Urthar Posted February 3, 2017 So I created a merrily bouncing blob of death in MBF dehacked, with the +DROPOFF +FLOAT + BOUNCE flags, and it works fine in PrBoom+ and Eternity. But in ZDoom derived ports it acts differently. It seems to lose all horizontal momentum once it starts bouncing, it also fails to jump up ledges. In Zdoom's favor, it does use it's alert sound, which it fails to do in the other ports. I had a go at writing some Decorate code to try to fix it, and it transverses high ledges now, but it doesn't bounce much, if at all: ACTOR FormlessSpawn replaces CommanderKeen { Health 80 Radius 16 Height 80 Mass 200 Speed 12 Monster MaxStepHeight 256 +FLOORCLIP +FLOAT +DROPOFF +MBFBOUNCER SeeSound "dog/sight" Obituary "%o was slimed by a Spawn." states { Spawn: KEEN AB 12 A_Look Loop See: KEEN C 1 A_Chase KEEN C 1 A_PlaySound ("dog/active") KEEN CDDDEEEFFFGGG 1 A_Chase Loop Melee: KEEN CD 3 A_FaceTarget KEEN E 3 A_CustomMeleeAttack(random(10, 20), "dog/attack") KEEN FG 3 Goto See Death: KEEN H 7 KEEN I 7 BRIGHT A_XScream KEEN J 7 BRIGHT A_Explode KEEN K 7 A_NoBlocking KEEN L 7 KEEN M -1 Stop } } If anyone can help, I'd be grateful. 0 Quote Share this post Link to post
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