StormCatcher.77 Posted January 17, 2017 (edited) This project is designed to inspire the largest possible number of mappers to share their creativity. Each participant can create a map for the project and publish it here before December 31, 2017. Maps with any theme, size, quality and gameplay will be acceptible. You may be an experienced mapper or a novice, no one will be rejected. After the deadline all maps will be compiled in one or more wads and published on /idgames archive.I express my gratitude to @scifista42, for help in making the rules, to @CWolf for superb TITLEPIC we have in project, and to @Voltcom9 for conception of the hub-map and alot help with graphics... and to all who participate in this! DoomWorld Archive - Final, 33 MB, ZIP (83 MB unarchived) (changes) Mediafire - Beta 2, 33 MB, ZIP (83 MB unarchived) (changes) Mediafire - Beta 1, 27 MB, 7Z (81 MB unarchived) Anyone can join, anytime before the deadline. Deadline is 2017.12.31 No quality control, but maps must at least be playable and exitable, and abusive / malicious maps would be rejected. Each participant can create only one map in the project. Maps must be playable with Doom 2 IWAD. Any map format is allowed. New music is allowed (except MP3, OGG). New textures and flats are allowed. You need include them in your wad and rename with a 3 character prefix from your nick-name. Example: S77xxxxx. Do not leave in your map unused textures. DECORATE is allowed for new things only. Give them also the 3-character prefix. Resource size limit: 1 MB Liquid falls textures from Community Chest 4 used in project as standard. cc4falls.zip Published map requires the description of the following items: Spoiler Author: Map name: Compatibility: (Vanilla / Boom / ZDoom / GZDoom / ...) Playtesting: (ports used and their versions) Allow jumping and\or crouching: (important for ports that support it) Skill settings: Build time: Tools used: Resources: (list sources of custom textures and sprites) Music track: Bugs: Comments: Don't use the MAP07 or MAP30 slots for your map and don't use secret exit line actions. Don't replace original resources from doom2.wad Sky textures must not replace SKY1 or RSKY1. No custom skies for vanilla maps, mandatory sky transfers for Boom maps and mandatory MAPINFO for ZDoom maps. [ 2017.01.18 ] [ # ] Memfis - Castle of Fun (boom) [ 2017.01.29 ] [ # ] Walter Confalonieri - Valhalla awaits you! (limit-removing) [ 2017.01.31 ] [ # ] Dragonfly - Integrity (gzdoom) [ 2017.02.20 ] [ # ] Carlos Lastra - All Guns Blazing (limit-removing) [ 2017.02.21 ] [ # ] riderr3 - South of Hell (limit-removing) [ 2017.02.22 ] [ # ] Bauul - Spiralunky (limit-removing) [ 2017.02.22 ] [ # ] Forli - System Meltdown (boom) [ 2017.02.23 ] [ # ] Paul Corfiatis - Wrath of The Wingless Pigeon (boom) [ 2017.02.25 ] [ # ] Veinen - Predator (boom) [ 2017.02.27 ] [ # ] Dan Trim - Butcher's Hook (limit-removing) [ 2017.03.07 ] [ # ] Nate River - Wolfenfels (boom) [ 2017.03.14 ] [ # ] Glen Christie - Caustic Canyon (limit-removing) [ 2017.03.19 ] [ # ] Jaxoon R - Hope to God (vanilla) [ 2017.03.19 ] [ # ] The_SloVinator - Isolation (boom) [ 2017.03.27 ] [ # ] Voltcom9 - The Eldritch Construct (gzdoom) [ 2017.03.30 ] [ # ] Gunsmith - Deviation (gzdoom) [ 2017.04.13 ] [ # ] Scypek2 - Don't