Pinchy Posted January 12, 2017 Hey I like you enough to spend 40+ hours on a map 'i::i' http://imgur.com/a/kufNE 0 Quote Share this post Link to post
Justince Posted January 12, 2017 (edited) r_init: getpostnumberforname: post not found! Edited August 1, 2017 by Justince 0 Quote Share this post Link to post
Memfis Posted January 12, 2017 What do you like about them so much? 0 Quote Share this post Link to post
Pinchy Posted January 12, 2017 Realised the screenshot was a few versions behind so uploaded a new one. You can compare using the gallery link. 0 Quote Share this post Link to post
Pure Hellspawn Posted January 12, 2017 Obsidian said:Eyyyy, wish I had fanboys. i tend to rather enjoy playing your Map30 maps - the mystery of the final battle and how to win it is intense. 0 Quote Share this post Link to post
baja blast rd. Posted January 12, 2017 Pinchy is the best active boat mapper imo. Also I wasn't in love with AA map23 when I first played it, but now I like it a lot (same with map09). 0 Quote Share this post Link to post
dew Posted January 12, 2017 Pfft. I used to be a fan of Pinchy maps, but now that he's reached mainstream popularity I'm off this bandwagon! 0 Quote Share this post Link to post
Memfis Posted January 12, 2017 Was Pinchy inspired by me? I feel like kuchitsu.wad has a lot of similar texturing ideas, especially on Map05. 0 Quote Share this post Link to post
Obsidian Posted January 12, 2017 Pinchy said:Hey I like you enough to spend 40+ hours on a map 'i::i' Aww, thanks dude. :) 0 Quote Share this post Link to post
Pinchy Posted January 12, 2017 My current mapping style is the result of a complex combination of a rich gaming history, existing techniques, tropes and trends and my own personality/preference. I'm very strict on originality, a sense of place and adding one unique design to every map. I'm on the opposite end of the spectrum to speedmapping which is very organic, so it makes that more difficult for me. The maps I build now have about a weeks worth of just pure thought, concept and idea building before I start. The things I take from other mappers both playing and watching are technical techniques and smaller tropes rather than any kind of overall design. I created an entire wad just for the purpose of learning how to build all the important foundational things Doom has to offer correctly and efficiently. This means I have been transitioning from technical building to learning good gameplay, that's why a lot of my earlier maps used mainly teleports instead of the now more equal mix of incidental(already in the playable area), teleport ambushes/map refills and moving geometry reveals. 1 Quote Share this post Link to post
Dgemie Posted January 13, 2017 Memfis said:What do you like about them so much? I guess I like the sense of place factor.dew said:Pfft. I used to be a fan of Pinchy maps, but now that he's reached mainstream popularity I'm off this bandwagon! If I thought that his maps are mainstream enough, I possibly wouldn't make this thread! 0 Quote Share this post Link to post
Suitepee Posted January 13, 2017 You could say that Pinchy is quite BASED.... (bring back Pinchy webcam streams!) 0 Quote Share this post Link to post
Dgemie Posted January 13, 2017 I do know about Based and even managed to barely get past the "beginner" half. Maybe I will play the whole thing sooner or later. 0 Quote Share this post Link to post
Megalyth Posted January 14, 2017 Gustavo6046 said:rawr there skreeeeeeee 0 Quote Share this post Link to post
Steve D Posted January 14, 2017 I definitely need to play more Pinchy maps. I really enjoyed his Map27 for TNT:Revilution. It had a sense of epic scope, looked sharp and was fun to play even if a bit easy. 0 Quote Share this post Link to post
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