DoodGuy Posted September 27, 2017 5 hours ago, beloko said: It's nothing exciting, it's just removing the in app downloads from my server so I can save bandwidth. In preparation for new release. Does that mean that the release is soon? 0 Quote Share this post Link to post
qweqioweuo123 Posted September 27, 2017 I hope dynamic lights and brightmaps work on the new release because I never managed to make it work. 1 Quote Share this post Link to post
Marlamir Posted September 27, 2017 Lol i tried like 100X times to make it work too 0 Quote Share this post Link to post
DANZA Posted September 28, 2017 21 hours ago, beloko said: It's nothing exciting, it's just removing the in app downloads from my server so I can save bandwidth. In preparation for new release. That sounds exiting o: 1 Quote Share this post Link to post
qweqioweuo123 Posted October 3, 2017 I just had a dream where this was finally released and I was able to play with brightskins and dynamic lights on 0 Quote Share this post Link to post
Marlamir Posted October 3, 2017 How is the development going @beloko? 0 Quote Share this post Link to post
Voros Posted October 3, 2017 (edited) Dynamic lights work for me. Brightmaps didn't. I have no use for either. Edited October 3, 2017 by Voros 0 Quote Share this post Link to post
beloko Posted October 4, 2017 On 03/10/2017 at 0:20 PM, qweqioweuo123 said: I just had a dream where this was finally released and I was able to play with brightskins and dynamic lights on Dynamic lights work, not sure about brightmaps 4 Quote Share this post Link to post
DoodGuy Posted October 5, 2017 Dynamic Lights do work, I can confirm, brightmaps dont though 0 Quote Share this post Link to post
qweqioweuo123 Posted October 5, 2017 22 hours ago, beloko said: Dynamic lights work, not sure about brightmaps but what version are you using? the one I got from there that beloko posted doesn't show any dynamic lights or brightmaps: https://drive.google.com/file/d/0By-hODX7poT3d3RtekkyTFZfT1E/view I have double checked that dynamic lights are enabled in the options. 0 Quote Share this post Link to post
VGA Posted October 5, 2017 lmfao Dude, he is beloko and he is using his in-development version! 2 Quote Share this post Link to post
Voros Posted October 6, 2017 Not to mention that enabling dynamic lights won't do it. You also need to load the PK3 file that has the these light definitions. I'm using the latest official version: 4.1. 1 Quote Share this post Link to post
DBThanatos Posted October 9, 2017 On 04/10/2017 at 0:23 PM, beloko said: Dynamic lights work, not sure about brightmaps You can run D4T and see if the eyes of the monster shine (no GL lights at that point) or if the health/armor shine whole (like in software renderer) or only the edges (brightmaps) 3 Quote Share this post Link to post
Xane_MM Posted October 9, 2017 (edited) This is good, D-Touch is getting updated to Delta-Touch! Some things I wonder from when I tried to get my game running on Android: When I modified my game to work with D-Touch in the past, I think it could run in it, but GZDoom-Android would crash with no error. Not sure if D-Touch skips indicating if any "script errors" occur during startup, but if it didn't, has that been fixed? I would still like to be able to use GZDoom-Android (or make it easy to disable the non-GZDoom source ports in Delta-Touch's source) so I could make my game/TC playable on Android. I purchased D-Touch on Amazon, so will something be given that allows me to move over to Delta-Touch easily? Edited October 9, 2017 by Xane123 Posted early. 1 Quote Share this post Link to post
Voros Posted October 10, 2017 Using +logfile usually helps when pinpointing errors. 0 Quote Share this post Link to post
Xane_MM Posted October 10, 2017 (edited) I guess I should've tried that when D-Touch would "crash" back to its menu. Basically, there's two different behaviors: D-TOUCH: When it fails to start an IWAD for any reason, it returns to the IWAD/source port selection menu. GZDOOM-ANDROID: When it tried anything relating to actually playing a game, it would bring up Android's "app stopped working" dialog.(Again, hoping that's fixed someday so Mary's Magical Adventure can have an Android version.) Edited October 10, 2017 by Xane123 Inconsistent capitalization. 0 Quote Share this post Link to post
