angles in at the time, it probably would have taken a solid day to get the angles right. Was using just DB1 when I was making this.

I'd probably have better luck now days, but I'd rather prefer models if available.

 

Edited by Mr.Rocket

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Hello.

Will be there any texture packs like this one?

That's not mine. I found it on the internet.

 

Just tested this pack and it looks very cool, but some background textures not properly placed.

It looks like that this mod is using your textures.

Edited by Kadkad

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We'll I was going to download it and take a look but my anti-virus won't allow it lol.

Going by the size of the file though, it would only be using about 1/4 of this pack so doubtful.

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7 minutes ago, Kadkad said:

Hello.

Will be there any texture packs like this one?

If you're talking about it being pk3 format? then yes.

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31 minutes ago, Mr.Rocket said:

We'll I was going to download it and take a look but my anti-virus won't allow it lol.

Going by the size of the file though, it would only be using about 1/4 of this pack so doubtful.

I don't know what's wrong with this file hosting.

I reuploaded it on mediafire. Is this ok now?

 

The only episode where I barely noticed any difference is plutonia experiment.

Edited by Kadkad

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49 minutes ago, Kadkad said:

I don't know what's wrong with this file hosting.

I reuploaded it on mediafire. Is this ok now?

 

The only episode where I barely noticed any difference is plutonia experiment.

Those are part Doom2 and Doom3 textures. 

The Doom2 ones are for Jdoom/doomsday engine and slightly modified. 

It is nowhere near a complete texture set. 

Delete*

 

Do me a favor. 

Don't post random texture packs in a thread that has a real texture pack under development.

 

Thanks.

 

 

Edited by Mr.Rocket

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13 minutes ago, Mr.Rocket said:

Those are part Doom2 and Doom3 textures. 

The Doom2 ones are for Jdoom/doomsday engine and slightly modified. 

It is nowhere near a complete texture set. 

Delete*

 

 

Thanks for reply.

That's why I made my post.

So, I should not expect similar texture pack in the near future. Am i right?

 

P.S.
I removed links.

Edited by Kadkad

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On ‎1‎/‎5‎/‎2018 at 5:31 PM, Mr.Rocket said:

Click HERE to download the latest version of both hi-res and/or low-res version of the D3 Retro texture pack.

So you don't get redirected, right click and "open in new tab"..

 

 

The HI-RES version is 32bit and contains brightmap animations, basically it is fit for Zdoom/Gzdoom based source engines.

It is currently in folder/directory structure and not pk3 yet. ~ 106mb compressed..

 

The LOW-RES version uses the Doom color palette and is in wad format. ~ 7mb compressed..

 

Both versions contain almost 2000 textures and are ready to be used.

~ Yet still awaiting some needed sky textures..

 

For those of you that may need a little help setting up the pack in GZDB? look here for more info.

It explains how to setup the hi-res version, although the wad version is about the same minus a step.

You'll get the idea though.

(Credits) can be found on the page as well! :)

 

Link updated! 

Enjoy!

 

Edited by Mr.Rocket

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And now we have SKY boxes. :)

Grab them at the same location.

HERE

 

D3R_SKIES.pk3 is the sky resource file. ~ Besides the sky textures, it contains a MAPINFO in which will need to be changed to suit your map or deleted if you have your own already.

sky_test.wad is just to test the skies. It contains 4 maps for each sky.

 

Soon there will be a .pk3 of the whole project for hi-res, this will be clean and won't contain a mapinfo.txt.

 

 

Cheers

Edited by Mr.Rocket

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May we please get HLPENTAA, HLPENTAB, and HLPENTG2 with transparent backgrounds? They would make great emblem/decal-like textures.

Edited by SuaveSteve

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