invictius Posted January 10, 2017 Don't think I've played a single wad where friendlies don't get killed off in some way or another before they can be of any use. Has anyone managed to make them effective in a story? Sick of doomguy being alone all the time, and co-op bots are dumb-dumbs (I can't tell if edge or legacy ones are much better tbh) 0 Quote Share this post Link to post
Graf Zahl Posted January 10, 2017 The only mod that immediately comes to mind is Cold as Hell which uses friendlies both as reinforcements in a few scenes and also has one sequence in a bunker which is occupied by friendly soldiers. 0 Quote Share this post Link to post
dew Posted January 10, 2017 Ummm... CIF3? Tons of NPCs and summoned friendlies. The latter may be temporary and dumb, but they're strong and pretty much necessary to take down bosses or neutralize the hordes of their minions. 0 Quote Share this post Link to post
Mordeth Posted January 10, 2017 The Brutal Doom city campaign comes with friendly marines, either as stationary NPCs with dialog or helping in combat. 0 Quote Share this post Link to post
Gez Posted January 10, 2017 There's a map in ZPack that has friendly marines (they don't last long). Also a map in Ultimate Torment & Torture (they also don't last long). And the Gateway Experiments feature friendly vs. hostile marine battles. I think the finale of Stronghold OTEOC features friendly marines but I've never reached it. 0 Quote Share this post Link to post
Voros Posted January 10, 2017 IIRC, the DWF jokewads also had NPCs (particularly, in #zdoom adventures, where Doomguy finds this HK to aid him in destroying NewDoom). That, and basically most Strife WADs like Day of the Acolyte (I think that was the title), along with Strife itself. And there's that Terminator Deluxe Edition WAD, which has NPCs from time to time (IIRC, one of the NPC's name is Bob). 0 Quote Share this post Link to post
Memfis Posted January 10, 2017 Does anyone remember Helm's Deep? It's like that scene in the second Lord of the Rings movie where they are defending a castle. You have to work together with a whole army of marines. 0 Quote Share this post Link to post
MaxED Posted January 10, 2017 invictius said:Any wads that feature many friendly monsters? OH MY YES! Spoiler invictius said:Has anyone managed to make them effective in a story? OH MY YES! Spoiler 0 Quote Share this post Link to post
Ledillman Posted January 10, 2017 Play Town Infection, it has levels with friendly marines helping and some cutscenes here and there 0 Quote Share this post Link to post
Impie Posted January 11, 2017 Operation Overlord starts with a large team of friendlies, though they die pretty quickly (as do you). There's also Friendly Co-Op which gives you an item that summons virtual representatives of Doom community members to back you up (and shoot you in the back by accident). There's also-also my Surreal Killer mod, which replaces (among other things) the invisosphere with the phone-a-phriend: it summons one of six random friendly monsters that do various things, some of which are kinda OP. 0 Quote Share this post Link to post
Arctangent Posted January 11, 2017 ZDoom Wars takes this to the extreme. Everything - absolutely everything - is done through allied monsters as you compete against other players for ... pretty much always to be the last man standing, as it doesn't really lend itself well to other game modes. It tweaks the monsters as well, although you'll still be dealing with ZDoom's allied monster AI which is basically the exact same thing as the normal monster AI, except you can kind of guide monsters around if they don't have a target. Still, they end up being very effective if you know when, how, and where to use 'em. 0 Quote Share this post Link to post
ShoDemo Posted January 11, 2017 invictius said:Don't think I've played a single wad where friendlies don't get killed off in some way or another before they can be of any use. Has anyone managed to make them effective in a story? Sick of doomguy being alone all the time, and co-op bots are dumb-dumbs (I can't tell if edge or legacy ones are much better tbh) I recently downloaded Strife, which had friendly NPC's and can be run with a Doom source port (I use ZDoom for an example), but it is more of a game than a wad and the NPC's are there to give you quests or are guarding the place and usually don't harm you, if you behave normally. Finally, you can beat that game with stealth or guns blazing (like you would do in most Doom wads). Hope you find this helpful. :D 0 Quote Share this post Link to post
Voros Posted January 11, 2017 ^there is a level in Strife where you and the rest of the rebels invade this castle, so it's not just NPCs giving quests all the time. IIRC 0 Quote Share this post Link to post
ShoDemo Posted January 11, 2017 Voros said:^there is a level in Strife where you and the rest of the rebels invade this castle, so it's not just NPCs giving quests all the time. IIRC That's nice!!! I'm going to finish it one day. Only finished Hexen from all the Doom engine games out there. 0 Quote Share this post Link to post
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