touch! (vanilla) [ 2017.04.30 ] [ # ] CrazyDoomguy - Graveyard (boom) [ 2017.05.08 ] [ # ] Ed - Maus Haus (gzdoom) [ 2017.05.23 ] [ # ] A2Rob - Janitor Patrol (boom) [ 2017.06.11 ] [ # ] TreeSquid - Sector 18 (vanilla) [ 2017.06.17 ] [ # ] antares031 - The Kerberos Complex (boom) [ 2017.07.01 ] [ # ] Roofi - Corrupted Industry (vanilla) [ 2017.08.19 ] [ # ] everennui - Red Tempest (gzdoom) [ 2017.08.21 ] [ # ] complexDoomer - COM (boom) [ 2017.08.27 ] [ # ] Philnemba - Starport Anomaly (boom) [ 2017.09.03 ] [ # ] RaphaelMode - GJUNX (zdoom) [ 2017.10.01 ] [ # ] HUNdebLeonidasX - Gun Down the House (boom) [ 2017.10.07 ] [ # ] Michael Jan Krizik - Scythian Opera (boom) [ 2017.10.17 ] [ # ] Oleg "CWolf" Vovk - Wrong Turn (boom) [ 2017.10.23 ] [ # ] Matt "Cannonball" Powell - A keen eye (limit-removing) [ 2017.10.29 ] [ # ] Ninehills42 - Proxima Centauri Lust (boom) [ 2017.11.27 ] [ # ] Marlamir - Welcome to U. A. C. (zdoom) [ 2017.12.03 ] [ # ] Sasha - Stodulki (zdoom) [ 2017.12.03 ] [ # ] DAZZER - The Nephilim II (gzdoom) [ 2017.12.16 ] [ # ] TimeOfDeath - Subtle Shun (vanilla) [ 2017.12.21 ] [ # ] Lorenz0 - Antidote (zdoom) [ 2017.12.22 ] [ # ] marxr - Thy Infernal Castle (zdoom) [ 2017.12.26 ] [ # ] Jjp - Six Tricks (boom) [ 2017.12.27 ] [ # ] Obake - 1000 in less than 10 (boom) [ 2017.12.27 ] [ # ] TheOrganGrinder - Putrid Hollow (limit-removing) [ 2017.12.28 ] [ # ] Scotty - Nazi Revenant Orgy (boom) [ 2017.12.30 ] [ # ] Pegleg - Assault on the Mountain Garrison (vanilla) [ 2017.12.30 ] [ # ] cambreaKer - Cold As Hell (gzdoom) [ 2017.12.31 ] [ # ] dmg_64 - The Wind Guides You (gzdoom) [ 2017.12.31 ] [ # ] Obsidian - Big Flamewar at Little Temple (boom) [ 2017.12.31 ] [ # ] Matt Devlin - Portal Control (vanilla) [ 2017.12.31 ] [ # ] Pinchy - Lava Dome (gzdoom) [ 2017.12.31 ] [ # ] StormCatcher.77 - Time Parallax - Fiery Rooster Arena (gzdoom) [ 2018.01.01 ] [ # ] Spectre01 - Skindustrial Core (Sector 03) (boom) [ 2017.01.02 ] [ # ] bonnie - Sewers (boom) Spoiler A2Rob AD_79 alterworldrulerantares031 AsianMammoth AstymineBauul BlackJack bonnie Breezeep bzzrak cambreaKer Cannonball CardBoxNekoCarlos_Lastra ChaingunnerX ClumsyWizard complexDoomerCrazyDoomguyCrunchynut44CWolf danielhday DAZZER dmg_64 DMGUYDZ64 Dokri Doomkid DoomLover234Dragonflydt_ Du Mhan Yhu Ed Eris FallingeverennuiForli gaspe GregLafitte grommile Gunsmith HUNdebLeonidasX HyperLuke incendairyhawk Jaxxoon R Jjp joe-ilya kantiee Killer5 Ledillman Lokust Sun Lorenz0 LordShadowZ Marlamir marxrMemfis MDevlin Mr. Trotl MysteriousHarukoNate River NEANDERTHAL NecrumWarrior NeedHealth NevanderNinehills42 NoahMLG NuclearPotato nxGangrelobake Obsidianpcorf Pegleg PhilnembaPinchy Protester Pyrolex RaphaelModeriderr3Roofi SArais Sasha sauerking Sayok6 scifista42 Scotty Scypek2 SFoZ911Spectre01 Spocks_BeardStormCatcher.77 Suitepee Sure Bowb TheNerdTurtle2TheOrganGrinder The_SloVinator TimeOfDeath666 Tindrone TraceOfSpades TreeSquid UAC-Janitor valkiriforceVeinen VirtualOwl13Voltcom9walter confalonieri WindbagJacket ZALGO Map list: Spoiler Map Author Map Name Release > Vanilla 01 Jaxoon R Hope to God 2017.03.19 [# 14] 02 Scypek2 Don't touch! 