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[FULL EPISODE] 2WooD: A Doom Homage (New Version: 1.3 Hotfix)


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2WooD: A Doom Homage

Here we have a WAD i've been working on the last couple weeks. The Maps are based on the old Doom2 Maps and I created these as a Homage to Doom. My goal was to keep the Gameplay as close as possible to the original with some modern twists included.

 

New:

- 4 Brandnew Maps:

-- MAP: Cliffside, MAP: Demonic Ruins, MAP: Lucifers Tower (Tower of Babel Reimagination), MAP: Blood Sewers/Blood Soaked (Personal Favorite so far)

- Redid some Maps (Added Ammo for example)

- Reordered some of the Maps to give a more linear Progression.

- Rearanged the Classic Doom Music to fit the Maps

- Changed Sky Textures to fit the Maps

 

PS: Sadly no new Screenshots. But you'll see. And it seems that ive fucked up the Map Ordering. MAP02 for example is not loading into my Map MAP03. Im into it. Workaround: Run it via an Editor like Ultra Doom Builder. Fixed!


Features:
- 9 Maps fully playable and tested by me and some friends
- Difficulty Settings are implemented
- Original Doom2 Gameplay
- Secrets (Some of them are only obtainable in UV or Higher)
- Slow progress, the Maps are getting harder with MAP05 beeing the hardest
- Big Indoor and Outdoor Maps
- Balanced Fights and enough room to maneuver
- It's a Challenge to get everything to 100%
- A Wolfenstein Map (Slaughtermap)
- Playtime estimated: 1 Hour or more for new players
- This is not a "Release a WAD with as many Monsters as possible WAD"
- Some "non-linear" Gameplay (No HUB or Citymap)

What you may need:
- A working DOOM2.wad
- Source Port: GZDoom, ZDoom, Zandronum or their derivates (ACS Scripts in MAP04 and UDM - Format)
- 7Zip or WinRAR (The Version you never bought)
- The will to play my Maps without Jumping and Crouching (Brutal Doom is OK)
- A functioning Brain for my brainmelting "Riddles" (There are no real Hurdles)
- Some sort of Skill (But you can play on EASY if you need to)

What I want to say:
- I hope you will like it and i would appreciate feedback.
- Furthermore I want to say hello to the Doomworld Community as this is my first post.
- I hope the Zip File works. If not tell me and i will fix the Link.
- Happy Bugfinding and Fragging

 

Version History:

Spoiler

Version 1.3:

- 3 Brandnew Maps:

-- MAP: Demonic Ruins, MAP: Lucifers Tower (Tower of Babel Reimagination), MAP: Blood Sewers/Blood Soaked (Personal Favorite so far)

- Redid some Maps (Added Ammo for example)

- Reordered some of the Maps to give a more linear Progression.

- Rearanged the Classic Doom Music to fit the Maps

- Changed Sky Textures to fit the Maps

 

Version 1.2:

- Added Map: Death Arch

- Rearranged and Rebalanced Maps

- Added more Atmosphere and Lighting to all Maps

- Fixed Bugs

- New Screenshots

 

Version 1.1:

- Added some Atmosphere to Map01 and Map02

- Added a new Secret to Map02

- Added some new Screenshots for Map01 and Map02

 

Version 1.0:

- Release of the first 4 Maps

- Added some Screenshots

 

Planned Features:

- Update more frequently


Screenshots:
MAP01:

Spoiler

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MAP03:

Spoiler

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MAP06:

Spoiler

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MAP08:

Spoiler

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G6D845j.png

MAP09:

Spoiler

xpEVKHP.png

 

Version 1.3:

Obsolete LINK: https://www.mediafire.com/file/8fltaenbhh8trdd/2Wood_1.3.wad.7z/file

 

Use this instead: https://www.mediafire.com/file/uanmzxflyu0gbvn/2WooD_1.3_Hotfix.wad.7z/file

 

Older Versions:

 

 

 

Edited by nerdwbeard

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nerdwbeard said:

- I don't know how to post fancy Screenshots. Sorry for that.


This. Tell me a good hoster or how i could upload/post screenshots and I will do it.

Edit: Nevermind post can be deleted.

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  • 10 months later...

Here's some feedback of mine :) I did nearly blind run on UV.

 

MAP01:

- Not enough ammo - don't worry, that's my usual comment. But it's just me - when I play Doom I like to destroy, not to sneak :)

- Useless door in the SS-secret room?

- Hazardous start with Chaingunner in-your-face

 

MAP02:

- Well... Not enough ammo. Drop some more boxes, health, armor... I felt like I have to cherrypick the enemies. Maybe I choose incorrect route or smth, but tickling Barons with CG is not my pair of shoes :)

- There is a Red-Skull texture on the door, but Red-KeyCard is placed on the level (aesthetical issue)

- Ammo-starvation

- Multitude of hitscanners + scarse medikits...

- Ammo-starvation ;-)

 

I died in the second map after a few trials and I gave up since I lost my initial joy caused by the overall good look-and-feel of the maps :) Maybe I should start on the lower difficulty, but eeek :)

 

Here are videos for you:

 

 

 

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  • 2 years later...

New Version Guys. As always coming back to doom. Added a new playable map and rebalanced Stuff.

Edited by nerdwbeard

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3 minutes ago, jerrysheppy said:

Expected a wood-texture themed wad; disappointed.

If you mirror the word DooM it gets WooD. Thats the reason for the name. Have you played it? Did you liked it?

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  • 1 year later...

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