Voros Posted October 10, 2017 I feel your pain :( which is why I asked beloko before on this issue. Use GZDoom on your PC for development. Doing it on D-Touch requires a lot of trial and error and very good proofreading skills. Trust me, I know the pain. 0 Quote Share this post Link to post
beloko Posted October 10, 2017 38 minutes ago, Voros said: I feel your pain :( which is why I asked beloko before on this issue. Use GZDoom on your PC for development. Doing it on D-Touch requires a lot of trial and error and very good proofreading skills. Trust me, I know the pain. I will be adding a built-in logcat reader which should save the game output, but also hopefully show some detail in the event of an engine crash, need to test if this works. 3 Quote Share this post Link to post
DoodGuy Posted October 10, 2017 Will there be a way to load wads/mods that have spaces? E.g. D4T XtorSpritepack.pk3 won't load because of the spaces. Removing the space will load it. 0 Quote Share this post Link to post
beloko Posted October 10, 2017 19 minutes ago, DoodGuy said: Will there be a way to load wads/mods that have spaces? E.g. D4T XtorSpritepack.pk3 won't load because of the spaces. Removing the space will load it. Probably not, how does it work on the PC, you need to put quotes around it? Personally I would usually put an underscore in place of all spaces :) 0 Quote Share this post Link to post
Voros Posted October 10, 2017 (edited) Just put quotes eg -file "my wad.pk3" But I prefer underscores all the way, baby. Edited October 10, 2017 by Voros 1 Quote Share this post Link to post
beloko Posted October 10, 2017 2 minutes ago, Voros said: Just put quotes eg -file "my wad.pk3" Yes can fix it so it honours quotes when splitting the command line. 1 Quote Share this post Link to post
Xane_MM Posted October 10, 2017 (edited) 14 hours ago, beloko said: I will be adding a built-in logcat reader which should save the game output, but also hopefully show some detail in the event of an engine crash That'll work. When Delta-Touch is released, @beloko, tell the person who made GZDoom-Android to update it to your new version. That last part specifically so you could warn them not to do whatever made their app very unstable compared to D-Touch's normal version which rarely if ever would crash to the home screen. I just hope to be able to comple and release my own version for free. No offense, but I wouldn't want to tell them they have to purchase a separate port. Of course, I'd be interested in Delta-Touch myself. Edited October 10, 2017 by Xane123 Added reason to post. 0 Quote Share this post Link to post
egg323 Posted October 13, 2017 Glad to see Doom Touch is getting further developed. Though I have an issue with the old dtouch apk from beloko's website, is it normal to get the update required (0.5mb) note and is impossible to download? 0 Quote Share this post Link to post
Voros Posted October 13, 2017 Delta Touch better recognise LMP files too. I hate loading up demos or single lump mods (eg GENMIDI lumps) by typing out the full name. 1 Quote Share this post Link to post
Marlamir Posted October 13, 2017 6 hours ago, egg323 said: Glad to see Doom Touch is getting further developed. Though I have an issue with the old dtouch apk from beloko's website, is it normal to get the update required (0.5mb) note and is impossible to download? we allready talk about that, just go few pages back 0 Quote Share this post Link to post
sebosnia Posted October 16, 2017 First of all, thank you very much Beloko for developing all of this. I registered only to ask the following: I've been trying to set up a PS3 controller to play with, and what I can't seem to get right is running. The analog sticks seems to do the running, but on some levels where you must run to get powerups or whaetver, it becomes very clear you're not running fast enough. So far I've tried on gzdoom, chocolate and prboom to no avail. Even when I configure some key to run, in game or in app. I've doing something wrong? 0 Quote Share this post Link to post
DoodGuy Posted November 5, 2017 Alpha testing beloko? Where do we sign up? 1 Quote Share this post Link to post
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