HavoX Posted March 18, 2017 The time when my save file got corrupted. 5 Quote Share this post Link to post
Gerardo194 Posted March 19, 2017 (edited) ^ That level is Delta Labs 2B, hehe. Â Edit : I just recalled another part that freaked me out. It is located near the exit in Alpha Labs Sector 2 where you need to activate a mechanic ladder to go upstairs but lots of spiders (trites) start coming out from the walls. I really love/hate that part. Edited March 19, 2017 by Gerardo194 0 Quote Share this post Link to post
Officer D Posted March 19, 2017 Made a highlight of this moment, where the game caught me off guard. I was surprised by a Wraith and then the door started eating them D: The Horror! Â Â 2 Quote Share this post Link to post
Gerardo194 Posted March 19, 2017 Hey, Why don't the demon corpses disappear? 0 Quote Share this post Link to post
Officer D Posted March 19, 2017 That's the Perfected Doom 3 mod I was running. They disappear but first after a longer period of time. 0 Quote Share this post Link to post
Gerardo194 Posted March 20, 2017 Oh, I see. I haven't played any Doom3 mod, hehe. 0 Quote Share this post Link to post
TwinBeast Posted March 22, 2017 Watching me from a security camera watching me from a security camera watching me from a security camera... That one zombie could still say: "mmm boy... mmm boy..." *fart* "mmm boy..." 2 Quote Share this post Link to post
mrthejoshmon Posted March 23, 2017 The only part that actually spookt me was the imp under the stairs in communications, that noise it made with that backlight was a good scare the first time. 1 Quote Share this post Link to post
Deleted_Account Posted March 24, 2017 Â "The devil is real. I know, I built his cage." 3 Quote Share this post Link to post
RUSH Posted March 24, 2017 ^ Never understood that part, lol. And here's another freaky moment from Communications Transfer. Same level with the imp under the stairs: Â Â 2 Quote Share this post Link to post
Bottomsup Posted March 26, 2017 I'm still surprised, that nobody mentioned the beginning of caverns2, where after leaving the elevator player is encountered with Archvile, that summons two Hell knights in rather tight room. 0 Quote Share this post Link to post
snapshot Posted March 26, 2017 Tbh that part wasn't really scary, It comes long after the players gets used of the repetitive Jumpscares :P 0 Quote Share this post Link to post
Bottomsup Posted March 27, 2017 (edited) I've recalled it not due to being jump scare. I'd better describe this moment as not serious, but very unexpected leap of difficulty. Edited March 27, 2017 by Quadrops 0 Quote Share this post Link to post
TwinBeast Posted March 27, 2017 I thought they just teleported there. Â One time in the level where I had to clean up some barrels, some zombie soldier just waited behind my back until I completed the clean up, and then started shooting at me. I heard some voices, but thought the enemy was outside the room... but it was in the room! 1 Quote Share this post Link to post
MrGlide Posted March 27, 2017 Oh ya, when the game first came out, the flickering bloody hall with the chansaw zombie was pretty freaky. 1 Quote Share this post Link to post
crusty_charlie Posted April 15, 2017 A couple I can say: -The maggot cut-scene. The screaming guy on the ceiling definitely rustled my jimmies. The blood being everywhere was pretty fucked. -That hallway with blood on the walls, reading things like, "SUCCUMB" "BURN" "SUFFER" "DIE." 0 Quote Share this post Link to post
Deleted_Account Posted April 15, 2017 (edited) Right at the beginning of Alpha Labs sector there is a set of yellow orbs in the shadows behind some crates. At first you think they're part of the machinery on the wall, but as you approach you discover they're a pair of glowing eyes watching you. Moments later you hear a gasp and they vanish. In of itself is not terrifying, but I did find it unsettling when I first saw that. It's little things like that really add to the atmosphere. Â I'll post a Helloween4545 Let's Play video of it. It's right at the start. Â Â Edited April 15, 2017 by Piper Maru 4 Quote Share this post Link to post
RUSH Posted April 16, 2017 9 hours ago, Piper Maru said: Right at the beginning of Alpha Labs sector there is a set of yellow orbs in the shadows behind some crates. At first you think they're part of the machinery on the wall, but as you approach you discover they're a pair of glowing eyes watching you. Moments later you hear a gasp and they vanish. Neat, I've never noticed that before. 4 Quote Share this post Link to post
