everennui Posted January 21, 2017 I would like to make a map for this. 0 Quote Share this post Link to post
Nine Inch Heels Posted January 21, 2017 You know what? I'll try and make a map for this. I have been doodling with doombuilder for some time now, so I think I can cook up something that is somewhat "edible". 0 Quote Share this post Link to post
SFoZ911 Posted January 22, 2017 I might make something toward the end of the year. I think I'll use some of the textures Memfis used. 0 Quote Share this post Link to post
LordShadowZ Posted January 22, 2017 I'm in. I'm sure at least one of the maps I'm planning to make during the year will be good for this 0 Quote Share this post Link to post
Dragonfly Posted January 23, 2017 I've made a start on my map for DWMP2017! 0 Quote Share this post Link to post
Misty Posted January 23, 2017 I want try my skills here too. Sign me in,please. 0 Quote Share this post Link to post
joe-ilya Posted January 24, 2017 Me too, I'll be doing a Zdoom map. 0 Quote Share this post Link to post
Dragonfly Posted January 25, 2017 Mapping on stream right now - tune in here! I made progress: 0 Quote Share this post Link to post
StormCatcher.77 Posted January 26, 2017 Cool stuff. A very good combination of colors. I can not wait to run through this tehno-base! 0 Quote Share this post Link to post
Nate River Posted January 27, 2017 I've been playing Doom for almost a decade but just starting out making maps. I'm interested to contribute a map though since I already have some ideas and there should be enough time until the end of the year to learn and refine my mapping skills. 0 Quote Share this post Link to post
Suitepee Posted January 29, 2017 scifista42 said:By the way, Suitepee, you've apparently been added you to the mapper list in the OP. I recommend you to respond to this (I presume) accident by actually making a map for this year's project. :) Well I was considering keeping this a secret for a while and actually making something on the sly, but I've decided to just announce that I will keep my name on the interested mappers list and actually try to make something this time around. (previously tried for NOVA 3, but stopped trying to make a map) After all, this project allows anything playable in so there's a lot less pressure to make something super-awesome. Can't guarantee that I'll make something in time, but I will try. 0 Quote Share this post Link to post
Nate River Posted January 29, 2017 Suitepee said:After all, this project allows anything playable in so there's a lot less pressure to make something super-awesome. Can't guarantee that I'll make something in time, but I will try. That sounds like a good attitude. I'll also try my best though and have already started working on it. ;D 0 Quote Share this post Link to post
Misty Posted January 29, 2017 My progression. First,I`ll draw main lines and after that,I`ll add more details and expand sectors,so it won`t look like one large corridor. Large parts are going to be main rooms with stuff. This map was supposed to be vanilla,but I`m afraid to reach vanilla limits,so I changed it in boom format. 0 Quote Share this post Link to post
Walter confetti Posted January 29, 2017 I hope this could be ok, if you found any problems while playing this please tell me! http://www.mediafire.com/file/b8vungqb0qoq1hr/valhalla.wad Author: Walter Confalonieri Map name: Valhalla awaits you! Compatibility: limit-removing port Playtesting: chocorenderlimits, prboom 2.5.0.3, skulltag 3.0 alpha Allow jumping and\or crouching: no Skill settings: yes Build time: 2 weeks, more than less Tools used: doom builder 2, slade3 3.1.1.3, zdbsp Resources: Modified stock textures (but added in the wad as new textures!), Plutonia Experiment, TNT: Evilution, Zoon Textures, Dusk Textures, 32in24-12 texture pack, MS Paint stuff made by me, pictures from internet Music track: 6.mid from H.U.R.L. Bugs: a massive HOM at the starting building at the outdoor and a little HOM in the second half of the map in vanilla doom 2 Comments: A colorful city map, the level starts where my map in DMP 2016 ends and it uses these two limitations: 50 monsters and using only the "new" doom 2 monsters (expect for lost soul, that is the PE shot). 1 Quote Share this post Link to post
riderr3 Posted January 30, 2017 MysteriousHaruko said:My progression. First,I`ll draw main lines and after that,I`ll add more details and expand sectors,so it won`t look like one large corridor. Large parts are going to be main rooms with stuff. This map was supposed to be vanilla,but I`m afraid to reach vanilla limits,so I changed it in boom format. Yeah, I suggesting to add more windows which connected to other places. Sometimes I forgot this but later will add. I'm using limit-removing format this time. Still don't touching BOOM format, but may be I will start someday. 0 Quote Share this post Link to post
StormCatcher.77 Posted January 30, 2017 # Walter Confalonieri A simple and colorful work. I wanted to record FDA, but it was in this trap: If you step over the crates, no longer get out of there without IDCLIP. Maybe there was to be a border, or I missing something ... 0 Quote Share this post Link to post
