Gez Posted January 26, 2017 printz said:I thought PrBoom+ isn't supposed to add ANY features. And yet it got stuff like MUSINFO from Risen3D, ZDoom extended nodes, and various other things. 0 Quote Share this post Link to post
Graf Zahl Posted January 26, 2017 Obviously the mission statement is not to get any USEFUL features. >) 0 Quote Share this post Link to post
Memfis Posted January 27, 2017 Some people believe that entryway just adds whatever stuff Eternal needs for his new revolutionary projects. :) 0 Quote Share this post Link to post
TimeOfDeath Posted January 27, 2017 Ribbiks said:legally I don't think there's any problem with forking prb+ and incorporating the hacky map limit changes (as long as gpl2 requirements are adhered to), but the result would be an esoteric exe that no one else on the planet would play or watch demos on :p. If the MAPINFO thing is actually anywhere near being actually considered I'd hold out for that. Alternatively, Eternity might already have combination of features we're talking about here? (cl2/3/4/9 demo compat + mapinfo support?) Is demo compatibility one of Eternity's goals? I think a 100-map Ribbiks megawad would definitely get people to download the pr+ hack for playing and watching/recording demos :) I know I'd switch to it immediately (assuming the hacks don't affect demo compat). If pr+ does add mapinfo (and removes the map limit) then that'd be great, but when? I'm not sure how old mapinfo is (10 years?) and I suggested removing the map limit 4 years ago but nothing happened. 0 Quote Share this post Link to post
CrazyDoomguy Posted January 27, 2017 Azuruish said:By magic i guess... or by any Video Editor...Which programm did you add music? Work it with mkvtoolnix-gui.exe? How did you? 0 Quote Share this post Link to post
Edward850 Posted January 28, 2017 TimeOfDeath said:Is demo compatibility one of Eternity's goals? Somewhat, yes. It'll never be 100% like PRBoom+, but it'll play back non-exploit demos fine. Printz usually tests it with Compet-n demos. 0 Quote Share this post Link to post
CrazyDoomguy Posted January 29, 2017 Found another problem! A door have action "S1 Door Open" - look for, that this action is for switcher, not for doors. Chillax on map 15 some doors have this action and I cant OPEN with PRBOOM+!!!! On Zdoom works. If I edit all action into "D1", it give desync on any demo. This should fix too!!! Also just take zdoom and include into prboom. 0 Quote Share this post Link to post
Gez Posted January 29, 2017 CrazyDoomguy said:Also just take zdoom and include into prboom. Heh. 0 Quote Share this post Link to post
dew Posted January 29, 2017 Calm down. Switch actions need a corresponding tag between the linedef and a target sector in Doom while Zdoom makes certain assumptions and applies the action even without the tag. This is a "zdoomism", a mapping habit that's acceptable in a Zdoom map, but anywhere else it's a mapping error. You should count yourself lucky the entire map isn't doing squats and should yell at the nincompoops who are responsible for that piece of garbage Chillax. The map is probably broken and unfinishable on pr+. 0 Quote Share this post Link to post
Memfis Posted January 29, 2017 This option should fix broken doors. But can you record with it? 0 Quote Share this post Link to post
dew Posted January 29, 2017 Memfis said:This option should fix broken doors. But can you record with it? Wow, look at that, pr+ pampering bad mappers. :) I assume this would record as complevel -1? 0 Quote Share this post Link to post
Grazza Posted January 31, 2017 No, you can't record (or play back) with these options. The idea of them was to make it possible to play these maps without having to alter them in an editor, but for it to remain clear that these were mapping errors that should really be fixed. https://sourceforge.net/p/prboom-plus/feature-requests/4/ The name "compatibility with common mapping errors" was chosen with that in mind. 0 Quote Share this post Link to post
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