Impie Posted April 16, 2017 (edited) 10 hours ago, Piper Maru said: Right at the beginning of Alpha Labs sector there is a set of yellow orbs in the shadows behind some crates. At first you think they're part of the machinery on the wall, but as you approach you discover they're a pair of glowing eyes watching you. Moments later you hear a gasp and they vanish. In of itself is not terrifying, but I did find it unsettling when I first saw that. It's little things like that really add to the atmosphere. Yeah, I never noticed that either. That's pretty spooky. Might've been more effective if it wasn't while listening to a briefing, which is probably how i missed it the first time. Edited April 16, 2017 by Impie 3 Quote Share this post Link to post
scifista42 Posted April 16, 2017 The "door monster" jumpscare - the big head that briefly pops out of one specific door when you approach an armor next to the door. 0 Quote Share this post Link to post
jupiter_ex Posted April 22, 2017 On 15/4/2017 at 3:05 PM, Piper Maru said: Right at the beginning of Alpha Labs sector there is a set of yellow orbs in the shadows behind some crates.... Â Â Â this is amazing. I played both Doom3 and BFG edition countless times and never ever noticed that (It's good to see there's still content to find for me in this game). Probably, I never stood on the transfer bay long enough to spot this (and yes, the transmission also helps dragging away the attention) 3 Quote Share this post Link to post
Deleted_Account Posted April 24, 2017 There are things I'm still discovering in Doom 3 even after all this time. And most of the time they end up making me jump! 1 Quote Share this post Link to post
ImpMan11203 Posted June 20, 2017 the bathroom Easter egg. I was playing it at night and alone. Was totally unexpected and it scared the CRAP out of me 2 Quote Share this post Link to post
Battle_Korbi Posted June 21, 2017 That part at the beginning, when you find the missing scientist and shit turns up. Â Looking at the screens, well... Interacting with them... Then hearing the marines over the 'com, then when the scientist gets possessed, first time I played I was confused and didn't fire at the scientist until he attacked me. Â I came to play Doom 3 after I had finished Mass Effect, and right during that segment I realized: "Yep, its a clusterfuck.". I dunno if I was scared, panicked, or impreseed, but either way, a moment that really left a good starting impression that this game isn't going to suck. From there on, various spooks and stuff as well, but no one had mentioned the intro part so far. 1 Quote Share this post Link to post
Barons O' Fun Posted June 25, 2017 the bathroom thing scared me because of surprise  "They took my baby" scared the shit out of me because of sheer creepiness and then the red screen with the baby crying. It still kinda freaks me out...  surprisingly, I never got scared of the gory stuff, like the guy torn open and stuck to the ceiling, or the lost soul intro, I was just more like "ewww, yuck"  Its more the horror elements that scare me. Like the imp under the stairs, or the corridor in Comm Transfer with the strobing satanic imagery and the women screaming. 0 Quote Share this post Link to post
Quasar Posted June 26, 2017 Once while I was playing, the shitty Trinitron with some kind of loose contacts inside on my old Pentium II box on the desk next to me suddenly decided to start flipping out and displaying a screen almost identical to one of the rolling distorted screen textures that is in Doom 3, the one that has weird yellow and red lines running through it and behaves as if there's no vertical sync. Â I literally jumped out of my chair and shouted holy shit. From then on I kept that thing turned off when I wasn't using it (and it still creeped me out even then, glad I got rid of it later :P ) 3 Quote Share this post Link to post
silentzorah Posted June 26, 2017 The only part that really had me freaked out was in Lost Mission, where you enter a tiny little side corridor with some armor at the end, and turn around to find an imp in your face. The base game, and most of the content in the expansions (save for the aforementioned bit), I guess I'm kinda numb to. 0 Quote Share this post Link to post
crusty_charlie Posted June 26, 2017 (edited) 17 hours ago, Quasar said: Once while I was playing [...] my old Pentium II box on the desk next to me suddenly decided to start flipping out and displaying a screen almost identical to one of the rolling distorted screen textures that is in Doom 3, the one that has weird yellow and red lines running through it and behaves as if there's no vertical sync. Looks like Mars wasn't the only thing the demons had gotten a hold of. That sounds like some freaky stuff. Edited June 27, 2017 by VirtualOwl13 1 Quote Share this post Link to post
Gifty Posted June 26, 2017 The laughing skeleton in the vent scene really got me as a kid. 0 Quote Share this post Link to post
Doominator2 Posted June 27, 2017 Doom 3 never really scared me, probably because I was expecting to be really scared compared to what was really offered. 0 Quote Share this post Link to post
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