CrazyDoomguy Posted July 21, 2017 I had removed all unused texture. Besides I had fixed some thing for playing Prboom and add better sky Graveyard 1 Quote Share this post Link to post
Philnemba Posted July 27, 2017 Planing on making something for this before the end of the year. 1 Quote Share this post Link to post
CrazyDoomguy Posted August 12, 2017 Just remember for interested mappers without published a map: today is august and we have 5 month :) Try get time and finish a map! 5 Quote Share this post Link to post
scifista42 Posted August 12, 2017 Since 2013, I only work on my DMP maps in Decembers. :P 2 Quote Share this post Link to post
Marlamir Posted August 18, 2017 hello guys, just want to let you know that i propably wouldnt be able to finish my map in time. currently i have no free time and i dont know how long it take to be back at "work". srry for that and for bad english. 0 Quote Share this post Link to post
slayer's Posted August 18, 2017 (edited) A new Doomworld Mega Project I'm very interested and for that I show the first screen of my map Ps: I know I'm late by what the community project started but Here when it started I was not there is no criticism In short there are the screens The wad is still under construction so it will have to wait for what days Edited August 18, 2017 by complexDoomer 4 Quote Share this post Link to post
everennui Posted August 19, 2017 I thought maybe I'd do the quake style lighting, but I don't think I will. This is done.http://www.mediafire.com/file/71uco4l8qe6mq3w/DMP17ever2.wad I'd like to call it, "Red Tempest" 2 Quote Share this post Link to post
slayer's Posted August 19, 2017 28 minutes ago, everennui said: I thought maybe I'd do the quake style lighting, but I don't think I will. This is done.http://www.mediafire.com/file/71uco4l8qe6mq3w/DMP17ever2.wad I'd like to call it, "Red Tempest" yeah doom 64 music :) 1 Quote Share this post Link to post
slayer's Posted August 19, 2017 New screen of my wad The midi music of my wad Be that of undertale Theme of asgore (my favorites music oh yeah). 0 Quote Share this post Link to post
Yugiboy85 Posted August 19, 2017 Quick question: Are the custom textures part of the 1mb total size limit too? Or is that just for the monsters 0 Quote Share this post Link to post
CrazyDoomguy Posted August 19, 2017 5 minutes ago, Yugiboy85 said: Quick question: Are the custom textures part of the 1mb total size limit too? Or is that just for the monsters Texture can over 1mb, but no custom ammos, monsters etc 0 Quote Share this post Link to post
Misty Posted August 19, 2017 They(textures) should use your username prefix. 0 Quote Share this post Link to post
Walter confetti Posted August 20, 2017 Got some TNT vibes from that picture, not sure if this is a good or a bad thing. 0 Quote Share this post Link to post
slayer's Posted August 20, 2017 Finally I finished my wad the link: http://www.mediafire.com/file/b6esgp2ksj9uo2a/COM.wad 0 Quote Share this post Link to post
StormCatcher.77 Posted August 21, 2017 The map is passed without any stressful situations. The player does not even fall into any traps. Very "walking" gameplay, to the appropriate music. Many are accustomed to difficulties, but the project, however, lacks works with such easy gameplay. The map is not overloaded with details, but standard textures underlined by sector lighting are applied very well. At the first pass I did not find any secret ... Later, run this map again. First Demo Attempt GZDoom 2.4.0 In my collection: - Visuals (3 / 5) - Detailing (3 / 5) - Gameplay (2 / 5) - Atmosphere (3 / 5) - Difficulty (2 / 5) - Overall Rating (3 / 5) I would like to know the exact name of the map. I'll put it in the title of the thread and in my archives. As I understand it, this map is for Boom. 0 Quote Share this post Link to post
slayer's Posted August 21, 2017 So if I could see my map and no one and thanks ben This is my first map and we say what sucks and well thank you and why there is written COM by what I wanted to what my initials wholesale it is called like that complex map. 0 Quote Share this post Link to post
_-_ Posted August 21, 2017 (edited) . Edited June 1, 2019 by danielhday 0 Quote Share this post Link to post
StormCatcher.77 Posted August 21, 2017 @complexDoomer For first map is very strong! There is great creative potential here, and I hope that in the future I will see new works from you. And Ok, I'm add it like "COM" in map table. @danielhday Not late, until the last days of this year. :D 0 Quote Share this post Link to post
_-_ Posted August 21, 2017 (edited) . Edited June 1, 2019 by danielhday 0 Quote Share this post Link to post
slayer's Posted August 21, 2017 (edited) 1 hour ago, StormCatcher.77 said: @complexDoomer For first map is very strong! There is great creative potential here, and I hope that in the future I will see new works from you. And Ok, I'm add it like "COM" in map table. @danielhday Not late, until the last days of this year. :D Tanks Edited August 21, 2017 by complexDoomer 0 Quote Share this post Link to post
scifista42 Posted August 21, 2017 6 hours ago, danielhday said: Quote Any map format is allowed. So is UDMF an option? I'm honestly puzzled how was this not clear. :P 4 Quote Share this post Link to post
Philnemba Posted August 24, 2017 A little sneak peek at my map which is roughly 80%-85% done. Its gonna be primarily an episode 1 theme map with only episode 1 monsters & weapons while difficulty will be between Doom episode 1 and 2. 6 Quote Share this post Link to post
slayer's Posted August 26, 2017 Just one question can we do another level for the project Doomworld mega project 2017 ? 0 Quote Share this post Link to post
CrazyDoomguy Posted August 26, 2017 Stromcatcher77, can we make one more map or it is to many for you an WAD? 0 Quote Share this post Link to post
BigDickBzzrak Posted August 26, 2017 2 minutes ago, CrazyDoomguy said: Stromcatcher77, can we make one more map or it is to many for you an WAD? it's literally in the post above yours no, one map per mapper 0 Quote Share this post Link to post
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