Voros Posted January 9, 2017 Short answer: because they are both differentish. Zdaemon uses the software renderer. GZDoom uses OpenGL as its default renderer, so more effects are present. 0 Quote Share this post Link to post
Swine & Roses Posted January 9, 2017 Cranked up the Gamma settings too much, haven't you? 0 Quote Share this post Link to post
dew Posted January 9, 2017 You need to set vid_renderer to 0 and gamma to 666 to make GZdoom look properly. 0 Quote Share this post Link to post
Doomkid Posted January 9, 2017 I've heard some people mention that ZDaemon looks washed out after playing a lot of Doom in OGL, especially when using gamma correction. Offtopic, but I have no idea how so many OpenGL users can just let the sprites clip into the ground.. The first thing I have to do when using an OGL port is adjust the sprite clipping and billboarding! 0 Quote Share this post Link to post
MinerOfWorlds Posted January 9, 2017 Doomkid said:Offtopic, but I have no idea how so many OpenGL users can just let the sprites clip into the ground.. The first thing I have to do when using an OGL port is adjust the sprite clipping and billboarding! I thought most ogl users adjusted the sprite clipping and billboarding. to me if you have the default settings of gzdoom (i don't know zandronum's default settings) it looks VERY bad or if you have gamma correction on. 0 Quote Share this post Link to post
LexiMax Posted January 10, 2017 It's been years since I touched the port, but to my memory ZDaemon's default gamma setting was higher than normal for some weird reason. Make sure your gamma is set to 1.0 for a 1:1 comparison. Also, unless you're running relatively recent GZDoom releases, OpenGL can't quite replicate software lighting falloff very well (which causes things closer to your vision to appear brighter), making your surroundings look "flatter" than they should. 0 Quote Share this post Link to post
Mr.Rocket Posted January 15, 2017 I like the way the dead player sprite looks in software mode in Zdaemon compared to how it looks in Gzdoom hardware mode. It probably has to do with sprite clipping in hardware render? 0 Quote Share this post Link to post
VGA Posted January 15, 2017 Yes, there is a sprite clipping option in GZDoom, it has Always, Smart etc. Not sure what is the default. 0 Quote Share this post Link to post
dugan Posted January 19, 2017 In GZDoom: Options->Display Options->OpenGL Options->Preferences->Sector Light Mode It's probably set to Standard. Change it to Software. 0 Quote Share this post Link to post
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