2017.04.13 [# 17] 03 TreeSquid Sector 18 2017.06.11 [# 20] 04 Roofi Corrupted Industry 2017.07.01 [# 23] 05 TimeOfDeath Subtle Shun 2017.12.16 [# 27] 06 Pegleg Assault on the Mountain Garrison 2017.12.30 [# 43] 07 Matt Devlin Portal Control 2017.12.31 [# 48] > Limit-Removing 08 Walter Confalonieri Valhalla awaits you! 2017.01.29 [# 02] 09 Carlos Lastra All Guns Blazing 2017.02.20 [# 04] 10 riderr3 South of Hell 2017.02.21 [# 05] 11 Bauul Spiralunky 2017.02.22 [# 06] 12 Dan Trim Butcher's Hook 2017.02.27 [# 10] 13 Glen Christie Caustic Canyon 2017.03.14 [# 12] 14 Cannonball A Keen Eye 2017.10.23 [# 32] 15 TheOrganGrinder Putrid Hollow 2017.12.27 [# 41] > Boom 16 Memfis Castle of Fun 2017.01.18 [# 01] 17 Forli System Meltdown 2017.02.22 [# 07] 18 Paul Corfiatis Wrath of The Wingless Pigeon 2017.02.23 [# 08] 19 Veinen Predator 2017.02.25 [# 09] 20 Nate River Wolfenfels 2017.03.07 [# 11] 21 The_SloVinator Isolation 2017.03.19 [# 15] 22 CrazyDoomguy Graveyard 2017.04.30 [# 18] 23 A2Rob Janitor Patrol 2017.05.23 [# 20] 24 antares031 The Kerberos Complex 2017.06.17 [# 22] 25 complexDoomer COM 2017.08.21 [# 25] 26 Philnemba Starport Anomaly 2017.08.27 [# 26] 27 HUNdebLeonidasX Gun Down the House 2017.10.01 [# 28] 28 Michael Jan Krizik Scythian Opera 2017.10.07 [# 29] 29 Oleg "CWolf" Vovk Wrong Turn 2017.10.17 [# 30] 30 Ninehills42 Proxima Centauri Lust 2017.10.29 [# 32] 31 Jjp Six Tricks 2017.12.26 [# 39] 32 Obake 1000 in less than 10 2017.12.27 [# 40] 33 Scotty Nazi Revenant Orgy 2017.12.28 [# 42] 34 Obsidian Big Flamewar at Little Temple 2017.12.31 [# 46] 35 Spectre01 Skindustrial Core (Sector 03) 2018.01.01 [# 50] 36 bonnie Sewers 2018.01.02 [# 51] > G/ZDoom 37 Dragonfly Integrity 2017.01.31 [# 03] 38 Voltcom9 The Eldritch Construct 2017.03.27 [# 15] 39 Gunsmith Deviation 2017.03.30 [# 16] 40 Ed Maus Haus 2017.05.08 [# 19] 41 everennui Red Tempest 2017.08.19 [# 24] 42 RaphaelMode GJUNX 2017.09.03 [# 27] 43 Marlamir Welcome to U. A. C. 2017.11.27 [# 33] 45 Sasha Stodulki 2017.12.02 [# 34] 44 Dazzer The Nephilim II 2017.12.03 [# 35] 46 Lorenz0 Antidote 2017.12.21 [# 37] 47 marxr Thy Infernal Castle 2017.12.22 [# 38] 48 cambreaKer Cold As Hell 2017.12.30 [# 44] 49 dmg_64 The Wind Guides You 2017.12.31 [# 45] 50 Pinchy Lava Dome 2017.12.31 [# 49] 51 StormCatcher.77 Fiery Rooster Arena 2017.12.31 [# 50] 77 Voltcom9 & StormCatcher.77 Hub 2018.01.05 [# 52] Doomworld Mega Project 2016 Doomworld Mega Project 2015 Doomworld Mega Project 2014 Doomworld Mega Project 2013 Doomworld Mega Project 2012 Edited December 22, 2018 by StormCatcher.77 11 Quote Share this post Link to post
scifista42 Posted January 17, 2017 Thank you for organizing this project. I'll make a map for it. 0 Quote Share this post Link to post
antares031 Posted January 17, 2017 Maybe I can make a simple level for this community project. EDIT: The prefix I'm going to use for my custom texture is "ATR" 0 Quote Share this post Link to post
Walter confetti Posted January 17, 2017 A new session finally started, Yay! And yes, sign me in too! 0 Quote Share this post Link to post
BigDickBzzrak Posted January 17, 2017 Would it be a problem if I used a more "exotic" port, not the mainstream Boom/(G)ZDoom? I'm way too cool for the mainstream and I'd like to try out something new, but it'd be weird to have an entire new "block" of maps only because of me. And are terrywads OK? ------- edit: I can't begin a map right now, I'm busy with another project until around mid-February, so don't expect my exotic masterpiece too soon. Hell, it's a whole year! 0 Quote Share this post Link to post
