TheOrganGrinder Posted April 12, 2018 So I'm a little slow in finding this but thank you for the playthrough and the commentary, @Suitepee! 0 Quote Share this post Link to post
Marlamir Posted April 16, 2018 Thank you also @Suitepee for playing and commentary, didn't saw the stream online but i have a lot fun while watching. 0 Quote Share this post Link to post
mArt1And00m3r11339 Posted June 19, 2018 On 3/13/2017 at 10:58 PM, Crunchynut44 said: Download: https://www.dropbox.com/s/2vn3pi460l9o7uq/DMP2017 Crunchynut44.wad?dl=0 Author: Glen Christie (Crunchynut44) Map name: Caustic Canyon Compatibility: Boom Playtesting: Zandronum, Pr Boom+ CL9 Allow jumping and\or crouching: not allowed Skill settings: All, though only balanced properly for UV. Build time: 1 week Tools used: Doombuilder 2, Slade. Resources: Only stock textures from Doom2 Music track: Caustic Canyon by Glen Christie Bugs: Crashes if played with Vanilla compatibility (confirmed with Choco Doom) due a visiplane error, a couple of visual oddities here and there where there are skybox cut offs. Probably a hundred more that im not aware of, will fix accordingly to feedback. This map is best played with an explorative mind set, there is plenty of health, ammo, weapons and secrets hidden around but they aren't just handed to the player, so be aware of that. Looking forward to hearing your feedback, enjoy! (plays on map01) I beat your level. 1 Quote Share this post Link to post
Crunchynut44 Posted June 19, 2018 @mArt1And00m3r11339 Cool I haven't actually seen anyone play that level yet! Very conservative but you go the job done. I goofed with the Spider Mastermind that is meant to spawn in when you get the last key, but oh well too late now. Thanks for playing :) 1 Quote Share this post Link to post
Zahid Posted June 19, 2018 5 hours ago, Crunchynut44 said: Cool I haven't actually seen anyone play that level yet! I goofed with the Spider Mastermind that is meant to spawn in when you get the last key, but oh well too late now. Well Almost all Maps of DMP 17 are covered in demos i guess. you can find it here Along your map,which took me a whole week to gain a decent time,Thanks to that Annoying seldom spawning mastermind, Apart that minor inconvenience your map is among best entries in DMP17 and my personal favorite. 1 Quote Share this post Link to post
mArt1And00m3r11339 Posted June 19, 2018 @marxr I beat your level. 0 Quote Share this post Link to post
mArt1And00m3r11339 Posted June 20, 2018 (edited) On 12/30/2017 at 4:43 PM, tempdecal.wad said: Author: dmg_64 (obviously) Map name: The Wind Guides You. Compatibility: GZDoom Playtesting: GZDoom Allow jumping and\or crouching: Jumping only, not so much jumping required though Skill settings: None, it's all the same Build time: I wasn't counting, but It took me about 2 weeks to get it finished. Tools used: GZDoom Builder & Slade3 Resources: Mechadon' Box o' Skies, Recolored Doom Texture Pack by Nick Baker, Nightmare Animation Pack Music track: Vah Naboris Shrine B - The Legend of Zelda Breath of the Wild. Bugs: I don't know any. Comments: If you like puzzles, try this, Monsterless map. Link : https://www.dropbox.com/s/l19qw79ei63dmcu/wind-guides-you.zip?dl=0 I beat your level. Edited June 20, 2018 by mArt1And00m3r11339 1 Quote Share this post Link to post
snapshot Posted June 20, 2018 (edited) lol Thanks for playing, It was a rushed release to be honest because I wanted to upload it before deadline, there's no clues what to do or what you're supposed to achieve making it more about observation than puzzle solving. Edited June 20, 2018 by tempdecal.wad 0 Quote Share this post Link to post
mArt1And00m3r11339 Posted June 21, 2018 @Pinchy I beat your level. Kills (230/231), items (100%), and secrets (80%). I had no idea how to go about accessing the Big Cell Gun. 2 Quote Share this post Link to post
mArt1And00m3r11339 Posted June 21, 2018 @RaphaelMode I beat your level. 1 Quote Share this post Link to post
mArt1And00m3r11339 Posted June 22, 2018 On 3/30/2017 at 11:23 AM, Gunsmith said: Author: Gunsmith Map name: Deviation Compatibility: GZDoom Playtesting: GZDoom 2.4.0 Allow jumping and\or crouching: No Skill settings: Yes Build time: A month or more Tools used: GZDB, Slade 3 Resources: Sprites from realm667.com; Textures from cc4-tex.wad Music track: D_TECHBA by Forty-Two Bugs: Texture misaligments Download 1 Quote Share this post Link to post
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