iiHATElosing Posted February 20, 2017 Hello Doomworld, knowing that this is my very first post here, i have a very confusing question to ask: one day i downloaded the wad: Zombie Torrent 2 (ztorrentv_2_5.wad), and as i started enjoying how nicely made the gameplay mechanics were and the juicy gibs, i noticed that some textures were missing. i normally play all of my wads on GZDoom 2.3.0, and sometimes the latest zandronum for doomseeker. i have this problem on both source ports! whenever i walk into some room, i end up seeing a bunch of blue/white checkers everywhere, anad when i open the console, i see the issues of the source port saying that the textures are unknown. is there any way i can fix this and put all the textures in the right place? 0 Quote Share this post Link to post
scifista42 Posted February 20, 2017 Maybe the textures are in a separate wad that you're supposed to load together with the map wad, specially if there are multiple wads in the zip that you've got the wad from. Or if there is a textfile, it might mention some specific texture pack needed to be loaded with the wad. 0 Quote Share this post Link to post
Doomkid Posted February 20, 2017 It's not necessary to make the same thread on multiple subforums. 0 Quote Share this post Link to post
scifista42 Posted February 20, 2017 ^ And here's why:DW forum FAQ">DW forum FAQ said:Please do not post the same thread in multiple sub-forums. Choose the most appropriate sub-forum for your topic and post there only. The majority of our users read most or all of the sub-forums, not just one or two. 0 Quote Share this post Link to post
MinerOfWorlds Posted February 21, 2017 You need to use the right iwad if that doesn't help then i don't know. 0 Quote Share this post Link to post
Voros Posted February 21, 2017 Copy paste the startup log here. Chances are there's a seperate texture wad or you're using the wrong IWAD or even the WAD is missing/unfinished TEXTURE lumps. Maybe something else too. 0 Quote Share this post Link to post
iiHATElosing Posted February 21, 2017 sorry for posting the same thread on different catergories, I didnt really know where to post at first. I know im using the right iwad which is doom 2. its really funny because when I go to the zombie torrent 2 server online on doomseeker, all of the textures are there where they should be! so I looked at the wads I downloaded for the server and it asked for skulltag actors. so I went to wad-archive.com and got whatever I can find, and STILL, the console tells me the textures are unknown! 0 Quote Share this post Link to post
Decay Posted February 21, 2017 iiHATElosing said:skulltag actorsThis is what you probably need. 0 Quote Share this post Link to post
iiHATElosing Posted March 8, 2017 Decay said:This is what you probably need. I tried this already. that didn't work either. I tried actors AND data! i dont know what the fuck is the problem because i have everything in place! I have no clue why gzdoom/zandronum tells me that textures are unknown! 0 Quote Share this post Link to post
iiHATElosing Posted March 22, 2017 ok, i have the skulltag actors, but i dont know how to add them to the souce port, i tried to drag and drop with the pk3 file ive been having so much trouble on, but i keep getting an error message that cancels the execution! then i tried to activate it with my ZDL, and the same thing happened! how do i add the skulltag actors!? 0 Quote Share this post Link to post
MarketAnarchy Posted March 24, 2017 If you hold ctrl and click to select the multiple files you want, you can then drag multiple files to the exe so it launches with all of them. 0 Quote Share this post Link to post
iiHATElosing Posted April 1, 2017 i use a .exe alled ZDL, and it helps me get organize my iwads, and souce ports, external files would be my wads and pwads. my problem is that whenever i add the skulltag actor pwad, the source port doesnt launch. this includes zandronum! 0 Quote Share this post Link to post
Empyre Posted April 1, 2017 Load skulltag_actors first then skulltag_data. Skulltag_actors has stuff that was built into Skulltag but is not built into Zandronum, and skulltag_data needs that stuff. In turn, things made for Skulltag need skulltag_data, which Skulltag automatically loaded, but Zandronum doesn't. 1 Quote Share this post Link to post
iiHATElosing Posted June 10, 2017 ok, so i figured it out. yes, i needed skulltag actors to start the pwad, but the souce port i used which was zandronum and gzdoom wasnt working, but then the updates released, and the 3.0 beta of zandronum makes it possible for me to work the wads perfectly! so i guess the problem solved itself, thank you all for the advise anyway and i hope to meet you all in a deathmatch or something 0 Quote Share this post Link to post
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