ranhcase Posted March 1, 2017 Is there anyway to make lifts that start on it's lowered position and then goes up, and repeats this process, because i only could find lifts that start up, and then go down. 0 Quote Share this post Link to post
scifista42 Posted March 1, 2017 In UDMF or Hexen format maps for ZDoom, use Plat_UpByValue or Generic_Lift. 0 Quote Share this post Link to post
ranhcase Posted March 1, 2017 sorry i didn't mention, it's for boom format 0 Quote Share this post Link to post
traversd Posted March 2, 2017 There are elevator specials in boom that can start low and rise. Note though that they move both floor and ceiling so this sometimes isn't the desired look. 0 Quote Share this post Link to post
scifista42 Posted March 2, 2017 Consider sticking to a normal "Floor Raise" action to only raise the lift, and make the lift be lowered by a separate "Floor Lower" action. You could also make a single trigger to send a voodoo doll onto a conveyor belt to trigger some "Floor Raise" action and then some "Floor Lower" action after a fixed amount of time given by the length of the conveyor belt. But indeed, there is no single action in Boom that'd act like a down-to-up but otherwise normal lift. 0 Quote Share this post Link to post
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