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Two New Questions About Doom Editing


NiTROACTiVE

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Hey guys, I have two new questions about editing in Doom.

Let's say I had a map named INTRO. How could I have it start there rather than MAP01 when starting a new game?

Here's my current info for that map in the MAPINFO:

map INTRO "the beginning"
levelnum 1
titlepatch CWILV00
cluster 3
par 300
As you can see, the level number is 1, but it still starts on MAP01.

Also, how can I use the Teleport to Map linedef function to teleport to a map without showing the stats screen? The intro map will have two teleporters that will lead to two different maps, and I would like to know what to do for each one.

I'm making this WAD for the ZDoom (Doom in Hexen format) as well.

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Firstly, you should write your MAPINFO in the new format (with blocks in curly brackets and with = signs to assign values to properties) as opposed to the old format.

NiTROACTiVE said:

Let's say I had a map named INTRO. How could I have it start there rather than MAP01 when starting a new game?

Define a new episode in MAPINFO, starting from your map. Possibly use "clearepisodes" before it, if you don't want the original episode(s) anymore.

NiTROACTiVE said:

Also, how can I use the Teleport to Map linedef function to teleport to a map without showing the stats screen?

Clearly from its reference, the action doesn't give you an option to affect that. You'll have to use "nointermission" in the map's definition.

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If the current map cluster is defined as a hub, you will not have intermissions when traveling between its maps.

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