ZALGO Posted February 21, 2017 Hey guys, forgive the fact that I'm new to mapping, but do any of you know how to make doors work in doombuilder 2. Last year when I made my first map, I was able to get it to work, but now I don't remember how to make them work. The video tutorials aren't really working as well. Any way I can make them work? 0 Quote Share this post Link to post
Marlamir Posted February 21, 2017 the easiest way how to make door in doom builder is that you switch to sectors mode and "yellow highlight the sector" and press shift+d and choose door texture and you done 0 Quote Share this post Link to post
Dragonfly Posted February 21, 2017 You should use the Doomworld search facility or at the very least, Google because there are so many tutorials online. 0 Quote Share this post Link to post
Jayextee Posted February 21, 2017 A door is a sector whose ceiling is low enough to touch the floor, whose outer linedefs' fronts all face outward, and are either a type 1 action or a tagged other action. Look up what all that means, and you're also ready to do lifts, crushers, teleporters, whatever. ;) 0 Quote Share this post Link to post
ZALGO Posted February 21, 2017 This is quite the feedback. Thanks guys, I'll give those a try for my next mapping project. Wish me luck :) 0 Quote Share this post Link to post
Guest Unregistered account Posted February 21, 2017 I recommend having a gander at these if you're looking to spice up your maps ;) Chubzdoomer's Doom Builder 2 Tutorials (YouTube) They cover everything from doors to lifts, Teleporters to monster traps, crushers to lighting effects. And there's also more advanced effects for special Doom Source ports if you're interested! 0 Quote Share this post Link to post
ZALGO Posted February 21, 2017 Kapanyo said:I recommend having a gander at these if you're looking to spice up your maps ;) Chubzdoomer's Doom Builder 2 Tutorials (YouTube) They cover everything from doors to lifts, Teleporters to monster traps, crushers to lighting effects. And there's also more advanced effects for special Doom Source ports if you're interested! I'll give them a look in my free time, thank you. 0 Quote Share this post Link to post
Guest Unregistered account Posted February 21, 2017 No problem! =) 0 Quote Share this post Link to post
CrazyDoomguy Posted February 21, 2017 You make for example a quadrat sector, make a block from up to down example: Ceil 0, Floor 0. Do not make Ceil 120, floor 120 because door open from down to up. A linedef should look outside of sector, watch it self - mark one linedef and press F. You will see and understand. On last make linedef on action/tag etc 0 Quote Share this post Link to post
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