StormCatcher.77 Posted January 17, 2017 bzzrak said:Would it be a problem if I used a more "exotic" port... ? I think it is quite acceptable. Maps for exotic ports will be placed at the end of the general list. Maybe after the publication of your map anyone else interested in the port that you use, and create something for it. bzzrak said:And are terrywads OK? Sorry, but terrywads will be rejected. You can create a wad on any theme, but without an abusive content. 0 Quote Share this post Link to post
Nevander Posted January 17, 2017 I have this map I made last year that I never did anything with apart from releasing it standalone, but it never got more than a couple dozen plays I'm sure. Would there be any issue with me touching up that map and submitting it for this? If there's no issue, then I'm interested. 0 Quote Share this post Link to post
CrazyDoomguy Posted January 17, 2017 Finally a project will almost allow all things! I want add new monsters type :) I promise, this map will not hard 0 Quote Share this post Link to post
nxGangrel Posted January 17, 2017 I'll probably cook something up for this. No promises. 0 Quote Share this post Link to post
Tristan Posted January 17, 2017 Count me in, hopefully I'll make something more substantial (and fun IMO) than last year's map. 0 Quote Share this post Link to post
Ninehills42 Posted January 17, 2017 Sign me up, lets do this! By the way, if I want to include cc4 textures in my map, do I have to use the prefixes still? 0 Quote Share this post Link to post
CrazyDoomguy Posted January 17, 2017 Stromcatcher I want inform you, that Decorate.txt dont support TAS. Speedruners would not play this WAD :/ 0 Quote Share this post Link to post
vita Posted January 17, 2017 CrazyDoomguy said:[/b]Stromcatcher I want inform you, that Decorate.txt dont support TAS. Speedruners would not play this WAD :/[b] By TAS (tool-assisted speedrun) you mean prboom-plus, that's wrong. PrBoom+ doesn't support DECORATE, but I doubt that anyone is going to use ZDoom features in a map for vanilla w/o static limits or Boom. 0 Quote Share this post Link to post
Breezeep Posted January 17, 2017 I'll make a map for this! I promise! 0 Quote Share this post Link to post
Walter confetti Posted January 17, 2017 Just a question: how this megawad will be ordered? By date or difficulty (over dividing them by ports)? 0 Quote Share this post Link to post
StormCatcher.77 Posted January 18, 2017 Nevander said:I have this map I made last year that I never did anything with apart from releasing it standalone... As I understand it, each participant creates a map exclusively for the project. But, in fact, all published maps can be played before completion of contest. I think it is quite possible, if no one here will be against. Maybe in previous projects were such precedents? If someone is against, I will make a new rule prohibiting participants bring maps previously published elsewhere. walter confalonieri said:... how this megawad will be ordered? ... Project will be ordered by date and divided by port type. 0 Quote Share this post Link to post
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