Spocks_Beard Posted January 30, 2017 I'm game. Here's my map so far. 0 Quote Share this post Link to post
Walter confetti Posted January 30, 2017 StormCatcher.77 said:# Walter Confalonieri A simple and colorful work. I wanted to record FDA, but it was in this trap: https://postimg.org/image/q4x2p2sab/ If you step over the crates, no longer get out of there without IDCLIP. Maybe there was to be a border, or I missing something ... Oh well... Is just me that I missed to put a impassable line there... i'll fix that later! 0 Quote Share this post Link to post
Memfis Posted January 30, 2017 FDA for Walter's map. It was weird and interesting to explore thanks to the new graphics. Some notes: - http://i.imgur.com/dAhETNB.png - texture is displayed incorrectly in prboom-plus because it's 96 units wide (should be 128). - For better or worse, the meme hall is rather dark so it's difficult to actually see the pictures, at least in software mode. - The spider in sector 193 is too low so most of the time he can't shoot at the player. You can raise the floor to 104, noone will notice anyway. - Here is another way to get stuck. Maybe you could put a super secret in there? 0 Quote Share this post Link to post
Walter confetti Posted January 30, 2017 Thanks for the feedback! Added some routes to the backyard section (the one where you get stuck), adding a teleport that leads you to the super secret section and in the other tricky route i just put a teleport that bring you to the green tower, crafted from a unused spot at the starting build, plus fixed the bugs that memfis pointed out in his playing, link is the same! 0 Quote Share this post Link to post
Dragonfly Posted January 30, 2017 About to start my final DWMP2017 stream. Tune in for final monster placement and testing! :D https://www.twitch.tv/dragonflyos 0 Quote Share this post Link to post
baja blast rd. Posted January 30, 2017 Max for Walter's map (probably won't record these for so many maps this time). Really cool map, I wish I could make maps like these. 0 Quote Share this post Link to post
Walter confetti Posted January 31, 2017 rdwpa said:Max for Walter's map (probably won't record these for so many maps this time). Really cool map, I wish I could make maps like these. Glad you like it so much! 0 Quote Share this post Link to post
Dragonfly Posted January 31, 2017 My map is finished! It's a small-medium sized map for GZDoom. The map is called Integrity. [DOWNLOAD] Credit information (also included in pk3): Spoiler MAPPING Joshua 'Dragonfly' O'Sullivan - Build Time: Around 7 - 10 days? - Software used: GZDoomBuilder, Slade3 - IWAD: Doom2.wad - Source Port: GZDoom, latest build recommended as usual TEXTURES Black & Green Texture pack by 'Agaures' CWB Texture Pak 1 by 'Afterglow' & 'Covaro' MUSIC Ophidian by 'Jimmy' Dark Angel by 'Jimmy' 1 Quote Share this post Link to post
Spectre01 Posted January 31, 2017 FDA-Max of Walter's map at a blazing 14-something minutes. Interesting 'happy-themed' map with good ammo balance. Memes were too dank for me though and I didn't get most of them. :( Also cool pics Dragonfly. Coloured lighting is looking thick, solid, tight etc. 0 Quote Share this post Link to post
StormCatcher.77 Posted February 1, 2017 Gorgeous job! Create work of such high quality for 7-10 days - this is a sign of an experienced master. To come up only concept of similar map, I would have to spend a couple of months... Gameplay is challenging, it's very cool experience! I give it high score in my personal collection. I think that more than once run through this base! mediafire.com/file/18xs5sdw7p6hn6d/Integrity_SC77_FDA.lmp]First Demo Attempt GZDoom 2.2.0, 14 min At first try I play with a hidden HUD. When I played the demo, I was horrified by how many times could die ... For my personal collection: - Visuals (4 / 5) - Detailing (4 / 5) - Atmosphere (4 / 5) - Gameplay (5 / 5) - Difficulty (4 / 5) - Overall Rating (4 / 5) If map was bigger, it would be 5 / 5. 0 Quote Share this post Link to post
Dragonfly Posted February 1, 2017 Thank you for the review and compliments. I've yet to look at the demo as I'm currently at work, but thanks for it nonetheless! StormCatcher.77 said:If map was bigger, it would be 5 / 5. I agree a bigger map might be more fun, but I decided that for now I wanted the map to be 'bitesize' to make it a manageable map to make and not eat up too much of my time. If I find I have an abundance of time on my hands in the coming weeks I may revisit the map and add a bit more to the map. :) 0 Quote Share this post Link to post
Marlamir Posted February 3, 2017 Sign me up too, i´m interested and I'll make a map for it for sure! 0 Quote Share this post Link to post
Walter confetti Posted February 3, 2017 Spectre01 said:FDA-Max of Walter's map at a blazing 14-something minutes. Interesting 'happy-themed' map with good ammo balance. Memes were too dank for me though and I didn't get most of them. :( Not for a reason that place is called "Hall of unknown memes" XD Anyway funny demo, finally someone get that berserk! Also, you play as the same way I playing my map... 0 Quote Share this post Link to post
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