ranhcase Posted February 27, 2017 (this is surely a dumb question but anyway). I would like to know what are the Boom compatible source ports, as i'm making a map in the Boom format, and i would like to play test it with something other than GZDoom 1 Quote Share this post Link to post
grommile Posted February 27, 2017 It's easier to list the (notable) ones that can't support Boom-compatible maps: Chocolate Doom (deliberately vanilla) and Crispy Doom (deliberately limit-removing-only). Probably the best source port to use for playtesting Boom-compatible maps is prboom-plus, specifying either the '-complevel 9' command line argument to specify Boom 2.02 compatibility, or '-complevel 11' to specify MBF compatiblity if you're using the "sky transfer" special linedefs. 0 Quote Share this post Link to post
Gez Posted February 27, 2017 This should be a good list; that said if you want to do Boom-compatibility testing, the gold standard is to use PrBoom+ with complevel 9. 0 Quote Share this post Link to post
ranhcase Posted February 27, 2017 Gez said:This should be a good list; that said if you want to do Boom-compatibility testing, the gold standard is to use PrBoom+ with complevel 9. Thanks 0 Quote Share this post Link to post
fraggle Posted February 27, 2017 grommile said:It's easier to list the (notable) ones that can't support Boom-compatible maps There are other notable exceptions such as JDoom (Doomsday) which doesn't yet have complete Boom compatibility. 0 Quote Share this post Link to post
Da Werecat Posted February 27, 2017 3DGE? As far as I can see, it still doesn't support generalized actions, which is partial compatibility at best. 0 Quote Share this post Link to post
Graf Zahl Posted February 27, 2017 Da Werecat said:3DGE? As far as I can see, it still doesn't support generalized actions, which is partial compatibility at best. Yes, but it's in the works, as I understand it. 0 Quote Share this post Link to post
vita Posted February 27, 2017 grommile said:Probably the best source port to use for playtesting Boom-compatible maps is prboom-plus, specifying either the '-complevel 9' command line argument to specify Boom 2.02 compatibility, or '-complevel 11' to specify MBF compatiblity if you're using the "sky transfer" special linedefs. Sky transfers work in prboom-plus even with -complevel 9 iirc. 0 Quote Share this post Link to post
Da Werecat Posted February 27, 2017 I think they work with every complevel, since it's just a cosmetic feature, and being picky about it wouldn't really benefit anyone. Unless that's changed recently. 0 Quote Share this post Link to post
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